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José Pereira

Where's Battle Squadron

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Where would I download the new hack? =)

 

Well, there isn't any yet. But I can make one on request.

 

So, which pitchtables would you like to keep? Puretone of course, but which basses? C, E or both?

Need any other instruments? Sawtooth wave? Clarinet?

 

Hmmm. I would like both basses kept, and a sawtooth might be nice to play with. also the 1.79 gen 2 (of course) =)

 

I would use gen c more often if it would stay in tune better.

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I wonder what stops Raster for adding just two predefined notation tables. The bigger prob seem to be the switchng of "Audctl" on the envelope, which RMT is doing already...

Its just one register with different bits...

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I wonder what stops Raster for adding just two predefined notation tables. The bigger prob seem to be the switchng of "Audctl" on the envelope, which RMT is doing already...

Its just one register with different bits...

 

I don't know. There were enough suggestions but he doesn't seem interested or simply has no time. But I think we should just leave him alone and decide by himself what RMT needs. RMT is already a great tool, and Raster did it in spare time. AFAIK, f.e. poly reset is no option in RMT, as it complicates all routines. Adding multiple notation tables would generate incompatibility problems. Just leave it be....

 

Anyway, for kjmann: there is possibility for your needs. I could even push C & E basses into the same table, a 16bit instrument can be pushed into 1 table. Then we have 3 tables filled. Still 2 left, 1 for sawtooth, 1 for 1.79mhz gen2. Clocked into 64khz or 15khz? Anyway, I'll take a small break soon, and after two weeks I might do it for you.

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Please excuse my naivety here, is the Atlantis Games Group in any way related to 'Atlantis Software' that released League Challenge and other games in the 80s?

Edited by snicklin

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Please excuse my naivety here, is the Atlantis Games Group in any way related to 'Atlantis Software' that released League Challenge and other games in the 80s?

Hi, no they're not related. It's a group that formed in recent years to produced some of the games that never appeared on the A8

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I wonder what stops Raster for adding just two predefined notation tables. The bigger prob seem to be the switchng of "Audctl" on the envelope, which RMT is doing already...

Its just one register with different bits...

 

I don't know. There were enough suggestions but he doesn't seem interested or simply has no time. But I think we should just leave him alone and decide by himself what RMT needs. RMT is already a great tool, and Raster did it in spare time. AFAIK, f.e. poly reset is no option in RMT, as it complicates all routines. Adding multiple notation tables would generate incompatibility problems. Just leave it be....

 

Anyway, for kjmann: there is possibility for your needs. I could even push C & E basses into the same table, a 16bit instrument can be pushed into 1 table. Then we have 3 tables filled. Still 2 left, 1 for sawtooth, 1 for 1.79mhz gen2. Clocked into 64khz or 15khz? Anyway, I'll take a small break soon, and after two weeks I might do it for you.

 

I'll be using 64khz mode. and I use the C and E basses for different things. alot of times in the same song.

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...I'll be using 64khz mode. and I use the C and E basses for different things. alot of times in the same song.

 

Does it mean you use the full note scale (from C-1 to A-5), or do you only need the lowest 2.5 octaves? Then C&E can then be combined into 1 table.

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I am confident KJMANN has came up with a good sound track "Battle Squadron". To be honest the game was put on the back burner while we work on games like Tempest Xtreem, Venture, and I've been personally working on a Pitfall like side scroller ("Jungle Quest" is the primarily title)

 

I am making decisions about how work with the conventional Atari hardware. Certainly will be using the multicolor mode multiplexing. I am considering using 10pixel wide player+missile sprites, or just go with 8pixel wide sprite which will be much faster. 10pixel wide requires extra cpu time because of doing an extra AND + OR operation for the missile memory area. There is a limit of how tall & how many sprites you can make with this method, where as using players only, you can make many more.

 

Now as for the background I certainly will be using ANTIC mode 4 with DLIs and considering using the jump between 2 character sets to create the illusion of more colors.

 

As for a VBXE support, what I am working on is having the multiplexer & VBXE routines both stored on the cartridge. One or the other routine will be copied RAM. Depending on if VBXE is present. The NMI will directly jump to the routine for the VBI. We don't want to limit our market to only VBXE users at this point, after CANDLE is done with this set, there will be about 80 existing world wide. I hope demand will go up after some games are made for it.

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Looka a good game, will it have a simult. 2 player option like the MD/Amiga version (a la zybex)

 

Keep up the good work Kjmann

 

J1LT....whatever beacame of this mega brilliant hardware upgrade/mod you were doing some while back

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...I'll be using 64khz mode. and I use the C and E basses for different things. alot of times in the same song.

 

Does it mean you use the full note scale (from C-1 to A-5), or do you only need the lowest 2.5 octaves? Then C&E can then be combined into 1 table.

 

Yes I do use the full Scale on C and E. A good Example is in Trans Atlantic. =)

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Yes I do use the full Scale on C and E. A good Example is in Trans Atlantic. =)

 

 

The best example that "C" and "E" used on the full scale is not a good decision.

It's not just that the tune gets a different "timbre" , it is a full different tune at all, just the notes of the main voice remind of the original.

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...I'll be using 64khz mode. and I use the C and E basses for different things. alot of times in the same song.

 

Does it mean you use the full note scale (from C-1 to A-5), or do you only need the lowest 2.5 octaves? Then C&E can then be combined into 1 table.

 

Yes I do use the full Scale on C and E. A good Example is in Trans Atlantic. =)

 

So, which RMT version do you use? Or is RMT1.25 O.k.?

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...I'll be using 64khz mode. and I use the C and E basses for different things. alot of times in the same song.

 

Does it mean you use the full note scale (from C-1 to A-5), or do you only need the lowest 2.5 octaves? Then C&E can then be combined into 1 table.

 

Yes I do use the full Scale on C and E. A good Example is in Trans Atlantic. =)

 

So, which RMT version do you use? Or is RMT1.25 O.k.?

 

 

I'm using Version 1.27. It Has some nice features. =)

Edited by kjmann

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...I'll be using 64khz mode. and I use the C and E basses for different things. alot of times in the same song.

 

Does it mean you use the full note scale (from C-1 to A-5), or do you only need the lowest 2.5 octaves? Then C&E can then be combined into 1 table.

 

Yes I do use the full Scale on C and E. A good Example is in Trans Atlantic. =)

 

So, which RMT version do you use? Or is RMT1.25 O.k.?

 

 

I'm using Version 1.27. It Has some nice features. =)

 

Here you are http://www.atariage.com/forums/topic/150001-rmt-patch-4/

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It is the mystery of the game that never was. I started something for this but lost the source code a long time ago.

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