+Andrew Davie Posted August 19, 2009 Share Posted August 19, 2009 Just for the record, I recently counted the lines of source code. Roughly 11,000 lines, including comments. Qb was 5600 which is quite amazing, really. Wondering how "big" other programmers' are Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 19, 2009 Share Posted August 19, 2009 Hm, does that counting indicate anything? (crosses fingers) Anyway, how do you count? Just the total length of all source code files? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 19, 2009 Share Posted August 19, 2009 My 7800 game Apple Snaffle is at 11382 at the moment. That doesn't include level data because thats inserted directly into the final binary by a command line tool before signing. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 19, 2009 Author Share Posted August 19, 2009 Anyway, how do you count? Just the total length of all source code files? Yep. just sum the #lines in the .asm files. I know there's embedded data but let's not worry too much about that. I'm quite astounded BD is so small (relatively) compared to Qb. Cheers A Quote Link to comment Share on other sites More sharing options...
roland p Posted August 19, 2009 Share Posted August 19, 2009 (edited) Ballblazer is now about 4500 lines. Roughly estimated, including remarks and blank lines, rounded down. A lot of code is generated on-the-fly with macros. Edited August 19, 2009 by roland p Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 19, 2009 Share Posted August 19, 2009 Thrust has about 16000 lines in total. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 19, 2009 Share Posted August 19, 2009 (edited) Go Fish! - 6200 Reindeer Rescue - 9200 M-4 - 3800 Elevators Amiss - 4000 Squish 'Em - 3500 Go Fish! was 8K, Reindeer Rescue was 16K, the others were 4K. Looks like the first 4K of code I write takes 3000-4000 lines, each additional 4K takes 1000-2000 lines. Interesting to look at; I'd never counted my code lines before. EDIT: Dug up one more: Go Fish! 1K is 1200 lines. Edited August 19, 2009 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 19, 2009 Share Posted August 19, 2009 Jammed: 2455 lines SWOOPS!: - Menu: 1150 - Cave 1K: 1830 - Crash'n'Dive: 1650 - Splatform: 1440 Total: 6070 lines Both are 4k but Jammed consists out of a lot of computer generated level data, SWOOPS! out of several 1K games. Quote Link to comment Share on other sites More sharing options...
Ben_Larson Posted August 19, 2009 Share Posted August 19, 2009 Incoming is 3410. Another interesting question might be how many lines of Atari 2600 code someone can write and debug per hour. Then we'd have some kind of idea of exactly how long it takes to write a homebrew. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted August 20, 2009 Share Posted August 20, 2009 Bifröst(2k) is 1580 lines of asm. And for those interested in such things, Dungeon (32k - although only actually 22k or so) is 5247 lines of bB code/inline asm, with a resulting asm file of 21802 lines. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted August 20, 2009 Share Posted August 20, 2009 Vong - 2562 Micro Games 1K - 1004 Assembly Line - 907 Many lines are comments, commented out code, blank lines, ect... Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted July 2, 2011 Author Share Posted July 2, 2011 Boulder Dash -- 16791 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 2, 2011 Share Posted July 2, 2011 Boulder Dash -- 16791 Nudge, nudge, wink, wink, say no more. I think this might be a hint, people. Wake up and smell the Boulder Dash! Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 2, 2011 Share Posted July 2, 2011 Apple Snaffle is now up to 15542 from 11382 (in August 2009) Quote Link to comment Share on other sites More sharing options...
roland p Posted July 2, 2011 Share Posted July 2, 2011 New ballblazer is now 7330 lines of code. 5829 lines of code for drawing a checkerboard 1 Quote Link to comment Share on other sites More sharing options...
ScumSoft Posted July 14, 2011 Share Posted July 14, 2011 EggVenture - 3333 O_o Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 18, 2011 Author Share Posted August 18, 2011 19420... Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 18, 2011 Share Posted August 18, 2011 Nothing new to report on Apple Snaffle but several other projects have been getting some love instead, Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted December 9, 2011 Author Share Posted December 9, 2011 For the record, the final count was 21100+ lines of code. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 2, 2012 Share Posted January 2, 2012 Nothing to do with 2600, but just as a side reference, here's the details for our Jaguar game Project One, taken directly from our website: "The total size of all .s files for Project One is 1,103k, including 3,965 lines of commented code for the loader, 4,131 for the titles and 13,144 for the game engine." Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted January 2, 2012 Share Posted January 2, 2012 Nothing to do with 2600, but just as a side reference, here's the details for our Jaguar game Project One, taken directly from our website: "The total size of all .s files for Project One is 1,103k, including 3,965 lines of commented code for the loader, 4,131 for the titles and 13,144 for the game engine." Wow, that's a lot of work for a failed console that hardly anyone likes. 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 2, 2012 Share Posted January 2, 2012 I don't think I've got anything over 5,000 lines. Although with graphical and some sound data I just keep in binary files rather than creating files full of .byte lines, so that cuts it down a lot. Add to that I'm not real big on the commentary either. Quote Link to comment Share on other sites More sharing options...
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