Zach Posted May 18, 2009 Share Posted May 18, 2009 I found a better use of my Tic-Tac-Toe kernel, and this time it's a one player game. Again it uses the keyboard controller, but this time you use all 12 buttons. The game is one of those classic puzzles where you slide tiles into a particular order: If I can find the space, future versions may include an automatic scramble if you hold reset, or a little recognition if you solve the puzzle. RAMslidingPuzzle_18May09.bin Quote Link to comment Share on other sites More sharing options...
Devin Posted May 21, 2009 Share Posted May 21, 2009 I found a better use of my Tic-Tac-Toe kernel, and this time it's a one player game. Again it uses the keyboard controller, but this time you use all 12 buttons. The game is one of those classic puzzles where you slide tiles into a particular order: If I can find the space, future versions may include an automatic scramble if you hold reset, or a little recognition if you solve the puzzle. RAMslidingPuzzle_18May09.bin Looks great. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 27, 2009 Share Posted May 27, 2009 Looking forward to further development of this. Quote Link to comment Share on other sites More sharing options...
Zach Posted May 27, 2009 Author Share Posted May 27, 2009 (edited) Looking forward to further development of this. Thanks Thomas, once I finish all the optimization I can do, I will post the source code to see what ideas you have. I'm also working on a version that uses the joystick instead of the keyboard. I like the interface better, but the joystick logic takes up space. Edited May 27, 2009 by Zach Quote Link to comment Share on other sites More sharing options...
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