malducci #1 Posted September 23, 2009 Hope this is the right section... Rules here -> http://pcedev.blockos.org/viewtopic.php?f=4&t=42 Charles MacDonald and I (Tomaitheous) started a coding contest for the PCE. Putting your optimization skills to the test by running the processor only in slow mode - 1.79mhz. Anyone is welcome to enter the contest. I figured some of you Atari guys might be interested since the CPU is a 65C02 variant and close to home I can provide background/hardware docs/tutorials that I wrote and can also provide some hardware/assembler syntax example sources as well. -Tom Quote Share this post Link to post Share on other sites
malducci #2 Posted September 26, 2009 Nobody/coders/etc interested, ehh? Quote Share this post Link to post Share on other sites
Video #3 Posted September 26, 2009 You could try the Hardware section, or Hacks (is that right?) section. But yeah, sounds cool...you talking making preexisting games run on a slower setting, or making all new games? Quote Share this post Link to post Share on other sites
roland p #4 Posted September 27, 2009 Maybe 'programming' is the right section for this topic? I haven't seen much programming topics about the pc-engine, I think that's too bad. Quote Share this post Link to post Share on other sites
malducci #5 Posted September 28, 2009 you talking making preexisting games run on a slower setting, or making all new games? No no, this is all new code. A mini game preferably. And they run at 1/4 the processor speed - that's the challenge part. Maybe 'programming' is the right section for this topic? Ohh. I misread that as being all the subforums(being atari and coleco only). I'll try that out than. Quote Share this post Link to post Share on other sites
Bruce Tomlin #6 Posted September 28, 2009 (edited) Not too much interest in programming PCE/TG16 here. Maybe it's because the card slot makes it harder to make homebrews for the real hardware. No no, this is all new code. A mini game preferably. And they run at 1/4 the processor speed - that's the challenge part. So in other words, the CPU in "slow" mode is as fast as the CPU in an ATARI 7800, except that it doesn't have a single-bus architecture robbing it of cycles when you put a decent amount of graphics on the screen. And the largest 7800 games made were 144k... but you're "limiting" people to 512K? I've just barely broken 64K myself, programming a Sega Genesis with GCC. (And I presume PCE even has a real sound chip, and a video system that isn't as much of a pain in the butt to program as the 7800's MARIA chip.) That's not much of a challenge, compared to what the homebrew coders around here have been doing. Just sayin'. Edited September 28, 2009 by Bruce Tomlin Quote Share this post Link to post Share on other sites