Vic George 2K3 Posted September 16, 2009 Share Posted September 16, 2009 Good work so far, but man, I can't get to that Flag Ship to even destroy it on the first level. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 16, 2009 Author Share Posted September 16, 2009 Keep trying, you'll get better. The arcade game was similarly difficult. Quote Link to comment Share on other sites More sharing options...
roadrunner Posted September 16, 2009 Share Posted September 16, 2009 Pretty good game! I like it! Some of those mission matrix challenge's are tough. I passed 18 out of 24 so far. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 16, 2009 Author Share Posted September 16, 2009 Thanks! Yeah, I wanted to make sure that the challenges were tough enough to keep gamers playing for a while, but not impossible. That reminds me... anyone complete challenge 25, The Professional, yet? (I haven't.) Kojote of PDRoms was kind enough to cover this on his site. I'm going to try to get a little publicity from IndieGames and Auntie Pixelante as well. Quote Link to comment Share on other sites More sharing options...
Kojote Posted September 16, 2009 Share Posted September 16, 2009 excellent remake! and thanks for releasing it on gba. there are hardly homebrew releases for gba these days. it cheered my heart up! Quote Link to comment Share on other sites More sharing options...
JLsoft Posted September 16, 2009 Share Posted September 16, 2009 ...However, I can't get this to work on a flash cartridge, for reasons I don't fully understand. There might be something wacky with the header on this. It's valid according to GBATA, but NO$GBA whines about a value at 0xB2. My kludge to get it to work on my EZ-Flash 3in1 was just replacing 0xB0-0xBF with 16 bytes from an already-working-on-my-setup homebrew ROM...and NO$GBA stopped whining too. :/ Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 16, 2009 Author Share Posted September 16, 2009 Hm, I heard on GBATemp that people were having difficulty running the game on their 3-in-1 cartridges. I don't have one of those; just a SuperCard. So did the high scores save properly after this fix? Quote Link to comment Share on other sites More sharing options...
JLsoft Posted September 16, 2009 Share Posted September 16, 2009 Yep, high scores save fine. (...is there another way to show the high score table other than playing & losing a game? ) Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 16, 2009 Author Share Posted September 16, 2009 I'll look into it. I'm sure I could whip up something, but I'll have to squeeze another option in the options screen. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 17, 2009 Share Posted September 17, 2009 I haven't played your game but you could always just cycle between the menu screen, attract mode and the high score table every 20 seconds or so if the player doesn't press any buttons. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 17, 2009 Author Share Posted September 17, 2009 I went the arcade route and just put the high scores immediately after the attract mode. They're still not immediately accessible, but better than having to play through an entire game to reach them. (No, I won't add the game demos after the attract mode. I'M JUST ONE MAN, DAMMIT!) Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted September 17, 2009 Share Posted September 17, 2009 Played it some yesterday on my psp. there's quite a bit of slowdown (especially during speech) but other than that, it's fabulous. Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted September 17, 2009 Share Posted September 17, 2009 "Okay, overly dramatic options menu music...say 'cheese'!" Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 17, 2009 Author Share Posted September 17, 2009 Man, you are a picky SOB, aren't you? That's the only music I could find that fit the mood and wouldn't get me into a lot of legal trouble with the RIAA. In other words, it's not a design flaw! Rarrgh. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 22, 2009 Author Share Posted September 22, 2009 That's all for the game, folks. Download it from: http://www.lakupo.com/grblitz Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted September 23, 2009 Share Posted September 23, 2009 No offense. You still did a good job on the conversion. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 23, 2009 Author Share Posted September 23, 2009 Thanks, I appreciate that. Quote Link to comment Share on other sites More sharing options...
