Sgt.Pepper1983 #1 Posted May 4, 2009 Does the heavy sixer read games any differently than the light sixer does? I just got mine today and when I started playing everything was a lot harder. Is this normal? Quote Share this post Link to post Share on other sites
AtariLeaf #2 Posted May 4, 2009 Is your difficulty switch on "a" or "b"? Quote Share this post Link to post Share on other sites
The Shawn #3 Posted May 5, 2009 Maybe you have the Uber Rare Heavy Sixer that they only gave out to Atari programmers to test their own games with. Atari figured that since the same individual wrote the game that they should have no problem finishing through on the secret uber difficilty setting that they installed on the special "Tester atari's" Hope it helps. Shawn Quote Share this post Link to post Share on other sites
Dauber #4 Posted May 5, 2009 In terms of play, the only thing I could never get a heavy sixer to do was fry. Quote Share this post Link to post Share on other sites
Ian Primus #5 Posted May 5, 2009 It could also be that the difficulty switch on that particular Atari doesn't work. Quick test, plug in Space Invaders. Flipping the difficulty switch should make the laser base wide on the hard setting, and narrower on the easy setting. If it's stuck on "hard", check the solder connections on the back of the switch. -Ian Quote Share this post Link to post Share on other sites
BigO #6 Posted May 5, 2009 (edited) Outside of the difficulty switches mentioned, one 2600 console making the game harder to play than another console is pretty well beyond the realm of possibility short of some very serious hardware modification. Due to the way the video signal timing is essentially embedded in the game code itself, even something as simple as running the system at a faster clock rate would result in output that couldn't be displayed by the television. Though, I reckon that would technically make it more difficult to play. Edited May 5, 2009 by BigO Quote Share this post Link to post Share on other sites
Benzman66 #7 Posted May 5, 2009 Could also be the RIOT chip. I had the same situation once before, and found out flipping the difficulty switches made no change to the size of the launchers with Space Invaders as Ian mentioned. I had checked all points of solder, no problems at all, then swapped the chip, and all was fine. Quote Share this post Link to post Share on other sites
Sgt.Pepper1983 #8 Posted May 5, 2009 I didn't think about the difficulty switch until after I posted this. That's what it was. Quote Share this post Link to post Share on other sites
BigO #9 Posted May 5, 2009 Good. Easy solutions are always the best. Quote Share this post Link to post Share on other sites
liveinabin #10 Posted May 6, 2009 On the Heavy Sixer, Chuck Norris is ALWAYS player 2. Quote Share this post Link to post Share on other sites