popmilo Posted July 14, 2009 Share Posted July 14, 2009 Is there a game or demo using voxels ? I know Rescue on Fractalus and Eidolon used some kind of 3d terrain but that is not full voxel terrain..... Quote Link to comment Share on other sites More sharing options...
NRV Posted July 15, 2009 Share Posted July 15, 2009 (edited) Not that I remember.. anyway it's not easy to know if they are really voxels just looking at the demo maybe some parts of "The Shrine" ? (well, I don't think so after seeing it again) is there any in the c64? Edited July 15, 2009 by NRV Quote Link to comment Share on other sites More sharing options...
andym00 Posted July 15, 2009 Share Posted July 15, 2009 I recall there being some space game on the 8bit using some clever voxel(esque) technology... I don't remember its name at all now, or even it it was ever shipped or if I found it on some prototypes site, but it reminded me of something like Zaxxon, but flying into the screen.. Quite blocky, and in grey scales if I recall correctly.. A quick google hasn't turned up anything, but I'll have another hunt again in a bit, I could do with seeing this again myself I really can't remember the name at all, but someone will remember it I'm sure.. I did look chuffing good though... Not voxels as such, but it's the closest thing I can think of... Quote Link to comment Share on other sites More sharing options...
popmilo Posted July 15, 2009 Author Share Posted July 15, 2009 Not that I remember.. anyway it's not easy to know if they are really voxels just looking at the demo maybe some parts of "The Shrine" ? (well, I don't think so after seeing it again) is there any in the c64? "The Shrine" doesn't have voxels in it... (pyramid part could be... but I doubt it is.) There is a part in Demo Digital World http://noname.c64.org/csdb/release/?id=4762 It says something like "texture maped landscape"... some hills in character or quarter of char resolution... Slow and and not so nice routine... Probably there are some other demos but I guess its all Char resoultion and not so fast... I Think Atari could do it better because of raw speed and graphic modes.... Quote Link to comment Share on other sites More sharing options...
andym00 Posted July 16, 2009 Share Posted July 16, 2009 (edited) This is the thing I was thinking of.. http://www.atariprotos.com/5200/software/s...re/spitfire.htm Thanks to Rybags Jetboot Jack for saving my sanity edit: Bugger copied the link text, rather than the link, and thank the wrong person Edited July 16, 2009 by andym00 Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 16, 2009 Share Posted July 16, 2009 How'd I do that ? That link seems to be no good. For some reason, the actual link has the "..." in it instead of the proper text. Quote Link to comment Share on other sites More sharing options...
andym00 Posted July 16, 2009 Share Posted July 16, 2009 How'd I do that ? That link seems to be no good. For some reason, the actual link has the "..." in it instead of the proper text. Oops, I meant Jetboot Jack for saving my sanity by finding it Not having a good day, think my brain has melted in this heat Quote Link to comment Share on other sites More sharing options...
miker Posted July 18, 2009 Share Posted July 18, 2009 You can check: Z Spirit Vision Landfucker Vengeance Overmind Quote Link to comment Share on other sites More sharing options...
popmilo Posted July 18, 2009 Author Share Posted July 18, 2009 This is the thing I was thinking of..http://www.atariprotos.com/5200/software/s...re/spitfire.htm Thanks to Rybags Jetboot Jack for saving my sanity edit: Bugger copied the link text, rather than the link, and thank the wrong person Great find, thanks! Is there any downloadable demo of it anywhere or are the pictures only thing that remains... ? Quote Link to comment Share on other sites More sharing options...
popmilo Posted July 18, 2009 Author Share Posted July 18, 2009 You can check: Z Spirit Vision Landfucker Vengeance Overmind Good demos, thanks for help... Mostly standard voxel routines... Plenty of room for improvement Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted July 19, 2009 Share Posted July 19, 2009 You can check: Z Spirit Vision Landfucker Vengeance Overmind Good demos, thanks for help... Mostly standard voxel routines... Plenty of room for improvement I don't know if this counts as voxel, but there is this: http://yoomp.atari.pl A ball jump game which uses a scrolling 3-d tunnel. Quote Link to comment Share on other sites More sharing options...
popmilo Posted July 19, 2009 Author Share Posted July 19, 2009 I don't know if this counts as voxel, but there is this: http://yoomp.atari.pl A ball jump game which uses a scrolling 3-d tunnel. Do I know about it ? I have been obsessed with it since it came out ! Well, its not voxel but it is kinda raytracing... Now that is idea... implement height of terrain into yoomp ? Quote Link to comment Share on other sites More sharing options...
