kevincal Posted May 20, 2009 Author Share Posted May 20, 2009 Ken, do you know about the Demolition Man demo being sold at B & C ComputerVisions? Do you by chance have any prototypes of anything Jaguar related? What area of the games did you work on? Graphics, sound, AI etc.? Thanks! Quote Link to comment Share on other sites More sharing options...
+LS650 Posted May 20, 2009 Share Posted May 20, 2009 Yeah, now that I have a skunk 2 I'd like to know what I can use it with. That with links would make an awesome list/thread. As mentioned, check out Jaguar Sector II - especially the VIP subscriber section. Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 20, 2009 Share Posted May 20, 2009 Yeah, now that I have a skunk 2 I'd like to know what I can use it with. That with links would make an awesome list/thread. AX Jaguar Sector II ... and more specifically, the wiki there at JS2. Downloads right next to wiki Quote Link to comment Share on other sites More sharing options...
Klove Posted May 20, 2009 Share Posted May 20, 2009 (edited) I have no idea how B&C? got the Demolition Man code. A good guess would be along the lines that they knew somebody.. who knew somebody.. who knew somebody that worked in the Virgin Studio and they got the code from them somehow, way, shape or form. The Jag version was supposed to be a port of the 3DO rev. At the time, we actually were doing SNES, Genesis and 3DO versions of the game. The SNES and Genesis versions had dev / design problems and ended-up shipping late. When we did finally finish the SNES and Genesis versions, we ended-up selling them off to Acclaim, who at the time.. would publish just about anything license-wise. :-/ THAT, I'm sure is what helped put an end to Acclaim. That same story actually, went the same for Dragon: The Bruce Lee Story. The SNES and Genesis versions ended-up being sold off to Acclaim. I was the Producer on Bruce Lee. As for Demo Man and Creature Shock, I got to see the deliverables first hand as I was just about one of the only people that could deal with, understood or fidgeted with the Jaguar Dev Kit. I spent MANY AN HOUR on the phone with Norman, trying to get the thing up and running. :-( I do recall once that Neil Young ("The Internal Virgin Studios Head") at the time, had asked one of his programmers to come over and grab a Jag CD dev kit from me.. and that they had wanted it for dev purposes. If I recall correctly, this is back when Neil thought Martin was going to give him start-up money to start a Coin-Op group within Virgin ("Yeah, right!"). Anyway, I think or at least seem to remember... they were using the hardware to develope some-sort of game prototype by the name of PROPAGANDA. ..OR.. it could be that the name of the Internal Dev Team was named Propaganda. "I forget." Anyway, like most of Neil's great ideas (The Nintendo 64's FREAK BOY).. they never amounted to much and usually got killed-off. I remember when the Dev Kits were first sent out, they didn't really have any PC tools support. It was all done via the Atari Falcon computer. "Pretty stupid of Atari, really." Nobody was working with Atari computers at that time in development circles, save for maybe a few Euro developers. Hence, probably why you saw ALOT of Atari Jaguar devs were from Europe. I mean...here was Atari trying to get a new kick-butt console out into the public' eye and essentially demanding that their developers work with on / with antiquated computer / OS that most, if not all devs hadn't worked on in a LONG time. I think that this too helped to put off many developers. "Lack of good PC tools." Add to this the fact that the Tramiels had burned so many bridges before-hand. "Nobody wanted to have anything to do with the Tramiels." They had screwed too many good people the first time around with the whole 2600, 5200 / 7800 failure. Add to that they never said "Sorry" to anyone. This was just their way of doing business. I can go on and on about Atari and the Jaguar. :-/ I being an Atari fan REALLY DID want it to succeed, but even before it was released..it was doomed for failure sad to say. :-( - K Edited May 20, 2009 by Klove 2 Quote Link to comment Share on other sites More sharing options...
BuddyBuddies Posted May 20, 2009 Share Posted May 20, 2009 GREAT stories! love em'! JAGUAR RULES! Quote Link to comment Share on other sites More sharing options...
nonner242 Posted May 20, 2009 Share Posted May 20, 2009 Its always neat to here stuff like this. Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
Tempest Posted May 20, 2009 Share Posted May 20, 2009 For what it's worth Dragon was one of my favorite Jaguar games. No idea why, I just thought it looked and played well. Tempest Quote Link to comment Share on other sites More sharing options...
nonner242 Posted May 20, 2009 Share Posted May 20, 2009 Its always neat to here stuff like this.Thanks for sharing. I love that I cannot spell! Quote Link to comment Share on other sites More sharing options...
