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GroovyBee

Apple Snaffle (7800's 25th birthday game)

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My, that would be fun to play on a real 7800 ...

I often do on mine :rolling:. Hopefully I'll get a demo level out this week.

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And as if by magic here it is!

 

7800Birthday_11_06_06.1.13.a787800Birthday_11_06_06.1.13.bin

For CC2 users its a 32K image and doesn't need any extra RAM.

 

The bugs...

 

The colours are shot in PAL.

The scrolling could be smoother.

Vertical scrolling has "jitter" sometimes.

Theres collision detection problems.

You can't die :lol:.

.....

 

Its probably not worth reporting bugs at the moment. I know it has lots :lolblue:. Its just a release to prove that its not vapourware. I also had to cut down the active screen display :(. MARIA's 160B is hell full screen. I really must document the 160B MARIA "features" sometime.

 

Anyways... Have fun!

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Wow GroovyBee...impressive!

 

Thank you for sharing this with the community. I especially appreciate you posting the ROMs. That is very generous of you. I'm looking forward to the progress and final product and (if made available) cartridge purchase!

 

-Trebor

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And as if by magic here it is!

...

That's awesome, thanks for sharing! Looking forward to see how this one develops!

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Wow - just finally got this game onto my CC2 (long story). Looks fantastic, Mark! Love the art direction.

 

Can't wait to see what you do with it and also if you ever get your adventure game going ...

 

Great work

 

The character and the maze navigation reminds me a little of a CoCo game I once loved called A Mazing World Of Malcolm Mortar.

 

http://nitros9.lcurtisboyle.com/malcommortar.html

Edited by DracIsBack

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Thanks for the compliments so far. Hopefully I'll get around to fixing the most obvious bugs this week. Not all play mechanics are in place in this demo. There's still more to come :D. Would any people that are interested in creating some levels for the game drop me a PM?

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Thanks for the compliments so far. Hopefully I'll get around to fixing the most obvious bugs this week. Not all play mechanics are in place in this demo. There's still more to come :D. Would any people that are interested in creating some levels for the game drop me a PM?

Hi Mark

Sure,i would like to make some levels.PM me with details please.....

greetings Walter

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Thats looking very very nice, thanks for the .bin

Look forward to seeing the progress on this

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Latest release :-

 

7800Birthday_18_06_09.1.14.a787800Birthday_18_06_09.1.14.bin

Whats new :-

- Version number on title page.

- Added placeholder sub pages to the title page menu.

- Scrolling is much smoother in all directions.

- Fixed scrolling "jitter" bug.

- Real PAL palette.

- Implemented PAUSE game (RESET takes you back to the title page menu).

 

Still to fix :-

- Collision detection bugs.

- Random apple appearing bug.

 

Still to add :-

- Loads ;) :lol:.

 

CC2 users need the following :-

7800_32K 78BIOS

 

Its probably not worth reporting bugs in this version either.

 

Anybody got any good ideas to name this game? Nothing BD related :thumbsdown:.

 

The names so far (as of 20/06/09) are :-

 

Plow Under!

Stone Drop

Miner

Rock Run

Pebble Pusher

Shaft Skedaddle

Pit Runner

Undermine

Dirk Digger

Dig'N'Run

Nolan the Digger

Mark`s Dash

BD (Ball``s Digging)

Apple Panic

Rox

Rockz

Miner Bit of Trouble

Miner Trouble

Miner Jack

Major Miner

Bit Miner

Bit 'N' Run

Dig'Em

Apple Chaos

Nolan`s Apple Chaos

Apple Harvest

Apples and Boulders

 

EDIT: Added game names on 20/06/09

Edited by GroovyBee

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How about just 'Miner'... Is that taken?

Nothing with that name in the 2600, 7800 or 5200 AA databases. Probably a bit too close to Miner 2049er tho. I'll add it to the list as well.

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Rock Run? :P

Pebble Pusher? ;)

Shaft Skedaddle?

Pit Runner?

Undermine?

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Dirk Digger?

 

EDIT: And if you change the apples to cherries it could be "Dirk Digger: Adventures In Cherry Popping". There is alot of those plays on this name with similar effect.

 

Anyone remember the movie with a dude of a similar name???? :grin: :evil:

Edited by Shawn Sr.
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