José Pereira #1 Posted July 30, 2009 Hello. Some of you may be surprise or felt I was angry with you, because I didn't post anything yesterday. (yes, I posted so many in past, probably it may seems a little bit strange) But no, I've been trying to start a new way of doing things. I started with a game map, static and dinamic objects, all sprites shapes (and their positions on the different screns), walktroughs,... Then I beggining to see the best way to put on A8. Because I need a Software Sprite Editor for some objects and Sprites and only 0/127 and inverse (128/255) in Antic4 mode. I would not have space to all of them in only one charset. I went to G2F, and learn how to create 1 charset in each line. In this way I can reserve 00/39 (PF10) and 128/167 to inverse ones (PF11). the free chars will be used to software sprites, and I also redesign all their shapes in A8 resol. with Paint program. I also done the same about PMs. and their priority mode. About PMs. I have some programs around... Also about Software sprites... But, the reason I am here know talking with you, it's because I need some help. - Screen graphics in G2F, with each line=1 Charset. In wich name file (". ") will I save my screens to use them in future to put softsprites and PMs.? - Which program is best to create all software sprites (I need one with Antic Mode 4, because I have some static objects that needs PF3 colour) and save them in the free char areas in each line (higher than 40 and 128 on inverse mode)? I need to join G2F screen with SoftSprites. - The same thing about PMs. When I have some screens and all shapes done it's the time to show you. I thing I get somewhere now. If not, probably I am now learning new things. I'll try to do the many of the things myself, because I think it's the best way to learn. I'll try to put you questions, only when I cannot have the answers... I think you can understand my questions. If someone can help? Thanks. José Pereira Quote Share this post Link to post Share on other sites
Allas #2 Posted July 30, 2009 There is no efficient software to create sprites by hardware or software. The best way to do is using G2F editor for software sprites and excel for hardware sprite. On excel I convert my own grill and draw the sprites picture, values are calculated automatically. These tools are not very comfortable, but helps a lot. Other way, I think you can choice a game that only require hardware sprites. It's more easy to do, and you can learn a lot of Atari architecture. There are many ideas about this, so i'm sure you can find a good game that use few sprites. Quote Share this post Link to post Share on other sites
José Pereira #3 Posted July 30, 2009 I see this right now, I think you will understand better where I need your help. (As you can read from my beginning post, I have restricted every line to 40 chars and 1 charset in each line.) quote.txt Thanks. José Pereira. Quote Share this post Link to post Share on other sites
Allas #4 Posted July 30, 2009 (edited) I see this right now, I think you will understand better where I need your help.(As you can read from my beginning post, I have restricted every line to 40 chars and 1 charset in each line.) quote.txt Thanks. José Pereira. That's a lot of memory. You waste 25K on 25 lines. Edited July 30, 2009 by Allas Quote Share this post Link to post Share on other sites
PeteD #5 Posted July 30, 2009 I see this right now, I think you will understand better where I need your help.(As you can read from my beginning post, I have restricted every line to 40 chars and 1 charset in each line.) quote.txt Thanks. José Pereira. That's a lot of memory. You waste 25K on 25 lines. Just use the rest of that ram for putting your sprite data in (the source data and the software sprite chars). Presto, no waste Pete Quote Share this post Link to post Share on other sites