Heaven/TQA Posted June 21, 2009 Author Share Posted June 21, 2009 Tezz... great to hear... the first ones were very good... still a miracle for me how the hell you were coding games without any crossassembler, tools etc... imagine f.e. Alternate Reality... Jesus... 3 things are heavy to locate... a) random generator b) right border check for the centipedes as there is memory calculations envolved and not simply coordinate checks c) color patches to emulate the vic color ram in mode 6...sometimes there are interferences to other section of code... Quote Link to comment Share on other sites More sharing options...
oracle_jedi Posted June 22, 2009 Share Posted June 22, 2009 aehm...check out the original VIC 20 version which is imho the best...and the sound fx are again great arcadish... Totally agree! - The VIC version was by far the best. The chunky graphics just worked so well. The sound effects were awesome. The Gridrunner game looks great so far! Can we expect more Llamasoft conversions? Laser Zone? Hellgate? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2009 Author Share Posted June 22, 2009 who knows.... I have some more on the list (when I am tired of trying to fix my sprite engine for Beyond Evil I am switching to 3,5 KB VIC20 ports). best are 3,5kb games... in general they are using a 512 byte font ($1c00-$1dff) and that works most of the time for mode6... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2009 Author Share Posted June 22, 2009 these sound fx are better... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2009 Author Share Posted June 22, 2009 Jeff rules...check out Gridrunner++, he is definitly "special"... I was not aware of Gridrunner+++ including VIC20 and c64 version...my gut feeling was right with having hands on the vic version... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2009 Author Share Posted June 22, 2009 oh... can someone have hands on DLI changes for the Gridrunner logo? as it is 80s style it must get DLIs for changing colors... thanks! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 22, 2009 Author Share Posted June 22, 2009 (edited) small update... centipedes are colored... but I am tired to fix the shoot (can not find right away where to patch)... but anyway...we are coming close... ok. fixed and archive exchanged... have fun... gridrunner.zip Edited June 22, 2009 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
dwhyte Posted June 23, 2009 Share Posted June 23, 2009 Great work Heaven!!! Quote Link to comment Share on other sites More sharing options...
jvas Posted June 23, 2009 Share Posted June 23, 2009 small update... centipedes are colored... but I am tired to fix the shoot (can not find right away where to patch)... but anyway...we are coming close... ok. fixed and archive exchanged... have fun... I like it !!! Great work! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 (edited) thx, have to be carefull regarding more patches... things to go - right boundary check for the centipedes (player and bottom zapper already spottet where to fix) - left zapper shot still in red and does not hit player - falling down rockets - collision detection now patched for the colored centipedes - mushrooms leave hole when cleared - randomness (have a look... zappers cross always at same place... compare to VIC original) - make player green - fix intermission screen - sound fx - title screen DLIs so still some work to do... but it seems I am getting into the code now... (same appeared with MetaLlamas...few weeks with the code and I understand the whole logic...) Edited June 23, 2009 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 btw. is someone interested in my "framework" and tutorial to try himself on another Jeff classic? If so... I can provide the code... Quote Link to comment Share on other sites More sharing options...
Tezz Posted June 23, 2009 Share Posted June 23, 2009 Great stuff Heaven! it's really coming along now.. Will get the pic completed this week for you to include, my job's a bit hectic at the moment. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 Tezz, no hurry as there are still issues to go with the main game... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 oh... Tezz (or anybody else)... can you simply colour the gridrunner logo in the game screen via DLIs? just to spice it up... Quote Link to comment Share on other sites More sharing options...
mimo Posted June 23, 2009 Share Posted June 23, 2009 (edited) oops, tried an old version! Edited June 23, 2009 by mimo Quote Link to comment Share on other sites More sharing options...
peteym5 Posted June 23, 2009 Share Posted June 23, 2009 Looking much better now, never liked the mono colored playfield. Is there a way you can make your ship a different color from the grid? Hard to see where you are at. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 Pete...sure... and i will use (hurray...) PM Overlay to get it green.... ! :=) Quote Link to comment Share on other sites More sharing options...
Tezz Posted June 23, 2009 Share Posted June 23, 2009 oh... Tezz (or anybody else)... can you simply colour the gridrunner logo in the game screen via DLIs? just to spice it up...Yea, no problem. I'll DL your latest build and put some DLI choices together. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 got 'em... have you some more? not sure if I like the first one... the 2nd is imho better... Quote Link to comment Share on other sites More sharing options...
Tezz Posted June 23, 2009 Share Posted June 23, 2009 got 'em... have you some more? not sure if I like the first one... the 2nd is imho better...Sure, no problem, I'll work out a couple more and resend in a few minutes. Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted June 23, 2009 Share Posted June 23, 2009 Just a quick mock-up.... CU Irgendwer Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 Thanks Guys... I don't want to enhance the game with "full A8"-power... see Metallama port... but I want to spice it up... so DLIs for Score, Title screen but I personal would avoid main game screen... what do you think? Quote Link to comment Share on other sites More sharing options...
Tezz Posted June 23, 2009 Share Posted June 23, 2009 Thanks Guys... I don't want to enhance the game with "full A8"-power... see Metallama port... but I want to spice it up... so DLIs for Score, Title screen but I personal would avoid main game screen... what do you think? I agree, just the logo and title screen to keep it authentic to the original3 more dli's sent btw. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 23, 2009 Author Share Posted June 23, 2009 something like this? Quote Link to comment Share on other sites More sharing options...
Tezz Posted June 23, 2009 Share Posted June 23, 2009 (edited) Spot on Just needs a pm overlay on the player in green (as you suggested above) and it'll be perfect Edited June 23, 2009 by Tezz Quote Link to comment Share on other sites More sharing options...
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