orkear34 Posted October 13, 2002 Share Posted October 13, 2002 is ther nobody on the internet that is selling this thing?It would be nice to pick one up. Quote Link to comment Share on other sites More sharing options...
orkear34 Posted October 13, 2002 Author Share Posted October 13, 2002 NOT. here i thought. if anybody knows how to make them. send me the info and ill make it myself.....thanks Quote Link to comment Share on other sites More sharing options...
Matthias Posted October 13, 2002 Share Posted October 13, 2002 NOT. here i thought. if anybody knows how to make them. send me the info and ill make it myself.....thanks There is Cl2_232.gif in the BLL-archive. Regards Matthias Quote Link to comment Share on other sites More sharing options...
LiquidPenguin Posted October 14, 2002 Share Posted October 14, 2002 .... Uh.... Pretend I'm incredibly stupid for about two minutes.... What Lynx/PC cable? Does it have something to do with programming EEPROM cartridges or something? What is BLL-Archive, or more accurately, where is it? Quote Link to comment Share on other sites More sharing options...
orkear34 Posted October 14, 2002 Author Share Posted October 14, 2002 its used for loading homemade games into your lynx. But i dont have the web address. I did get the diagram for the cable....thanks!!!! one thing.......what is that thing thats to the left of the 2.5mm plug? Is it really neaded? It looks like an easy task to make. Dont know way there's not hundreds of them that people can pick up . Quote Link to comment Share on other sites More sharing options...
Matthias Posted October 14, 2002 Share Posted October 14, 2002 BLL is the development kit Bastian Schick and Lars Baumstark developed in the early 1990ies for the Lynx. Here is a link to Bastian's website: http://www.geocities.com/SiliconValley/Byte/4242/ There are tools for Atari ST computers and for DOS-PCs at this site. Regards Matthias Quote Link to comment Share on other sites More sharing options...
Matthias Posted October 14, 2002 Share Posted October 14, 2002 I did get the diagram for the cable....thanks!!!! one thing.......what is that thing thats to the left of the 2.5mm plug? Is it really neaded? It's a 2.5mm stereo socket, so you can insert a normal ComLynx-cable (These have no third wire for the 5V!). Using this socket you can load your program to as many Lynxes as you want simultaneously. Very nice feature when you are developing Comlynxed games Regards Matthias Quote Link to comment Share on other sites More sharing options...
mos6507 Posted October 22, 2002 Share Posted October 22, 2002 I was reading through the Lynx documentation and it's chock full of stuff like this: "Well, we did screw something up after all." Is the Lynx really that buggy and incomplete (like the Jag) or are they being overly critical of their work? Quote Link to comment Share on other sites More sharing options...
sage Posted October 22, 2002 Share Posted October 22, 2002 Hi Matthias! Using this socket you can loadyour program to as many Lynxes as you want simultaneously. Very nice feature when you are developing Comlynxed games Simultanious wont work, as every Lynx is echoing every byte that was sended to him... Quote Link to comment Share on other sites More sharing options...
Matthias Posted October 22, 2002 Share Posted October 22, 2002 I was reading through the Lynx documentation and it's chock full of stuff like this: "Well, we did screw something up after all." Is the Lynx really that buggy and incomplete (like the Jag) or are they being overly critical of their work? It has its bugs and some design problems, but i think it's better to document these and tell the developers how to work around them than to let the developers discover (and solve) the problems on their own. Matthias Quote Link to comment Share on other sites More sharing options...
Matthias Posted October 22, 2002 Share Posted October 22, 2002 Hi! Hi Matthias! Using this socket you can loadyour program to as many Lynxes as you want simultaneously. Very nice feature when you are developing Comlynxed games Simultanious wont work, as every Lynx is echoing every byte that was sended to him... It does work, believe me Matthias (Official Beta-tester of Championship Rally while having a break from playing hide and seek in The Dungeon) Quote Link to comment Share on other sites More sharing options...
Harry_Dodgson Posted October 22, 2002 Share Posted October 22, 2002 Hi! Hi Matthias! Using this socket you can loadyour program to as many Lynxes as you want simultaneously. Very nice feature when you are developing Comlynxed games Simultanious wont work, as every Lynx is echoing every byte that was sended to him... It does work, believe me Matthias (Official Beta-tester of Championship Rally while having a break from playing hide and seek in The Dungeon) I agree with Mathias. LGSS wouldn't work at all if that were the case. I've run playtests of Space Battle with 6 Lynxes all receiving the game code at the same time. Quote Link to comment Share on other sites More sharing options...
sage Posted October 24, 2002 Share Posted October 24, 2002 I agree with Mathias. LGSS wouldn't work at all if that were the case.I've run playtests of Space Battle with 6 Lynxes all receiving the game code at the same time. Does LGSS use the same recieving code as the BLL donwloader? I still dont know how your LGSS is working exactly... Tschau, Bjoern Quote Link to comment Share on other sites More sharing options...
Harry_Dodgson Posted October 24, 2002 Share Posted October 24, 2002 I agree with Mathias. LGSS wouldn't work at all if that were the case. I've run playtests of Space Battle with 6 Lynxes all receiving the game code at the same time. Does LGSS use the same recieving code as the BLL donwloader? I still dont know how your LGSS is working exactly... Tschau, Bjoern No, LGSS protocol is very different. It was designed specifically for multi-player games as opposed to software development. The theory is simple... load a "file" off cartridge and send it out the ComLynx port at 1/2 speed. Harry Quote Link to comment Share on other sites More sharing options...
+karri Posted October 28, 2002 Share Posted October 28, 2002 I tried the LGSS with Othello. It worked quite well and it would be nice to make some kind of toolkit based on it. Perhaps a combination of the Comlink-engine and LGSS that would make multiplayer creations easier. The only problem I had with it was that the LGSS-cart is not crash-proof. I accidentally dropped it while I was climbing the stairs and of course it fell. I dropped 6 floors and the memory chip broke into small pieces. So I probably have to get another one if I intend to tackle LGSS in Stardreamer. -- Karri Quote Link to comment Share on other sites More sharing options...
sage Posted October 28, 2002 Share Posted October 28, 2002 I agree with Mathias. LGSS wouldn't work at all if that were the case.I've run playtests of Space Battle with 6 Lynxes all receiving the game code at the same time. To make it a bit clearer: Not the Lynx is echoing the bytes, but the BLL loader does. Tschau, Bjoern Quote Link to comment Share on other sites More sharing options...
Harry_Dodgson Posted October 28, 2002 Share Posted October 28, 2002 I tried the LGSS with Othello. It worked quite well and it would be nice to make some kind of toolkit based on it. Perhaps a combination of the Comlink-engine and LGSS that would make multiplayer creations easier. The only problem I had with it was that the LGSS-cart is not crash-proof. I accidentally dropped it while I was climbing the stairs and of course it fell. I dropped 6 floors and the memory chip broke into small pieces. So I probably have to get another one if I intend to tackle LGSS in Stardreamer. -- Karri Sorry about the crash... I use ceramic EPROMs and they are a bit heavy and fragile to drop six floors. An original Lynx game would probably have survived the fall, being lighter and made of soft plastic. As far as multi-player games go... There are at least three incompatible protocols that were used. The LGSS doesn't qualify as one of them since the data transfer is all in one direction. The LGSS enabled game doesn't check to see if there are any other Lynxes connected or how many until an actual ComLynx connection (game code) is attempted. The benefit is that one Othello (or Space Battles) cartridge can send the game to 15 Lynxes with LGSS cartridges at once, then the cabling changed to run eight 2-player games. Harry Quote Link to comment Share on other sites More sharing options...
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