Gorf Posted May 21, 2009 Share Posted May 21, 2009 For what it's worth Dragon was one of my favorite Jaguar games. No idea why, I just thought it looked and played well. Tempest As long as YOU enjoy it, that is all that should matter anyway! Quote Link to comment Share on other sites More sharing options...
ovalbugmann Posted May 21, 2009 Share Posted May 21, 2009 For what it's worth Dragon was one of my favorite Jaguar games. No idea why, I just thought it looked and played well. Tempest One of my very favorites too, the controls were tight! and it was fast! It got a lot of playtime. Quote Link to comment Share on other sites More sharing options...
ovalbugmann Posted May 21, 2009 Share Posted May 21, 2009 Sad but interesting notes there Klove. Thanks. I figured as much and I really wanted the Jag to succeed also, because I wanted Atari to have the great success they had with the 2600 again. Wasn't to be tho, and I knew the Jag wouldn't "Take Off" back when I bought it in '94 -when I saw how the damn software was trickling in even in '95. I was just being nostalgic for my youth and the 2600, is all. Yeah, Jack & Sam were both big pricks, all mentions of them, from everyone, all say the same thing: they were just assholes and nobody wants to be around dickheads that burn everyone as they go, to greedily line there own pockets. Jack: "Business is War!" Quote Link to comment Share on other sites More sharing options...
bmx Posted June 19, 2010 Share Posted June 19, 2010 ... CF and BL were just ports of the Genesis versions. Contrary to what Atari had tolds it's Jag fans at the time.. ala.. "Better versions then the other platforms".... that just wasn't the case. :-/ ... - K Hey Klove, what about the render-intro and the larger color-palette used in CF for the Jag? This makes the jag-port a little bit better in my eyes. For Dragon I remember some nice render-background grafics in some levels. Aren't they uniqe in the Jag port? At least the larger-color palette should be an advantage in both games over the genesis versions, shouldn't it? best reg, bmX Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted June 20, 2010 Share Posted June 20, 2010 (edited) now, if the jaguar HAD that many games for it and all were released, it would have surpassed the software libraries of the 7800 and 5200 combined Edited June 20, 2010 by carmel_andrews Quote Link to comment Share on other sites More sharing options...
Gunstar Posted June 20, 2010 Share Posted June 20, 2010 (edited) I have no idea how B&C? got the Demolition Man code. A good guess would be along the lines that they knew somebody.. who knew somebody.. who knew somebody that worked in the Virgin Studio and they got the code from them somehow, way, shape or form. The Jag version was supposed to be a port of the 3DO rev. At the time, we actually were doing SNES, Genesis and 3DO versions of the game. The SNES and Genesis versions had dev / design problems and ended-up shipping late. When we did finally finish the SNES and Genesis versions, we ended-up selling them off to Acclaim, who at the time.. would publish just about anything license-wise. :-/ THAT, I'm sure is what helped put an end to Acclaim. That same story actually, went the same for Dragon: The Bruce Lee Story. The SNES and Genesis versions ended-up being sold off to Acclaim. - K B&C's Demolition Man disc is just movie FMV, nothing more. Just the FMV converted to Cinepak so some movie scenes can be watched. No actual game at all. I've got the 3DO version though. Edited June 20, 2010 by Gunstar Quote Link to comment Share on other sites More sharing options...
Gorf Posted June 20, 2010 Share Posted June 20, 2010 Jack: "Business is War!" And apparently the Tramiels were not willing to battle. Quote Link to comment Share on other sites More sharing options...
lisalover1 Posted June 22, 2010 Share Posted June 22, 2010 I still find it hilarious that someone would have the audacity to name a game ApeShit. How could they get that one past the ESRB? Quote Link to comment Share on other sites More sharing options...
The_Laird Posted June 22, 2010 Share Posted June 22, 2010 (edited) I still find it hilarious that someone would have the audacity to name a game ApeShit. How could they get that one past the ESRB? It was by English software house Ocean and they would have got away with that no problem over here. I believe it was going to be renamed Toki Goes Apespit for the American market Edited June 22, 2010 by The_Laird Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 23, 2010 Share Posted June 23, 2010 That is quite the list of games. Nice. Too bad not all were released. OK, ApeShit...ApeSpit...not quite the same shit...I mean, spit. Quote Link to comment Share on other sites More sharing options...
JAGUAR Posted January 14, 2015 Share Posted January 14, 2015 Some cool reading here. I guess we could add a lot of games to this list. Quote Link to comment Share on other sites More sharing options...
108 Stars Posted January 14, 2015 Share Posted January 14, 2015 Gravedigging the list of rumor mill... 1 Quote Link to comment Share on other sites More sharing options...
KidGameR186496 Posted September 21, 2016 Share Posted September 21, 2016 I'm actually doing a passion project based on the unreleased games that i'll share with you guys soon... 1 Quote Link to comment Share on other sites More sharing options...
LianneJaguar64 Posted September 22, 2016 Share Posted September 22, 2016 Looks like my reading list for the next fee nights is sorted then xD Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted September 26, 2016 Share Posted September 26, 2016 Scott Rogers (Alexandria), answering my question in the Unseen64 book, regarding what became of the Jaguar version of Return Fire: Scott:The Jaguar was junk.It was supposedly hard to program for and the artwork couldn't look anywhere near as good as the 3DO version.In my humble opinion, it was a real dog of a console.......the conversion was pretty close to being done at that point. We were also working on a conversion of the game 'Frankenstein:Through The Eyes Of The Monster', that also got canned. This thread seemed as good a place as any to share this info with. Quote Link to comment Share on other sites More sharing options...
Felyx Posted October 1, 2016 Share Posted October 1, 2016 (edited) Wow I saw in this list a Chuck Norris game: even if the game doesn't exist, I am sure Chuck finished it Edited October 1, 2016 by Felyx 2 Quote Link to comment Share on other sites More sharing options...
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