eegad Posted July 15, 2009 Share Posted July 15, 2009 Very cool little game. So HAS anyone killed the boss??? I've tried several times now and he seems invincible. Quote Link to comment Share on other sites More sharing options...
+Atari_Warlord Posted July 16, 2009 Share Posted July 16, 2009 Any chance for an additional control scheme that supports the booster grip? This would provide two separate buttons for jump and shoot. Quote Link to comment Share on other sites More sharing options...
djmips Posted July 16, 2009 Author Share Posted July 16, 2009 (edited) Very cool little game. So HAS anyone killed the boss??? I've tried several times now and he seems invincible. about that boss.... He was the last thing to go in on a very tight schedule. He didn't receive much balance tuning. Since the whole work was more of an 'art' piece in a way, it somehow made it a statement if not about life sometimes but then maybe the perceived difficulty of Mega Man games. He could use some more work. Edited July 16, 2009 by djmips Quote Link to comment Share on other sites More sharing options...
djmips Posted July 16, 2009 Author Share Posted July 16, 2009 Any chance for an additional control scheme that supports the booster grip? This would provide two separate buttons for jump and shoot. This should be pretty easy to accomplish. I have posted the source in http://www.atariage.com/forums/index.php?showtopic=146936 Quote Link to comment Share on other sites More sharing options...
lapetino Posted July 17, 2009 Share Posted July 17, 2009 Any chance for an additional control scheme that supports the booster grip? This would provide two separate buttons for jump and shoot. Yeah, I would be all over that. And man, I tried playing this with a keyboard on Stella. TOO hard! Going to have to get a USB joystick from Curt. Booster grip sounds like a good way to go. Would it be similar/possible for someone to write in detection to use the European Atari 2-button joypads? Then it's really feel like Mega Man! Quote Link to comment Share on other sites More sharing options...
Zap! Posted July 18, 2009 Share Posted July 18, 2009 Please finish this game and market it with a box and instructions. I'll pay whatever you want. Please. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 19, 2009 Share Posted July 19, 2009 Please finish this game and market it with a box and instructions. I'll pay whatever you want. Please. I'd be up for it too. I saw this 2 years ago and was like holy smokes! Yeah! Great work and the boss is tough. lol. Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted July 19, 2009 Share Posted July 19, 2009 Very cool little game. So HAS anyone killed the boss??? I've tried several times now and he seems invincible. I have SHOT the boss many times but never killed him so we are in the same boat lol! Wp Quote Link to comment Share on other sites More sharing options...
Shawn Posted July 19, 2009 Share Posted July 19, 2009 Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 19, 2009 Share Posted July 19, 2009 (edited) Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money. Yeah dude, I know what you mean. I wonder what djmips plan is. I know he mentoined about the boss needing tweaked and about people making new levels and enemies. I'm just curious about the future. ^_^ No pressure though dude, I know you just made this for iAm8bit. Edited July 19, 2009 by Jinroh Quote Link to comment Share on other sites More sharing options...
Shawn Posted July 19, 2009 Share Posted July 19, 2009 Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money. Yeah dude, I know what you mean. I wonder what djmips plan is. I know he mentoined about the boss needing tweaked and about people making new levels and enemies. I'm just curious about the future. ^_^ No pressure though dude, I know you just made this for iAm8bit. Hell, just punk the level layouts from some of the gameboy megaman layouts and tweak to 2600 needs as needed Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 19, 2009 Share Posted July 19, 2009 Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money. Yeah dude, I know what you mean. I wonder what djmips plan is. I know he mentoined about the boss needing tweaked and about people making new levels and enemies. I'm just curious about the future. ^_^ No pressure though dude, I know you just made this for iAm8bit. Hell, just punk the level layouts from some of the gameboy megaman layouts and tweak to 2600 needs as needed ^o^ Can't say I'd be against it. A mixup like the gameboy games would be cool too. Some bosses from 1 & 2 would be sweet. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted July 20, 2009 Share Posted July 20, 2009 An idea ... can you modify this to where you can use the Sega Genesis controllers? The B button is programmable through STICK(0) and the A button can be programmed through PADDLE(0) to enable true 2-button control. Quote Link to comment Share on other sites More sharing options...
