Jump to content
Devin

Angry Video Game Nerd K.O. Boxing

Recommended Posts

Hello all. I am pleased to announce that I have finished my first sequel to K.O. Cruiser! Woot!

In [b]"Angry Video Game Nerd K.O. Boxing"[/b], you fight the cast and characters from the hit Internet show: [url="http://www.cinemassacre.com/new/?page_id=13"]The Angry Video Game Nerd[/url].

[b][attachment=139320:AVGN KO Boxing 2009-09-06 NTSC.bin][/b]

[attachment=139321:AVGN KO Boxing 2009-09-06 PAL60.bin]
[attachment=137486:K.O._AVGN_Manual.pdf]

If case you are not familiar with the show, the Angry Video Game Nerd is an Internet show based on reviewing old video games. The "nerd" is a retro gamer like us and, like us, has been aggravated playing terrible games. Often, in the past, we would buy a game (or most likely get one as a gift) only to find out it was TERRIBLE!

[i]"Back to the Future for my Nintendo? Thanks Santa! This looks great!"
(10 minutes later)
"This sucks!"[/i]

The show combines knowledge of video games & old systems with rants so acerbic and scatological that they can cause paint to peel. In quite a few episodes, characters from the game, such as the Joker, Cowardly Lion, Bugs Bunny, etc... join in. Mike Matei, who acts in these roles, and creates the episode title art, was kind enough to draw a cover for this game. He also was helpful by giving me tips and suggestions during development.

Enjoy!

P.S. In this sequel, I added I added the ability to dodge punches. When your opponent is about to throw a punch, you can move left or right and dodge. If your boxer is not in danger, you will move normally. I'll update my other boxing game to use this feature. Edited by Devin

Share this post


Link to post
Share on other sites
Here is the page on CineMassacre: [url="http://www.cinemassacre.com/new/?p=2430"]AVGN game: KO Boxing![/url] Edited by Devin

Share this post


Link to post
Share on other sites
... and just for fun, I created a ton of GIFs for the different boxers. These aren't animated, but they might be fun anyway.

Share this post


Link to post
Share on other sites
[quote name='ChrisKoopa' post='1818572' date='Mon Aug 17, 2009 7:27 PM']how did you do the fading in the credits screen?[/quote]
I just cycle through the shades of gray - from $00 to $0E. There isn't any fancy code.

Share this post


Link to post
Share on other sites
I like it, except for the IMO unnecessary heaps off blood on the cover (some teeth would have done too, no?).

Will this be available in the shop?

BTW: Did I miss its development, or where you doing it all on you own?

Share this post


Link to post
Share on other sites
The game uses F4 78BIOS for CC2 users. The game is lots of fun although I seem to have gotten the AVGN theme song stuck in my head because of it. I also think it would be pretty cool to see this for sale over at Cinemassacre.com Edited by HammR25

Share this post


Link to post
Share on other sites
[quote name='iwan-iwanowitsch-goratschin' post='1818672' date='Tue Aug 18, 2009 4:25 AM']Hope it will hit the shop! But wait! Did KO cruiser hit the shop???[/quote]

Not yet but I believe KO Cruiser is set to be in the next batch of games the AA Store releases.
Wp

Share this post


Link to post
Share on other sites
[quote name='sandmountainslim' post='1818786' date='Tue Aug 18, 2009 5:04 PM'][quote name='iwan-iwanowitsch-goratschin' post='1818672' date='Tue Aug 18, 2009 4:25 AM']Hope it will hit the shop! But wait! Did KO cruiser hit the shop???[/quote]

Not yet but I believe KO Cruiser is set to be in the next batch of games the AA Store releases.
Wp
[/quote]

:cool:

Share this post


Link to post
Share on other sites
[quote name='iwan-iwanowitsch-goratschin' post='1818672' date='Tue Aug 18, 2009 1:25 AM']Hope it will hit the shop! But wait! Did KO cruiser hit the shop???[/quote]

Not yet. It's in the queue. In the meantime, I plan to use my 32k codebase to push K.O. Cruiser from 16k to 32k. The result will be a nice credits screen. I can also make some changes to the backgrounds - since I can store more than just three.

Share this post


Link to post
Share on other sites
[quote name='Devin' post='1818812' date='Tue Aug 18, 2009 6:08 PM'][quote name='iwan-iwanowitsch-goratschin' post='1818672' date='Tue Aug 18, 2009 1:25 AM']Hope it will hit the shop! But wait! Did KO cruiser hit the shop???[/quote]

Not yet. It's in the queue. In the meantime, I plan to use my 32k codebase to push K.O. Cruiser from 16k to 32k. The result will be a nice credits screen. I can also make some changes to the backgrounds - since I can store more than just three.
[/quote]

GREAT! :)

Share this post


Link to post
Share on other sites
Thanks for actually posting screenshots for us, for those of us at work who can only conceptualize such a game in our heads.

Share this post


Link to post
Share on other sites
[quote name='Thomas Jentzsch' post='1818637' date='Tue Aug 18, 2009 1:46 AM']BTW: Did I miss its development, or where you doing it all on you own?[/quote]


You probably missed it's development if you missed the K.O. Cruiser thread in this forum. :)


[s]Devin: Does the Angry Video Game Nerd know he's about to be in a 2600 game?[/s] NM. I read the opening post a bit closer and got the answer. :)



I can see him sitting down and doing an episode reviewing himself, oddly enough. :ponder: Edited by Mord

Share this post


Link to post
Share on other sites
[quote name='iwan-iwanowitsch-goratschin' post='1818849' date='Tue Aug 18, 2009 9:22 AM'][quote name='Devin' post='1818812' date='Tue Aug 18, 2009 6:08 PM'][quote name='iwan-iwanowitsch-goratschin' post='1818672' date='Tue Aug 18, 2009 1:25 AM']Hope it will hit the shop! But wait! Did KO cruiser hit the shop???[/quote]

Not yet. It's in the queue. In the meantime, I plan to use my 32k codebase to push K.O. Cruiser from 16k to 32k. The result will be a nice credits screen. I can also make some changes to the backgrounds - since I can store more than just three.
[/quote]

GREAT! :)
[/quote]

Actually, as of last night - I have moved over all the chars from the 16k into a 32k codebase. So, I have a 32k K.O. Cruiser on my computer. I haven't taken advantage of the extra storage yet. So much room!

Share this post


Link to post
Share on other sites
[quote name='Devin' post='1818985' date='Tue Aug 18, 2009 9:30 PM']Actually, as of last night - I have moved over all the chars from the 16k into a 32k codebase. So, I have a 32k K.O. Cruiser on my computer. I haven't taken advantage of the extra storage yet. So much room![/quote]

Cool, so the Kangaroo can now make a comeback?

Chris

Share this post


Link to post
Share on other sites
NEVER MIND. Question I was to ask answered elsewhere in the KO Cruiser thread.

Thanks

Backing Out Stan
:spidey: Edited by StanJr

Share this post


Link to post
Share on other sites
[quote name='cd-w' post='1819035' date='Tue Aug 18, 2009 1:45 PM'][quote name='Devin' post='1818985' date='Tue Aug 18, 2009 9:30 PM']Actually, as of last night - I have moved over all the chars from the 16k into a 32k codebase. So, I have a 32k K.O. Cruiser on my computer. I haven't taken advantage of the extra storage yet. So much room![/quote]

Cool, so the Kangaroo can now make a comeback?

Chris
[/quote]
The great roo shall return in K.O. Homebrew. For K.O. Cruiser, I'm just going to use characters from my Commodore 64 version.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...