vdub_bobby #1 Posted May 21, 2009 More RAMness. This is supposed to be RAM Defender but, well - some things had to be left on the cutting floor. Like the things you're defending. Anyway, have fun piloting your red block and shooting the blue blocks! RAMDfndr.bin No free bytes. RAMDfndr.zip Quote Share this post Link to post Share on other sites
vdub_bobby #2 Posted May 22, 2009 Update: -changed ship graphic: Also, ship now moves around the screen, which makes the gameplay a little more intuitive. RAMDfndr.bin Zero bytes free. RAMDfndr.zip Quote Share this post Link to post Share on other sites
potatohead #3 Posted May 22, 2009 You guys and this RAM deal! Makes me think of the simple games with color overlays for the TV! Quote Share this post Link to post Share on other sites
vdub_bobby #4 Posted May 22, 2009 You guys and this RAM deal! Makes me think of the simple games with color overlays for the TV! For some people (like me) the most fun in writing a 2600 game is writing the kernel. The least fun is all the labor-intensive bug-killing, graphics-tweaking, state-checking blah blah blah of the rest of the game. Writing a RAM game makes the entire process very much like writing the kernel. Plus, I've been kicking around the idea of trying to write 1K versions of lots of classic games (SI, Pac-Man, etc.) for a few years but never got around to it. This gave me the chance to play with some of those ideas, so I jumped at it. Quote Share this post Link to post Share on other sites
potatohead #5 Posted May 22, 2009 I totally get that. Have fun! I'm enjoying the playful part of it for sure! Quote Share this post Link to post Share on other sites
Thomas Jentzsch #6 Posted May 27, 2009 Writing a RAM game makes the entire process very much like writing the kernel. Yup, that's one major advantage of writing mini and micro games. Quote Share this post Link to post Share on other sites