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José Pereira

LAST NINJA - C64 Sprites

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Hello all.

 

Please Read all this Post (even if seems a little SIZED and try to follow my mind and sorry for the bad English.

 

I stopped this here, because I wanted to learn and debug the C64 version as much as I can. Playing the game and YouTube videos thousands of times. 16colours on C64, simple to put, even more on A8. But I cannot do Players. If I use Software Sprites, only 2colours for it (probably a third one - Backgr.), and 5th Player in the way it is standing on priority modes it's almost useless. So, 3/4 months later I think I have get the solution. The other problem was first the port to G2F and/or a Level creator. But, this is not anymore.

 

I will try to improve the things. As you all know, I'm not a programmer. I will try to get some answers from you, and build the screens, do all the objects/weapons with a Editor. I know how and where the Players cross above on under eachoter. The C64 Players movements, has some bugs that I'll show you when I have my A8 things done. On A8 they will be on the right way. I my movement idea on A8 works I only have one limitation, but it's not a bug/non-sense and only on little parts of some screens (it has nothing to do with gameplay and the principal enemy only appear on no more than 50/60% of the total screens).

 

I know that all you coders around there have your own projects. So I'm not trying to take anyone. Maybe in the near future!... If I can do all I have in mind, I think I can offer the artwork to someone do the code. Not on my way, probably with changes, but my way it's free to choose in many directions. What I want is give the complete ideas and game graphics to someone code, or, if anyone interest, change the wrong things.

 

I never give up with this one, so I have been working for months in it. I got all objects, Enemy and Ninja Shapes, How to do screens with colours overlays. But two things were missing and I was I was stucked.

 

O.K.?

Now C64 Players:

 

 

 

C64 have 8Sprites.

In LN they are in Hi-Resol.. As I think I know each one it's 24x21 (Hi-Resol.). The sizes I have it all, so consider, just follow my ideas, and say if I'm right:

NINJA BODY- 24 horizontal (widest size - Kicking) - 1 Sprite - Black, but 2 because it's 2 C64 Sprites tall.

NINJA EYES and HANDS - 1 Sprite (Pink colour)

NINJA WEAPON - 1 Sprite, it,s Black, but it uses allmost all 24 horiz. size and when it is onb horizontal position Ninja+Weapon032 Horiz.

ENEMY BODY - 2 SPRITES (BLACK, Like Ninja)

WEAPON - 1

EYES+CLOTHE - 1

 

If you play or see the videos, all the other Objects, Hi-Resol. or not are only on screens where you don't have the Enemy.

 

Seeing the game thousands of times, LN1 (LN2 has one improvement) uses. I think they put all things Black and only change the priority between Ninja Eyes and Enemy clothe. This was the simply solution they get. AM I RIGHT HERE?

 

Now if A8 have more sized PMs... Ninja Body+Weapon PM0 and Eyes/Hands PM1. Enemy Body and Weapons PM2 and clothe PM3. And if simply Players were only above Graphics, then I can simply use Priority 1. OI only have to change Ninja and Enemy no. when they cross under or above eachother. AM I RIGHT AGAIN?

 

 

But of course (and sadly) we don't have more sized PMs. (Horizontal) and have to use them, but not all. Another mess it's that if I use 1/2 PMs. with Enemy, the greatest problem it is not the colourless on screen graphics but problem with priorities and graphics overlap. Players have to use PFs and 1/2 PMs. So it where I was stucked... But no more (I think...). I probably find a solution, if not 100%, probably I'm not farway... Don't be angry with me for don't tell you my idea. I want have almost, almost 100% certain. I only say that I use 1 for Ninja weapon (get different colours - Staff-Brown, Sword - White) and another(s) for Enemy and their bodies as PFs. TAKE MY IDEA IN MIND, IF YOU THINK IT CAN WORK THIS WAY, WHAT PRIORITIES YOU WILL USE (TO CROSS NINJA BODY(PFSs.+WEAPON(PM) OVER ENEMY BODY AND CLOTHE (COULD BE ALL PMS, PM(S)+PFS, BUT NOT ONLY PFS)?

 

Please try to answer and give me your opinions/ideas/suggestions.

 

I know that Masks and overlapping between Players and Graphics are another problem. In my idea I think it only exists one limit on Players movement, but just a little one with the Enemy under Ninja and it crosse Graphics (Only 2 PFs+Backgr.+1 PM. Underlay).

Send me your suggestions. I just need untill monday to know if it can be on the way I think. I will not get your ideas as mine, because as you can see I put here many of my idea, soo, when I reveal it, it has to be like I said above.

Send me yours first. I don't want that you call me crazy/silly right now.

 

Sorry for my so long Post (as always are)...

 

 

Greetings.

Yours ATARILY,

José Pereira.

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Sorry. I'm on the streets in paying places.

It's a little bit harder to understand what I wrote. Try if you can.

I Desesperate need some answers, just to know if i am right.

tHAnks

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