NML32 Posted September 30, 2009 Share Posted September 30, 2009 Great job on Gorf. I went out and bought a SD Supercard just to play Gorf on my GBA SP. Works and plays great. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted October 1, 2009 Author Share Posted October 1, 2009 Thanks! I'm glad people are enjoying the game, although I'll admit that I wish it had made more of an impact. I chalk it up to a poor choice of system for a project like this. The GameBoy Advance is too old to catch on with mainstream gamers, yet too new to raise an eyebrow with gamers who remember GORF from their youths. If I had the know-how to make GORF for the ColecoVision (or better yet, Wizard of Wor), people would have gone apeshit over it! Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted October 1, 2009 Share Posted October 1, 2009 It's a great conversion. I'm enjoying the hell out of it on my psp. I only wish it would work on the Wii. Can't figure out why it isn't working. Grrr. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted October 1, 2009 Share Posted October 1, 2009 Fantastic work! I'd stopped following this project because I didn't think that any of the emulators available to me would be able to play it at the proper speed, but I didn't realize that the Boycott Advance issue was now fixed. The score is still corrupted/obscured, but the game plays at the right speed. I hadn't seen the matrix challenges before, and they're really fun -- exactly the right kind of unlockable content, where it adds value without getting in the way of the main game. I've been playing now for an hour and a half, and have gotten all but two of them (Space Warp #3 and #4). After numerous failed attempts to strategize, I ended up getting the Professional in two shots (one for the shield, one for the flagship), to my surprise -- I guess Han Solo would be proud. Anyway, this whole port is a class act all around. It plays really well, feels very polished, and all the added content seems completely natural and well-chosen. It deserves a lot more attention -- September is a tough time to release new content, since so many people (myself included) are involved in back-to-school stuff -- and I hope it turns out to be a real sleeper hit in the GBA community. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted October 1, 2009 Author Share Posted October 1, 2009 Thanks, I really appreciate the thorough review! You're the first person to really dig into the Mission Matrix and come back with a detailed analysis. I'm really proud of how that turned out... despite its age, GORF lends itself extremely well to a Crazy Box/achievements system due to the diversity of its gameplay. So, tell me more about your situation. Why are you only able to play the game with Boycott Advance? I used Visual Boy Advance and a Supercard SD for all my playtesting... to be honest, I don't think I TRIED anything else. It wasn't because I couldn't use other emulators... only because I never really wanted to, since the game runs without a hitch on VBA. Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted October 1, 2009 Share Posted October 1, 2009 Possible box image design: Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted October 1, 2009 Share Posted October 1, 2009 Thanks, I really appreciate the thorough review! You're the first person to really dig into the Mission Matrix and come back with a detailed analysis. I'm really proud of how that turned out... despite its age, GORF lends itself extremely well to a Crazy Box/achievements system due to the diversity of its gameplay. You're welcome! And agreed, I think it suits the game very well, and the missions offer just the right level of challenge and time commitment. So, tell me more about your situation. Why are you only able to play the game with Boycott Advance? I'm running OS X 10.4.11 on a PPC Mac (PowerBook G4/1.5GHz), and so my options are limited; Boycott Advance runs at full speed on that setup, whereas Visual Boy Advance doesn't quite seem to make it. I don't own a GBA or flashcart, so real hardware's out. I suppose I could try it on my Dreamcast, since there are emulators available on that platform that aren't available on OS X/PPC. There's only one critical improvement necessary, IMHO: with all the in-jokes and allusions, I urge you to consider including a picture of Kermit the Gorf in the gallery (assuming he's not already in there, and I just haven't unlocked it yet!). It just wouldn't be the same without him! By the way, who's the woman in the gallery? A dev for the original Gorf? Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted October 1, 2009 Author Share Posted October 1, 2009 Gah! That whole Kermit the Gorf thing drove me nuts! That kept popping up when I was looking for pictures to use in the art gallery. What's the story with that, anyway? Yes, the woman in the gallery is actually Jamie Faye Fenton, a developer at Nutting Associates who created GORF along with Dave Nutting. The curious thing is that she didn't begin life as a woman... she helped start the long-running, head-scratching tradition of transgendered video game programmers, along with the late Dani Bunton. You can bring up a little more information on Fenton and the other exhibits in the art gallery by pressing the A button... a purple window slides out from the bottom of the screen with a description of the currently displayed image. Vic George: Not bad, not bad! However, where's the credit for my company JessCREATIONS? Quote Link to comment Share on other sites More sharing options...
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