Devin Posted July 22, 2009 Share Posted July 22, 2009 (edited) ah... yes it's a bit weird. You pull down on the joystick to shoot. Do you plan to make the button fire and moving the joystick up jump? No, because I think that jumping is important enough that the timing/control just wouldn't work with that scheme. It does make shooting awkward but shooting doesn't have quite the timing issues. I would consider releasing a version for the Genesis controller because it 'just works' as a two button controller for the 2600. Okay. I still think that jumping will work with pressing up. Fortunately, the Atari can "see" both left/right and up at the same time. In any case, outstanding programming! Edited July 22, 2009 by Devin Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 22, 2009 Share Posted July 22, 2009 ah... yes it's a bit weird. You pull down on the joystick to shoot. Do you plan to make the button fire and moving the joystick up jump? No, because I think that jumping is important enough that the timing/control just wouldn't work with that scheme. It does make shooting awkward but shooting doesn't have quite the timing issues. I would consider releasing a version for the Genesis controller because it 'just works' as a two button controller for the 2600. Okay. I still think that jumping will work with pressing up. Fortunately, the Atari can "see" both left/right and up at the same time. In any case, outstanding programming! We should have an option for such a thing different binaries perhaps, but anyway, personally I'd have a hell of a time if UP was jump. I have a lollerific time making some of the jumps just in the demo with the jump button. ^o^ That's just personal inability though, I'd be UP lol for trying it with up. I've not looked into the Paddle Button Genesis button B fire/Jump thing that was proposed above but that would be an option I'd like considering I have at least 3 Genesis controllers lying around. ^o^ Quote Link to comment Share on other sites More sharing options...
yuppicide Posted August 2, 2009 Share Posted August 2, 2009 Hmm.. I was going to visit the I Am 8 Bit website and Avast! says it's a Trojan Horse. Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted August 14, 2009 Share Posted August 14, 2009 Is it any wonder one of the first PM I got after coming back to AA was "Have you seen THIS?!" And I was happy to reply YES. This homebrew is definitely making noise in the MM collectors community and I even watched a YouTube demo that was posted elsewhere (I believe at Capcom-Unity though I'm not sure ATM). Quote Link to comment Share on other sites More sharing options...
donssword Posted June 18, 2010 Share Posted June 18, 2010 Could someone please answer my question? What do you mean by code? If you mean random characters then its a browser problem. What browser and OS are you using? Can you download *.bin files from other threads OK? The file's MIME type is not being recognized either by your browser or your desktop OS. Instead of left clicking on it, right click it instead and try and save it to your local desktop/drive. .bin files, besides being ROMs are also an archive type--specifically a Mac OS9 or OSX Stuff-It archive that has been converted to binary hex so that it can be posted to UNIX. With Apple's switch to OS X, they have sort of disappeared. I think OS X 10.6 might not even recognize them anymore without a Stuff-It install. So, somewhere between here and there and the Moon, something farted. Try again. Quote Link to comment Share on other sites More sharing options...
birdie3 Posted August 13, 2010 Share Posted August 13, 2010 I just discovered this. Holy crap man! Great idea and well implimented. What is the status of this? Quote Link to comment Share on other sites More sharing options...
dcameron Posted August 13, 2010 Share Posted August 13, 2010 I just discovered this. Holy crap man! Great idea and well implimented. What is the status of this? As far as I know it was done as a demo and this is the final result. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 13, 2020 Share Posted June 13, 2020 (edited) We'll be playing Mega Man on tomorrow's (Sun Jun 14) ZeroPage Homebrew stream LIVE on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Jumper (2006) by Steve Engelhardt (@Atarius Maximus) Mega Man (2009) by David Galloway (@djmips / Code & Art) and Tommy Montgomery (Sound) Paranoid (2020 WIP) by @eshu Cows (2015) by Ed Riley (@winkdot) Galagon (2020 Harmony Games #4) by John Champeau of Champ Games (@johnnywc), Nathan Strum (@Nathan Strum / Graphics and Design), Ross Keenum (Music and Sound), Dave Dries (Packaging) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited June 15, 2020 by ZeroPage Homebrew 1 1 Quote Link to comment Share on other sites More sharing options...
chewy Posted June 15, 2020 Share Posted June 15, 2020 so you guys have moved around in this game? i for the life of me cant past the second ledge there right after starting the game.... Quote Link to comment Share on other sites More sharing options...
djmips Posted June 29, 2020 Author Share Posted June 29, 2020 On 6/14/2020 at 6:59 PM, chewy said: so you guys have moved around in this game? i for the life of me cant past the second ledge there right after starting the game.... yeah, if you check out the video in the previous comment they get to the boss for example. Quote Link to comment Share on other sites More sharing options...
Atarian Psychopath Posted June 9, 2021 Share Posted June 9, 2021 Is the full game finished and published????????? Quote Link to comment Share on other sites More sharing options...
Atarian Psychopath Posted June 9, 2021 Share Posted June 9, 2021 Amazing game Quote Link to comment Share on other sites More sharing options...
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