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Mega Italian Twins (2600 W.I.P.)


jrok

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*Update*

I've added in some music, gap/pits, and a Goomba enemy sprite. Right now, the music still needs tweaking, the "pits" look more like eletrified bits of ground and the enemies are immortal and harmless, but I think this program is starting to take shape now.

Cheers,
Jarod.

MIT7.bas.bin
MIT7.bas.zip


You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywhere! Edited by smartkitten26
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[quote name='Nati' date='Sat Aug 22, 2009 12:43 PM' timestamp='1250959388'

You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywere!

 

Hmmm... I can't confirm this bug from my location. I tested in latest Stella and Z26 builds, and they are showing up as greyish-blue areas of the floor. I am running Stella defaults (no phospor) and Z26 at phosphor 77. Does anyone else just see "nothing?"

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*Update*

 

Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build.

 

MIT8.bas.bin

MIT8.bas.zip

 

I really like the new sprite. How about calling them Massimo and Lorenzo? :) This is really coming along, though the music seems to be too fast. Great work.

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Like the new sprite!!

This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character.

Wp

 

Thanks. I was actually thinking of naming the twins "Al" and "Sal".

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I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat.

 

 

Looks pretty good! Unfortunately, I can't use a missile or ball object for the flagpole, due to the constraints of the multisprite kernel. I'm guessing I'll just have to use a sprite implementation for it. It shouldn't be too bad... from what I recall of the game, the flagpole was far enough away from the ramp that they wouldn't be on the screen simultaneously.

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I checked this out from AtariLand2600's link... very interesting. I don't know what it is with us and NES ports but we've always wanted 'em! Anyway this seems like a very ambitious project, I hope someone picks it up. And like others have said, I wouldn't think twice about shelling out some dough for this cart. :D

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