José Pereira #1 Posted July 7, 2009 I understand how to put DLIs, PFs. changes, change pixels and so on. But I'm always stuck on PM Edit. Someone can explain me how? I want to use the four sprites, in line 0 until 100 In Edit PMG, first select Pm0 colour, then select the line 0 and range 100. Ok! Then FILL. I have to do eachone, or I can select the four sprite colours if they are on the same range? I understand the widht and priorities, select them and then CHANGE. But the real problem is how I can create sprite pixels. Can you tell me with a screen as example, how would you create the 4 or 5 Players? And if you create five in range from 0 to 100. Then how to do to get more 4 or the 5th sprite in more 50 lines range. (Of course, you could have Sprite 1 from 0 to 239 line) I only get a sprite design one time, sometimes I get the all sprite cell coloured, and sometimes nothing? If I do once, a week or two ago, how I have tryind this by 2days and nothing? Am I stupid or what? Probably a little dificult to understand. Simply, attach a picture, and example some sprite ideas to under/overlay or overlap. Then, say sprite by sprite, the lines, range, colour, CHANGE; FILL, and so on, like ik you was on G2F. Please, please. Thanks. José Pereira Quote Share this post Link to post Share on other sites
tebe #2 Posted July 7, 2009 But the real problem is how I can create sprite pixels. edit sprite pixels or bitmap pixels -> ZOOM (ALT+Z) Quote Share this post Link to post Share on other sites
José Pereira #3 Posted July 7, 2009 I understand you. But in zoom mode I have the sprites squares on top. I have to key 1 to 8,right? But first I must do all the places and changes in Edit PMG? Colours... And than? In instructions They say mode Edit PMG enabled. And in Zoom mode all that cells have red colour under, I key one change to white, another one the same.. It's this part that I am stuck? I think that the other day I done the sprites in the normal screen area. But in Zomm mode it will be easier. Please explain me José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #4 Posted July 7, 2009 I understand you. But in zoom mode I have the sprites squares on top. I have to key 1 to 8,right? But first I must do all the places and changes in Edit PMG? Colours... And than? In instructions They say mode Edit PMG enabled. And in Zoom mode all that cells have red colour under, I key one change to white, another one the same.. It's this part that I am stuck? I think that the other day I done the sprites in the normal screen area. But in Zomm mode it will be easier. Please explain me José Pereira. Quote Share this post Link to post Share on other sites
miker #5 Posted July 8, 2009 Just place sprite in desired place (will appear as flashing rectangle - just turn on "Visible PMG" in "Special" options in menu). Then set priority (sometimes default will go, sometimes other). Experiment with different sprite resolutions. When sprite is partially masked by pixels in color which is "on top" of it, you can safely make the sprite "wider" and thus conserve sprites. Remember - one sprite of a kind can go in one line. Try to look at some example pictures in g2f and observe how they deal with this problem. Quote Share this post Link to post Share on other sites
José Pereira #6 Posted July 8, 2009 I think I'm getting there. I create P2 double size and put where I want. Then create 2 diferent P0 quadruple size (off course they are in 2 different lines). But, I choose priority0 on that lines. I get large rectangules outside the area I want, so I try to change pixel by pixel, that they are P2 with PF2/3 and background to get overlap colours and the same to P0. But I can´t do. I try on zoom mode. I try to colour the sprite places to change with PF, but because P0 are above PF2/3 (I think...), I cannot do nothing. So, I think the solution is in what I read in HELP. X,O,... But, on zoom, I key 1 (P0) and than, how to erase, sprite. It semms a little dificult for you to understand. If some of you could put here a screen and step by step show me how you create some example (what keys, etç,...) and how to erase or pu more pixels in the respective sprite area. I'm mad with this. I have some screens of LN changed with DLIs. Correct PFs. to have Ninja as PF0 (Black), sometimes I have to spent many, many time erase and do again with correct PF to overlap correspondent sprites (other lines with other priorities), correct use of PF3. I know in most of LN screens where to put sprites, their sizes and priorities. Today for example I redone 1st screen of Level 5. I think it's good, but now I have to use sprites. If I cannot understand, once and for all, I cannot go much more further. My timer, today was 2 hours on that screen. Change between some Pfs, Change some PFs to background colour to get sprite colour on priority 4. Also on bottom I put PF colours of trees to create here overlap colours with priority 0. Allmost all done, I sprites? Nothing. I'm totally MAD, CRAZY. AM I STUPID? IF ALL ELSE DO; WHY I DON'T? José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #7 Posted July 8, 2009 Help please!... Quote Share this post Link to post Share on other sites