Bryan #26 Posted October 14, 2009 It seems the PRIOR logic was implemented in the simplest way to make the normal modes useful. It would be interesting to compare these results with the priority logic found in the GTIA datasheet. Quote Share this post Link to post Share on other sites
thorfdbg #27 Posted October 15, 2009 It seems PRIOR has its own 'dark world of logic' No, why? "Use the source, Luke!". Emulators do (or should do) this correctly - or rather, I hope I did this correctly. I'd say that the "dark sides" are side-effects of the internal logic - and the logic should be rather emulated correctly (I pretty much hope, of course!). So long, Thomas Quote Share this post Link to post Share on other sites
José Pereira #28 Posted October 15, 2009 Hello all of you. More of this and my head may explode. I'm trying to understand logical here. I'm also trying to write a chart will all possible combinations from PRIOR0 to 8, with or without 5th Player enebled. Then, we can start try from 1st example to the last one, in all emulators and on real machines. A Table with all it will be very, very useful. Anyone knows any more. José Pereira. Quote Share this post Link to post Share on other sites