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Lynx/PC serial cable (back-ordered)


orkear34

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its used for loading homemade games into your lynx. But i dont have the web address. I did get the diagram for the cable....thanks!!!! one thing.......what is that thing thats to the left of the 2.5mm plug? Is it really neaded? It looks like an easy task to make. Dont know way there's not hundreds of them that people can pick up .

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I did get the diagram for the cable....thanks!!!! one thing.......what is that thing thats to the left of the 2.5mm plug?  Is it really neaded?

It's a 2.5mm stereo socket, so you can insert a normal ComLynx-cable

(These have no third wire for the 5V!). Using this socket you can load

your program to as many Lynxes as you want simultaneously. Very nice

feature when you are developing Comlynxed games :)

 

Regards

Matthias

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Hi Matthias!

 

Using this socket you can load

your program to as many Lynxes as you want simultaneously. Very nice

feature when you are developing Comlynxed games :)

 

Simultanious wont work, as every Lynx is echoing every byte that was sended to him...

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I was reading through the Lynx documentation and it's chock full of stuff like this:

 

"Well, we did screw something up after all."

 

Is the Lynx really that buggy and incomplete (like the Jag) or are they being overly critical of their work?

 

It has its bugs and some design problems, but i think it's better

to document these and tell the developers how to work around them

than to let the developers discover (and solve) the problems on their own.

 

Matthias

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Hi!

 

Hi Matthias!

 

Using this socket you can load

your program to as many Lynxes as you want simultaneously. Very nice

feature when you are developing Comlynxed games :)

 

Simultanious wont work, as every Lynx is echoing every byte that was sended to him...

 

It does work, believe me :)

 

Matthias

(Official Beta-tester of Championship Rally while having a break from playing hide and seek in The Dungeon)

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Hi!

 

Hi Matthias!

 

Using this socket you can load

your program to as many Lynxes as you want simultaneously. Very nice

feature when you are developing Comlynxed games :)

 

Simultanious wont work, as every Lynx is echoing every byte that was sended to him...

 

It does work, believe me :)

 

Matthias

(Official Beta-tester of Championship Rally while having a break from playing hide and seek in The Dungeon)

 

I agree with Mathias. LGSS wouldn't work at all if that were the case.

I've run playtests of Space Battle with 6 Lynxes all receiving the game

code at the same time.

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I agree with Mathias.  LGSS wouldn't work at all if that were the case.

I've run playtests of Space Battle with 6 Lynxes all receiving the game

code at the same time.

 

Does LGSS use the same recieving code as the BLL donwloader?

 

I still dont know how your LGSS is working exactly...

 

Tschau,

 

Bjoern

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I agree with Mathias.  LGSS wouldn't work at all if that were the case.

I've run playtests of Space Battle with 6 Lynxes all receiving the game

code at the same time.

 

Does LGSS use the same recieving code as the BLL donwloader?

 

I still dont know how your LGSS is working exactly...

 

Tschau,

 

Bjoern

 

No, LGSS protocol is very different. It was designed specifically for

multi-player games as opposed to software development. The theory

is simple... load a "file" off cartridge and send it out the ComLynx port

at 1/2 speed.

 

Harry

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I tried the LGSS with Othello. It worked quite well and it would be nice to make some kind of toolkit based on it. Perhaps a combination of the Comlink-engine and LGSS that would make multiplayer creations easier.

 

The only problem I had with it was that the LGSS-cart is not crash-proof. I accidentally dropped it while I was climbing the stairs and of course it fell. I dropped 6 floors and the memory chip broke into small pieces. So I probably have to get another one if I intend to tackle LGSS in Stardreamer.

 

--

Karri

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I agree with Mathias.  LGSS wouldn't work at all if that were the case.

I've run playtests of Space Battle with 6 Lynxes all receiving the game

code at the same time.

 

To make it a bit clearer:

 

Not the Lynx is echoing the bytes, but the BLL loader does.

 

Tschau,

 

Bjoern

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I tried the LGSS with Othello. It worked quite well and it would be nice to make some kind of toolkit based on it. Perhaps a combination of the Comlink-engine and LGSS that would make multiplayer creations easier.

 

The only problem I had with it was that the LGSS-cart is not crash-proof. I accidentally dropped it while I was climbing the stairs and of course it fell. I dropped 6 floors and the memory chip broke into small pieces. So I probably have to get another one if I intend to tackle LGSS in Stardreamer.

 

--

Karri

 

Sorry about the crash... I use ceramic EPROMs and they are a bit

heavy and fragile to drop six floors. An original Lynx game would

probably have survived the fall, being lighter and made of soft plastic.

 

As far as multi-player games go... There are at least three incompatible

protocols that were used. The LGSS doesn't qualify as one of them

since the data transfer is all in one direction. The LGSS enabled game

doesn't check to see if there are any other Lynxes connected or how

many until an actual ComLynx connection (game code) is attempted.

The benefit is that one Othello (or Space Battles) cartridge can send

the game to 15 Lynxes with LGSS cartridges at once, then the cabling

changed to run eight 2-player games.

 

Harry

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