Zach #1 Posted May 18, 2009 I found a better use of my Tic-Tac-Toe kernel, and this time it's a one player game. Again it uses the keyboard controller, but this time you use all 12 buttons. The game is one of those classic puzzles where you slide tiles into a particular order: If I can find the space, future versions may include an automatic scramble if you hold reset, or a little recognition if you solve the puzzle. RAMslidingPuzzle_18May09.bin Quote Share this post Link to post Share on other sites
Devin #2 Posted May 21, 2009 I found a better use of my Tic-Tac-Toe kernel, and this time it's a one player game. Again it uses the keyboard controller, but this time you use all 12 buttons. The game is one of those classic puzzles where you slide tiles into a particular order: If I can find the space, future versions may include an automatic scramble if you hold reset, or a little recognition if you solve the puzzle. RAMslidingPuzzle_18May09.bin Looks great. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #3 Posted May 27, 2009 Looking forward to further development of this. Quote Share this post Link to post Share on other sites
Zach #4 Posted May 27, 2009 (edited) Looking forward to further development of this. Thanks Thomas, once I finish all the optimization I can do, I will post the source code to see what ideas you have. I'm also working on a version that uses the joystick instead of the keyboard. I like the interface better, but the joystick logic takes up space. Edited May 27, 2009 by Zach Quote Share this post Link to post Share on other sites