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Any routine using Voxels on Atari ?


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Not that I remember.. anyway it's not easy to know if they are really voxels just looking at the demo :)

 

maybe some parts of "The Shrine" ?

 

 

(well, I don't think so after seeing it again)

 

is there any in the c64?

Edited by NRV
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I recall there being some space game on the 8bit using some clever voxel(esque) technology...

I don't remember its name at all now, or even it it was ever shipped or if I found it on some prototypes site, but it reminded me of something like Zaxxon, but flying into the screen.. Quite blocky, and in grey scales if I recall correctly..

A quick google hasn't turned up anything, but I'll have another hunt again in a bit, I could do with seeing this again myself ;)

I really can't remember the name at all, but someone will remember it I'm sure..

I did look chuffing good though...

Not voxels as such, but it's the closest thing I can think of...

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Not that I remember.. anyway it's not easy to know if they are really voxels just looking at the demo :)

 

maybe some parts of "The Shrine" ?

 

 

(well, I don't think so after seeing it again)

 

is there any in the c64?

"The Shrine" doesn't have voxels in it... (pyramid part could be... but I doubt it is.)

 

There is a part in Demo Digital World

http://noname.c64.org/csdb/release/?id=4762

 

It says something like "texture maped landscape"... some hills in character or quarter of char resolution...

Slow and and not so nice routine... :)

 

Probably there are some other demos but I guess its all Char resoultion and not so fast...

 

I Think Atari could do it better because of raw speed and graphic modes....

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How'd I do that ?

 

That link seems to be no good. For some reason, the actual link has the "..." in it instead of the proper text.

 

Oops, I meant Jetboot Jack for saving my sanity by finding it :) Not having a good day, think my brain has melted in this heat :)

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This is the thing I was thinking of..

http://www.atariprotos.com/5200/software/s...re/spitfire.htm

Thanks to Rybags Jetboot Jack for saving my sanity ;)

 

edit: Bugger copied the link text, rather than the link, and thank the wrong person :)

Great find, thanks!

 

Is there any downloadable demo of it anywhere or are the pictures only thing that remains... ?

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I don't know if this counts as voxel, but there is this:

 

http://yoomp.atari.pl

 

A ball jump game which uses a scrolling 3-d tunnel.

Do I know about it ?

 

I have been obsessed with it since it came out ! :)

 

Well, its not voxel but it is kinda raytracing...

Now that is idea... implement height of terrain into yoomp ?

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I don't know if this counts as voxel, but there is this:

 

http://yoomp.atari.pl

 

A ball jump game which uses a scrolling 3-d tunnel.

Do I know about it ?

 

I have been obsessed with it since it came out ! :)

 

Well, its not voxel but it is kinda raytracing...

Now that is idea... implement height of terrain into yoomp ?

Yoomp is not raytracing. That would take forever on the Atari.

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Yoomp is not raytracing. That would take forever on the Atari.

Well its texture mapping, but to get the coordinates for correct texture pixels to be drawn on screen, programmers had to make calculations wich include "tracing a ray" from eye of the player through screen towards the tunel surface ;)

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Yoomp is not raytracing. That would take forever on the Atari.

Well its texture mapping, but to get the coordinates for correct texture pixels to be drawn on screen, programmers had to make calculations wich include "tracing a ray" from eye of the player through screen towards the tunel surface ;)

But the ray in raytracing is light, as in tracing rays of light and calculating reflections, etc... not the same thing.

 

I'm not sure what I'd call what they did. It's more perspective and vanishing point related than "ray".

It's cool anyway.

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But the ray in raytracing is light, as in tracing rays of light and calculating reflections, etc... not the same thing.

 

I'm not sure what I'd call what they did. It's more perspective and vanishing point related than "ray".

It's cool anyway.

Yeah, it doesn't matter how you call it ;)

It's ultra cool :)

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  • 1 year later...

damn! I clicked the link hoping to see something cool.. :(

 

 

We're all hoping for his next update in the next week or so.

hmmm.. too much weeks being the "next week", should be this one or at most the start of the next.. the problem is that I'm having fun adding things :D

 

these are the previous links:

 

http://www.atariage.com/forums/topic/148697-project-m-stage-1/

 

http://www.atariage.com/forums/topic/152979-pm-1-5/

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damn! I clicked the link hoping to see something cool.. :(

 

 

We're all hoping for his next update in the next week or so.

hmmm.. too much weeks being the "next week", should be this one or at most the start of the next.. the problem is that I'm having fun adding things :D

 

these are the previous links:

 

http://www.atariage.com/forums/topic/148697-project-m-stage-1/

 

http://www.atariage.com/forums/topic/152979-pm-1-5/

 

Thanks a bunch. :thumbsup:

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  • 4 weeks later...

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