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ColecoFan1981

ColecoVision Circus Charlie

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Does anyone really know what Circus Charlie would've looked like on the ColecoVision? Parker Brothers was supposed to have released this 1984 Konami title for that system, and they even had an Atari 2600 version in the works before the plug was pulled, citing the 1983-84 video game crash.

 

The closest Circus Charlie ever got to being released on the CV was this MSX-1 version:

 

Note that neither the ColecoVision nor the MSX-1 were capable of adequate scrolling, due to the limits of the Texas Instruments TMS9900 series VDPs used in them (TMS9918A for the NTSC MSX; TMS9928A for the NTSC ColecoVision and TMS9929A for the PAL MSX and ColecoVision).

 

If the CV version ever was released, all or most of the music would've been in the same pitch as the arcade version, and the first and fifth stage tunes would've been the same as the arcade version as well. The MSX-1 and Nintendo FamiCom versions don't do any of the songs justice; and not to mention that the third stage on the arcade version, where Charlie bounces on trampolines, is omitted (another thing the ColecoVision version might have added to the home version of CC).

 

~Ben

Edited by ColecoFan1981

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I don't think that in 1983 Colecovision Circus Charlie version would be better than the MSX 1 version.

 

I think if it would have been released it would have been a stripped down version of the MSX 1 version.

 

The MSX has a big advantage on the coleco , is lot of more Ram .

 

In addition, rom size for cartridge on coleco is limited to 32k (in 1983 i don't think they already used bankswitching for the coleco) . Most of game used on 16k thu . The cost of rom was so high at this time that if they would avoid to produce a 32k cartridges.

 

Of course, if now in 2009 , we try to reprogram a Circus charlie version i think we can do something better.

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Although the MSX youtube video looks good graphically, I think it may be kind of boring to play.

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In 1984, the big majority of the 3rd party development to make games for the ColecoVision console was about to stop all activities. Some games was released under Telegames because otherwise these games was simply put aside, and forget about it.

 

Based on an article about the CES (consumer electronic show), there was also a Pink Panther game planned but I think only the Intellivision version was done finally. And there was also a project of a cartridge modem to download a game inside the cartridge for a few dollars, you play the game and then the game simply erase itself because it's not flash memory but a ram cartridge that need constant power to work. A system of games downloadable with a modem was in place for (I think) the Texas Instruments and the server as "The Source" a kind of precursor of the Internet, without being it.

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According to the 1983 Parker Brothers Video Game catalog, they were also going to be releasing Astro Chase for the ColecoVision in the Fall of 1983, but that never happened either.

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According to the 1983 Parker Brothers Video Game catalog, they were also going to be releasing Astro Chase for the ColecoVision in the Fall of 1983, but that never happened either.

 

That's what we call "looking on the bright side of game cancellations."

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