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Anyway, how do you count? Just the total length of all source code files?

 

 

Yep. just sum the #lines in the .asm files. I know there's embedded data but let's not worry too much about that.

I'm quite astounded BD is so small (relatively) compared to Qb.

Cheers

A

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Go Fish! - 6200

Reindeer Rescue - 9200

M-4 - 3800

Elevators Amiss - 4000

Squish 'Em - 3500

 

 

Go Fish! was 8K, Reindeer Rescue was 16K, the others were 4K. Looks like the first 4K of code I write takes 3000-4000 lines, each additional 4K takes 1000-2000 lines. Interesting to look at; I'd never counted my code lines before.

 

EDIT: Dug up one more:

Go Fish! 1K is 1200 lines.

Edited by vdub_bobby
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Nothing to do with 2600, but just as a side reference, here's the details for our Jaguar game Project One, taken directly from our website:

 

"The total size of all .s files for Project One is 1,103k, including 3,965 lines of commented code for the loader, 4,131 for the titles and 13,144 for the game engine."

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Nothing to do with 2600, but just as a side reference, here's the details for our Jaguar game Project One, taken directly from our website:

 

"The total size of all .s files for Project One is 1,103k, including 3,965 lines of commented code for the loader, 4,131 for the titles and 13,144 for the game engine."

 

Wow, that's a lot of work for a failed console that hardly anyone likes. :-D

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