VectorGamer #1 Posted June 30, 2009 http://www.crunchgear.com/2009/06/29/the-m...the-atari-2600/ Quote Share this post Link to post Share on other sites
Thomas Jentzsch #2 Posted June 30, 2009 Well, there are 255 levels, not 254. And the levels are generated from a random number sequence. Quote Share this post Link to post Share on other sites
yuppicide #3 Posted June 30, 2009 That was an interesting read. Especially how 250+ screens can be made out of less than 50 bytes of code pretty much. Quote Share this post Link to post Share on other sites
chrisbid #4 Posted June 30, 2009 Creating this enjoyable sequence in the game required a small programming tweak. In the original design, to jump from one alligator head to the other the player had to move the joystick and jump at exactly the same time. “This proved to be almost impossible to play. So I changed the code to allow you to direct Harry’s jump to the side, if you moved the joystick within a small instant from the time you pressed the button to jump. From a programming standpoint this was a tiny change, but it changed the gameplay from nearly impossible to an easily learned skill.” these control touches are often overlooked in our hobby, but are critical in converting a good game idea into a good game. to this day, games with controls that are too stiff or too loose often ruin the experience. Quote Share this post Link to post Share on other sites
Herbarius #5 Posted June 30, 2009 Nice for sharing that article, I like to read stuff like that However, I hate it when sites don't offer printer-friendly versions, or like this one, half-ass printer-friendly versions... Yeah, that BS to the right disappeared, but still the width of the page isn't utilized properly, also it's two parts that you'd have to print seperately... Quote Share this post Link to post Share on other sites
+GroovyBee #6 Posted June 30, 2009 Nice for sharing that article, I like to read stuff like that I'd recommend that you get "Racing the Beam" by Nick Montfort and Ian Bogost then. Theres lost of background in there about VCS games development. Quote Share this post Link to post Share on other sites
Atari2600Lives #7 Posted June 30, 2009 Nice for sharing that article, I like to read stuff like that I'd recommend that you get "Racing the Beam" by Nick Montfort and Ian Bogost then. Theres lost of background in there about VCS games development. Nice article of my all time favorite game. Quote Share this post Link to post Share on other sites
VectorGamer #8 Posted June 30, 2009 Nice for sharing that article, I like to read stuff like that I'd recommend that you get "Racing the Beam" by Nick Montfort and Ian Bogost then. Theres lost of background in there about VCS games development. It is a good book although the authors tend to go off topic at times... Quote Share this post Link to post Share on other sites
SeaGtGruff #9 Posted June 30, 2009 This is an edited version of an article that originally appeared in E129. Darn, that makes me wonder what they might have edited out. Michael Quote Share this post Link to post Share on other sites
Godzilla #10 Posted July 1, 2009 still a cool article. thanks for sharing. Quote Share this post Link to post Share on other sites
+Random Terrain #11 Posted July 25, 2009 During the early days of Activision all their games were original concepts, not home versions of arcade games. I think there's an old thread around here comparing certain Activision games to arcade games. They may not have the same names, but the games are pretty much the same. Quote Share this post Link to post Share on other sites
Wickeycolumbus #12 Posted July 25, 2009 During the early days of Activision all their games were original concepts, not home versions of arcade games. I think there's an old thread around here comparing certain Activision games to arcade games. They may not have the same names, but the games are pretty much the same. Yes, there was. Here is a link: http://www.atariage.com/forums/index.php?showtopic=145002 Quote Share this post Link to post Share on other sites
BydoEmpire #13 Posted July 27, 2009 Very cool read, thanks for sharing! Quote Share this post Link to post Share on other sites
+thegoldenband #14 Posted July 28, 2009 (edited) And the levels are generated from a random number sequence. I looked at your terrific disassembly (with my very, very limited ASM skills), but wasn't able to understand how randomness plays a role in the room generation: ; Scene generation: ; The 255 scenes are randomly generated through a "bidirectional" LFSR. This ; means, that the process of generating the next random number is reversible, ; which is necessary to allow traveling though the jungle in both directions. ; The random number defines the scene with the following bits: ; - 0..2: type of object(s) on the ground (logs, fire, cobra, treasure etc.) ; - 3..5: type of scene (holes, pits, crocdiles, treasures etc.) ; - 6..7: type of the tree pattern ; - 7 : position of the wall (left or right) But a LFSR is deterministic or pseudo-random, not truly random, right? Or am I misunderstanding something? Edited July 28, 2009 by thegoldenband Quote Share this post Link to post Share on other sites
Thomas Jentzsch #15 Posted July 28, 2009 But a LFSR is deterministic or pseudo-random, not truly random, right? Or am I misunderstanding something? Yes, it is deterministic (almost all random number generators are). That's why the screens always appear in the same order. Quote Share this post Link to post Share on other sites
maximebeauvais #16 Posted July 28, 2009 nice...thanks for sharing !!! Quote Share this post Link to post Share on other sites
VectorGamer #17 Posted July 28, 2009 During the early days of Activision all their games were original concepts, not home versions of arcade games. I think there's an old thread around here comparing certain Activision games to arcade games. They may not have the same names, but the games are pretty much the same. Yes, there was. Here is a link: http://www.atariage.com/forums/index.php?showtopic=145002 Nyuk-nyuk...I got flamed for that one!!! : ] Quote Share this post Link to post Share on other sites
Pitfall Harry #18 Posted July 28, 2009 During the early days of Activision all their games were original concepts, not home versions of arcade games. I think there's an old thread around here comparing certain Activision games to arcade games. They may not have the same names, but the games are pretty much the same. Yes, there was. Here is a link: http://www.atariage.com/forums/index.php?showtopic=145002 Nyuk-nyuk...I got flamed for that one!!! : ] I never thought Activision's Checkers and Bridge were particularly original concepts either. Quote Share this post Link to post Share on other sites