JamesD Posted July 20, 2009 Share Posted July 20, 2009 I don't know if this counts as voxel, but there is this: http://yoomp.atari.pl A ball jump game which uses a scrolling 3-d tunnel. Do I know about it ? I have been obsessed with it since it came out ! Well, its not voxel but it is kinda raytracing... Now that is idea... implement height of terrain into yoomp ? Yoomp is not raytracing. That would take forever on the Atari. Quote Link to comment Share on other sites More sharing options...
popmilo Posted July 20, 2009 Author Share Posted July 20, 2009 Yoomp is not raytracing. That would take forever on the Atari. Well its texture mapping, but to get the coordinates for correct texture pixels to be drawn on screen, programmers had to make calculations wich include "tracing a ray" from eye of the player through screen towards the tunel surface Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 20, 2009 Share Posted July 20, 2009 I don't think they even needed to do that... The background is a fixed design per level, irrespective of where the player is, so no need for such extravagence. Quote Link to comment Share on other sites More sharing options...
JamesD Posted July 21, 2009 Share Posted July 21, 2009 Yoomp is not raytracing. That would take forever on the Atari. Well its texture mapping, but to get the coordinates for correct texture pixels to be drawn on screen, programmers had to make calculations wich include "tracing a ray" from eye of the player through screen towards the tunel surface But the ray in raytracing is light, as in tracing rays of light and calculating reflections, etc... not the same thing. I'm not sure what I'd call what they did. It's more perspective and vanishing point related than "ray". It's cool anyway. Quote Link to comment Share on other sites More sharing options...
Lazarus Posted July 24, 2009 Share Posted July 24, 2009 is there any in the c64? "The Shrine" doesn't have voxels in it... (pyramid part could be... but I doubt it is.) There is a part in Demo Digital World http://noname.c64.org/csdb/release/?id=4762 A few that came to my mind: Artefacts/Plush (4k Intro) Unsound Minds/Byterapers Lameness Rules/Oxyron Quote Link to comment Share on other sites More sharing options...
popmilo Posted July 24, 2009 Author Share Posted July 24, 2009 But the ray in raytracing is light, as in tracing rays of light and calculating reflections, etc... not the same thing. I'm not sure what I'd call what they did. It's more perspective and vanishing point related than "ray". It's cool anyway. Yeah, it doesn't matter how you call it It's ultra cool Quote Link to comment Share on other sites More sharing options...
philipj Posted December 15, 2010 Share Posted December 15, 2010 I know this is an old topic, but here's a nice youtube demo of some 3D this guy made using interrupts instead of raycasting. Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 15, 2010 Share Posted December 15, 2010 NRV has a thread dedicated to "Project M". We're all hoping for his next update in the next week or so. Quote Link to comment Share on other sites More sharing options...
philipj Posted December 15, 2010 Share Posted December 15, 2010 Can you give me a link to the thread? Quote Link to comment Share on other sites More sharing options...
NRV Posted December 15, 2010 Share Posted December 15, 2010 damn! I clicked the link hoping to see something cool.. We're all hoping for his next update in the next week or so. hmmm.. too much weeks being the "next week", should be this one or at most the start of the next.. the problem is that I'm having fun adding things these are the previous links: http://www.atariage.com/forums/topic/148697-project-m-stage-1/ http://www.atariage.com/forums/topic/152979-pm-1-5/ Quote Link to comment Share on other sites More sharing options...
philipj Posted December 15, 2010 Share Posted December 15, 2010 damn! I clicked the link hoping to see something cool.. We're all hoping for his next update in the next week or so. hmmm.. too much weeks being the "next week", should be this one or at most the start of the next.. the problem is that I'm having fun adding things these are the previous links: http://www.atariage.com/forums/topic/148697-project-m-stage-1/ http://www.atariage.com/forums/topic/152979-pm-1-5/ Thanks a bunch. Quote Link to comment Share on other sites More sharing options...
Creature XL Posted January 6, 2011 Share Posted January 6, 2011 damn! I clicked the link hoping to see something cool.. this made me laugh 1 Quote Link to comment Share on other sites More sharing options...
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