Jetboot Jack #26 Posted June 9, 2009 What on earth do those games show or prove..? Crownland shows a good A8 style Mario Bros game I think. Add to that the plethora of wonderful A8 scrolling platformers like Spelunker, Cavernia, Black Lamp etc etc Your comment "But in Machine Language impossible" seems redundant sTeVE 1 Quote Share this post Link to post Share on other sites
emkay #27 Posted June 9, 2009 What on earth do those games show or prove..? Crownland shows a good A8 style Mario Bros game I think. Add to that the plethora of wonderful A8 scrolling platformers like Spelunker, Cavernia, Black Lamp etc etc Your comment "But in Machine Language impossible" seems redundant sTeVE Well, Crownland has the "logic" bug, that the stars were build upon PM graphics and other moving objects have to flicker, while almost all animated basic games use charmode animations to have many animated objects of the same type on the screen. Spelunker and Cavernia I liked very much. But Black Lamp is unappealing. Quote Share this post Link to post Share on other sites
tebe #28 Posted June 9, 2009 Well, Crownland has the "logic" bug, that the stars were build upon PM graphics and other moving objects have to flicker this is not "logic" bug, Probe multiplexer increase pm objects like interlace (similar to Commando-cartridge, see bullets) Quote Share this post Link to post Share on other sites
Heaven/TQA #29 Posted June 9, 2009 Tebe... MK ment with logic bug that Probe designed the engine to use pms for the stars and not chars... Quote Share this post Link to post Share on other sites
atariksi #30 Posted June 12, 2009 they assume 160x200 by default simply like we do that they have an "antic e", both untrue... One thing I haven't seen in any product is the use of conflicted priorities to produce the black color. I suppose if you need to use most sprites throughout the screen and can't use gprior mode 0, an extra color -- black can be generated with conflicting priorities. Quote Share this post Link to post Share on other sites
MaPa #31 Posted June 12, 2009 they assume 160x200 by default simply like we do that they have an "antic e", both untrue... One thing I haven't seen in any product is the use of conflicted priorities to produce the black color. I suppose if you need to use most sprites throughout the screen and can't use gprior mode 0, an extra color -- black can be generated with conflicting priorities. I think that someone here on Aage mentioned he used the black colour of conflicting priorities in his game (Castle Crisis I think?) but anyway, if I understand it correctly you can get conflicting priority only between player and playfield so you have to use soft sprites with PM overlay and it has it's own restrictions so maybe it's not worth the effort too much. Quote Share this post Link to post Share on other sites
Dracon #32 Posted May 7, 2020 On 6/8/2009 at 3:44 PM, emkay said: And now the history Well, what's the name of this game, by the way??? Quote Share this post Link to post Share on other sites
MrFish #33 Posted May 7, 2020 5 minutes ago, Dracon said: Well, what's the name of this game, by the way??? Three different games, actually. Guild of Thieves Jinxter The Pawn From Magnetic Scrolls 1 Quote Share this post Link to post Share on other sites