José Pereira #1 Posted July 21, 2009 What happen to this game being produced by the guys from Atlantis Games Group? José Pereira. Quote Share this post Link to post Share on other sites
oky2000 #2 Posted August 25, 2009 What happen to this game being produced by the guys from Atlantis Games Group? José Pereira. Battle Squadron from Discovery International on Amiga and Sega Genesis/Megadrive consoles? That would be a nice game to convert if it's possible to keep the style and the great music. Quote Share this post Link to post Share on other sites
José Pereira #3 Posted August 25, 2009 Hello. I saw it on ATLANTIS GAMES GROUP page some months ago!... I think I'm not crazy. I rememberer it was a vertical shooter with 160 and 80 resol. mixed, I think... (an helicopter, as the main player...)... José Pereira. Quote Share this post Link to post Share on other sites
miker #4 Posted August 25, 2009 Are you REALLY sure? Click! Quote Share this post Link to post Share on other sites
Tezz #5 Posted August 25, 2009 You are right José, Battle Squadron was listed on the Atlantis page previously. Quote Share this post Link to post Share on other sites
José Pereira #6 Posted August 26, 2009 Hello all. Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game. Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter. But for sure, it mixes 80 with 160 horizontal wide resoluition. Greetings. José Pereira. Quote Share this post Link to post Share on other sites
TMR #7 Posted August 26, 2009 (edited) Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game. Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter. But for sure, it mixes 80 with 160 horizontal wide resoluition. Since it was a planned port of Battle Squadron then no, it wasn't a helicopter. From memory, the mock-up backgrounds (i don't believe the screenshots were taken from executing code?) were running at 160x192 res and the sprites using two players each with the expansion set to double width; it didn't have much to do with Samobojcy unless my memory is slipping really badly... Edited August 26, 2009 by TMR Quote Share this post Link to post Share on other sites
Kjmann #8 Posted August 26, 2009 Yes,it was. And I think it was similar to that old unreleased "Simo..." but not the same game. Many of the floor was ground and not buildings. Our Player ship, I don't remember if it was also an helicopter. But for sure, it mixes 80 with 160 horizontal wide resoluition. Since it was a planned port of Battle Squadron then no, it wasn't a helicopter. From memory, the mock-up backgrounds (i don't believe the screenshots were taken from executing code?) were running at 160x192 res and the sprites using two players each with the expansion set to double width; it didn't have much to do with Samobojcy unless my memory is slipping really badly... Ok Campers, The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE. =) Quote Share this post Link to post Share on other sites
emkay #9 Posted August 26, 2009 Since it was a planned port of Battle Squadron then no, it wasn't a helicopter. From memory, the mock-up backgrounds (i don't believe the screenshots were taken from executing code?) were running at 160x192 res and the sprites using two players each with the expansion set to double width; it didn't have much to do with Samobojcy unless my memory is slipping really badly... Your memory is doing well there I guess that the project was cancelled after seeing the multiplexer of "Ripper" working Quote Share this post Link to post Share on other sites
emkay #10 Posted August 26, 2009 The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE. Rotfl. I should have waited for this statement. Why don't you just do a version for the PC ? Quote Share this post Link to post Share on other sites
MaPa #11 Posted August 26, 2009 (edited) Ok Campers, The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE. =) You will do VBXE version too or only? I don't care about VBXE version (honestly I don't understand the purpose of it, sure it's nice from technical point of view but it's not 8bit ATARI anymore and you could play on Xbox instead), but I think "stock" Atari should be primary target and if someone wants, do VBXE version in addition. Edited August 26, 2009 by MaPa 1 Quote Share this post Link to post Share on other sites
Kaz atarionline.pl #12 Posted August 26, 2009 (edited) I found these screens in my old article about unfinished games: Battle Squadron: http://atarionline.pl/v01/index.phtml?subaction=showfull&id=1186786723&archive=&start_from=468&ucat=1&ct=nowinki Samobojcy: http://atarionline.pl/v01/index.phtml?subaction=showfull&id=1218154840&archive=&start_from=&ucat=1&ct=nowinki Edited August 26, 2009 by Kaz atarionline.pl Quote Share this post Link to post Share on other sites
Kjmann #13 Posted August 26, 2009 Ok Campers, The Reason we haven't released battle squadron is because we are waiting to see how many Video Board XE's Get Sold. If we see at least 200 units get sold, we will do Battle Squadron for the VBXE. =) You will do VBXE version too or only? I don't care about VBXE version (honestly I don't understand the purpose of it, sure it's nice from technical point of view but it's not 8bit ATARI anymore and you could play on Xbox instead), but I think "stock" Atari should be primary target and if someone wants, do VBXE version in addition. We were thinking of having it switch in the cart. if it detects a VBXE then the player would get better graphics. if not, the player would just see the standard Atari graphics. Quote Share this post Link to post Share on other sites
