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José Pereira

Where's Battle Squadron

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What happen to this game being produced by the guys from Atlantis Games Group?

José Pereira.

 

 

Battle Squadron from Discovery International on Amiga and Sega Genesis/Megadrive consoles? That would be a nice game to convert if it's possible to keep the style and the great music.

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Hello.

 

I saw it on ATLANTIS GAMES GROUP page some months ago!... I think I'm not crazy.

 

I rememberer it was a vertical shooter with 160 and 80 resol. mixed, I think... (an helicopter, as the main player...)...

 

José Pereira.

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You are right José, Battle Squadron was listed on the Atlantis page previously.

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Hello all.

 

Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game.

Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter.

But for sure, it mixes 80 with 160 horizontal wide resoluition.

 

Greetings.

José Pereira.

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Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game.

Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter.

But for sure, it mixes 80 with 160 horizontal wide resoluition.

 

Since it was a planned port of Battle Squadron then no, it wasn't a helicopter. From memory, the mock-up backgrounds (i don't believe the screenshots were taken from executing code?) were running at 160x192 res and the sprites using two players each with the expansion set to double width; it didn't have much to do with Samobojcy unless my memory is slipping really badly...

Edited by TMR

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Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game.

Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter.

But for sure, it mixes 80 with 160 horizontal wide resoluition.

 

Since it was a planned port of Battle Squadron then no, it wasn't a helicopter. From memory, the mock-up backgrounds (i don't believe the screenshots were taken from executing code?) were running at 160x192 res and the sprites using two players each with the expansion set to double width; it didn't have much to do with Samobojcy unless my memory is slipping really badly...

 

Ok Campers,

 

The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE.

 

=)

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Since it was a planned port of Battle Squadron then no, it wasn't a helicopter. From memory, the mock-up backgrounds (i don't believe the screenshots were taken from executing code?) were running at 160x192 res and the sprites using two players each with the expansion set to double width; it didn't have much to do with Samobojcy unless my memory is slipping really badly...

 

Your memory is doing well there :)

I guess that the project was cancelled after seeing the multiplexer of "Ripper" working ;)

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The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE.

 

Rotfl. I should have waited for this statement.

Why don't you just do a version for the PC ?

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Ok Campers,

 

The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE.

 

=)

 

You will do VBXE version too or only? I don't care about VBXE version (honestly I don't understand the purpose of it, sure it's nice from technical point of view but it's not 8bit ATARI anymore and you could play on Xbox instead), but I think "stock" Atari should be primary target and if someone wants, do VBXE version in addition.

Edited by MaPa
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I found these screens in my old article about unfinished games:

 

Battle Squadron:

 

http://atarionline.pl/v01/index.phtml?subaction=showfull&id=1186786723&archive=&start_from=468&ucat=1&ct=nowinki

 

Samobojcy:

 

http://atarionline.pl/v01/index.phtml?subaction=showfull&id=1218154840&archive=&start_from=&ucat=1&ct=nowinki

Edited by Kaz atarionline.pl

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Ok Campers,

 

The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE.

 

=)

 

You will do VBXE version too or only? I don't care about VBXE version (honestly I don't understand the purpose of it, sure it's nice from technical point of view but it's not 8bit ATARI anymore and you could play on Xbox instead), but I think "stock" Atari should be primary target and if someone wants, do VBXE version in addition.

 

 

We were thinking of having it switch in the cart. if it detects a VBXE then the player would get better graphics. if not, the player would just see the standard Atari graphics.

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So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far

 

 

Yes. It is a conversion of the Amiga Game of the Same Name.

 

Here is a part of the soundtrack

 

 

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So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far

 

 

Yes. It is a conversion of the Amiga Game of the Same Name.

 

Here is a part of the soundtrack

 

 

 

Ahh the talk of the helicopters was confusing me, just checked the link showing the screenshot now :)

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So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far

 

 

Yes. It is a conversion of the Amiga Game of the Same Name.

 

Here is a part of the soundtrack

 

 

 

Even funny.

The whole tune seems correct. The usage of the bass generator for the sample replacement seems to fit "frequency wise". Nice work there: If you know the original tune, you thing about "Welcome to Battle Squadron"

But I wonder if you recognized the fully "off" gen. 2 usage. You should contact Mux for an RMT version that keeps the bass tones and offers the correct notation for gen. 2 at 1.79MHz.

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So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far

 

 

Yes. It is a conversion of the Amiga Game of the Same Name.

 

Here is a part of the soundtrack

 

 

 

Even funny.

The whole tune seems correct. The usage of the bass generator for the sample replacement seems to fit "frequency wise". Nice work there: If you know the original tune, you thing about "Welcome to Battle Squadron"

But I wonder if you recognized the fully "off" gen. 2 usage. You should contact Mux for an RMT version that keeps the bass tones and offers the correct notation for gen. 2 at 1.79MHz.

 

Hmmm. Looks like I sent out an old version. sorry about that folks. The old one had different instruments that I was trying out. (they didn't quite work the way I had hoped) here is the completed one. =)

 

Battle Squadron Title music:

Edited by kjmann

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Battle Squadron Title music:

 

 

Thats much better.

 

I just worked out a short loop of that tune. Just another sound demonstration. It's done with hack 2 of RMT, thus the gen C and E are note usable.If you want to listen to it:

bsqloop.zip

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Battle Squadron Title music:

 

 

Thats much better.

 

I just worked out a short loop of that tune. Just another sound demonstration. It's done with hack 2 of RMT, thus the gen C and E are note usable.If you want to listen to it:

 

strange noises . . . .

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Battle Squadron Title music:

Hi kjmann. The gen2 instrument still is a tiny bit out of tune. There's a possibility for a new hack, supporting gen2 as good as possible, in 64khz mode and with all bass tables still there. Edited by analmux

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Battle Squadron Title music:

Hi kjmann. The gen2 instrument still is a tiny bit out of tune. There's a possibility for a new hack, supporting gen2 as good as possible, in 64khz mode and with all bass tables still there.

 

Where would I download the new hack? =)

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Battle Squadron Title music:

 

 

Thats much better.

 

I just worked out a short loop of that tune. Just another sound demonstration. It's done with hack 2 of RMT, thus the gen C and E are note usable.If you want to listen to it:

 

strange noises . . . .

 

 

As strange as old soundchips sound. The main voice could get slightly better with an optimised gen 2 (1.79MHz) usage for 64khz.

It's my taste of music, to have "softer" basses, sounding like drums rather than e-Guitar sounds.

The used instruments make the tune sounding like a remix of Battle Squadron and the baseline of the Song "Road to Nowhere".

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Where would I download the new hack? =)

 

Well, there isn't any yet. But I can make one on request.

 

So, which pitchtables would you like to keep? Puretone of course, but which basses? C, E or both?

Need any other instruments? Sawtooth wave? Clarinet?

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