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Heaven/TQA

New game port on the way - Gr......er

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Tezz... great to hear... the first ones were very good... :)

 

still a miracle for me how the hell you were coding games without any crossassembler, tools etc... ;)

 

imagine f.e. Alternate Reality... Jesus... ;)

 

3 things are heavy to locate... a) random generator b) right border check for the centipedes as there is memory calculations envolved and not simply coordinate checks c) color patches to emulate the vic color ram in mode 6...sometimes there are interferences to other section of code...

post-528-1245621274_thumb.png

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aehm...check out the original VIC 20 version which is imho the best...and the sound fx are again great arcadish...

 

Totally agree! - The VIC version was by far the best. The chunky graphics just worked so well. The sound effects were awesome.

 

The Gridrunner game looks great so far!

 

Can we expect more Llamasoft conversions? Laser Zone? Hellgate?

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who knows.... ;) I have some more on the list (when I am tired of trying to fix my sprite engine for Beyond Evil I am switching to 3,5 KB VIC20 ports).

 

best are 3,5kb games... in general they are using a 512 byte font ($1c00-$1dff) and that works most of the time for mode6...

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Jeff rules...check out Gridrunner++, he is definitly "special"... :)

 

I was not aware of Gridrunner+++ including VIC20 and c64 version...my gut feeling was right with having hands on the vic version... ;)

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oh... can someone have hands on DLI changes for the Gridrunner logo? as it is 80s style it must get DLIs for changing colors... ;)

 

thanks!

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small update...

 

centipedes are colored... but I am tired to fix the shoot (can not find right away where to patch)... but anyway...we are coming close...

 

ok. fixed and archive exchanged... have fun...

post-528-1245710676_thumb.png

post-528-1245711642_thumb.png

gridrunner.zip

Edited by Heaven/TQA

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small update...

 

centipedes are colored... but I am tired to fix the shoot (can not find right away where to patch)... but anyway...we are coming close...

 

ok. fixed and archive exchanged... have fun...

 

 

I like it !!! Great work!

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thx, have to be carefull regarding more patches... things to go

 

- right boundary check for the centipedes (player and bottom zapper already spottet where to fix)

- left zapper shot still in red and does not hit player

- falling down rockets

- collision detection now patched for the colored centipedes

- mushrooms leave hole when cleared

- randomness (have a look... zappers cross always at same place... compare to VIC original)

- make player green

- fix intermission screen

- sound fx

- title screen DLIs

 

so still some work to do... but it seems I am getting into the code now... (same appeared with MetaLlamas...few weeks with the code and I understand the whole logic...)

Edited by Heaven/TQA

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btw. is someone interested in my "framework" and tutorial to try himself on another Jeff classic?

 

If so... I can provide the code...

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Great stuff Heaven! it's really coming along now..

Will get the pic completed this week for you to include, my job's a bit hectic at the moment.

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oh... Tezz (or anybody else)... can you simply colour the gridrunner logo in the game screen via DLIs? just to spice it up...

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Looking much better now, never liked the mono colored playfield. Is there a way you can make your ship a different color from the grid? Hard to see where you are at.

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oh... Tezz (or anybody else)... can you simply colour the gridrunner logo in the game screen via DLIs? just to spice it up...
Yea, no problem. I'll DL your latest build and put some DLI choices together.

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got 'em... have you some more? not sure if I like the first one... ;) the 2nd is imho better...

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got 'em... have you some more? not sure if I like the first one... ;) the 2nd is imho better...
Sure, no problem, I'll work out a couple more and resend in a few minutes.

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Thanks Guys... I don't want to enhance the game with "full A8"-power... see Metallama port... but I want to spice it up... so DLIs for Score, Title screen but I personal would avoid main game screen...

 

what do you think?

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Thanks Guys... I don't want to enhance the game with "full A8"-power... see Metallama port... but I want to spice it up... so DLIs for Score, Title screen but I personal would avoid main game screen...

 

what do you think?

I agree, just the logo and title screen to keep it authentic to the original

3 more dli's sent btw.

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Spot on :)

 

Just needs a pm overlay on the player in green (as you suggested above) and it'll be perfect

Edited by Tezz

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