oky2000 #14 Posted August 26, 2009 So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far Quote Share this post Link to post Share on other sites
+Philsan #15 Posted August 26, 2009 I found these screens in my old article about unfinished games: http://atarionline.p...at=1&ct=nowinki Very interesting article! I didn't know Heaven was working on Time Pilot! Quote Share this post Link to post Share on other sites
Kjmann #16 Posted August 27, 2009 So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far Yes. It is a conversion of the Amiga Game of the Same Name. Here is a part of the soundtrack Quote Share this post Link to post Share on other sites
oky2000 #17 Posted August 27, 2009 So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far Yes. It is a conversion of the Amiga Game of the Same Name. Here is a part of the soundtrack Ahh the talk of the helicopters was confusing me, just checked the link showing the screenshot now Quote Share this post Link to post Share on other sites
emkay #18 Posted August 27, 2009 So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far Yes. It is a conversion of the Amiga Game of the Same Name. Here is a part of the soundtrack Even funny. The whole tune seems correct. The usage of the bass generator for the sample replacement seems to fit "frequency wise". Nice work there: If you know the original tune, you thing about "Welcome to Battle Squadron" But I wonder if you recognized the fully "off" gen. 2 usage. You should contact Mux for an RMT version that keeps the bass tones and offers the correct notation for gen. 2 at 1.79MHz. Quote Share this post Link to post Share on other sites
Kjmann #19 Posted August 27, 2009 (edited) So it's not a conversion of that fantastic Amiga game of the same name then from the descriptions so far Yes. It is a conversion of the Amiga Game of the Same Name. Here is a part of the soundtrack Even funny. The whole tune seems correct. The usage of the bass generator for the sample replacement seems to fit "frequency wise". Nice work there: If you know the original tune, you thing about "Welcome to Battle Squadron" But I wonder if you recognized the fully "off" gen. 2 usage. You should contact Mux for an RMT version that keeps the bass tones and offers the correct notation for gen. 2 at 1.79MHz. Hmmm. Looks like I sent out an old version. sorry about that folks. The old one had different instruments that I was trying out. (they didn't quite work the way I had hoped) here is the completed one. =) Battle Squadron Title music: Edited August 27, 2009 by kjmann Quote Share this post Link to post Share on other sites
emkay #20 Posted August 27, 2009 Battle Squadron Title music: Thats much better. I just worked out a short loop of that tune. Just another sound demonstration. It's done with hack 2 of RMT, thus the gen C and E are note usable.If you want to listen to it: bsqloop.zip Quote Share this post Link to post Share on other sites
Poison #21 Posted August 27, 2009 Battle Squadron Title music: Thats much better. I just worked out a short loop of that tune. Just another sound demonstration. It's done with hack 2 of RMT, thus the gen C and E are note usable.If you want to listen to it: strange noises . . . . Quote Share this post Link to post Share on other sites
analmux #22 Posted August 27, 2009 (edited) Battle Squadron Title music: Hi kjmann. The gen2 instrument still is a tiny bit out of tune. There's a possibility for a new hack, supporting gen2 as good as possible, in 64khz mode and with all bass tables still there. Edited August 27, 2009 by analmux Quote Share this post Link to post Share on other sites
Kjmann #23 Posted August 27, 2009 Battle Squadron Title music: Hi kjmann. The gen2 instrument still is a tiny bit out of tune. There's a possibility for a new hack, supporting gen2 as good as possible, in 64khz mode and with all bass tables still there. Where would I download the new hack? =) Quote Share this post Link to post Share on other sites
emkay #24 Posted August 27, 2009 Battle Squadron Title music: Thats much better. I just worked out a short loop of that tune. Just another sound demonstration. It's done with hack 2 of RMT, thus the gen C and E are note usable.If you want to listen to it: strange noises . . . . As strange as old soundchips sound. The main voice could get slightly better with an optimised gen 2 (1.79MHz) usage for 64khz. It's my taste of music, to have "softer" basses, sounding like drums rather than e-Guitar sounds. The used instruments make the tune sounding like a remix of Battle Squadron and the baseline of the Song "Road to Nowhere". Quote Share this post Link to post Share on other sites
analmux #25 Posted August 27, 2009 Where would I download the new hack? =) Well, there isn't any yet. But I can make one on request. So, which pitchtables would you like to keep? Puretone of course, but which basses? C, E or both? Need any other instruments? Sawtooth wave? Clarinet? Quote Share this post Link to post Share on other sites