José Pereira #1 Posted October 10, 2009 Hello. I design this simple example to ask you something: PF0 - Blue PF1 - Gray PF2 - Green Backgr. - Yellow Above you see the major Software Sprite. I use PF2 as the Border. Why, because I need to use PF0,PF1 and Backgr. to put a Player on it, using Priority4. In this way the PF2 is like a new backgr. for the Soft Sprite. So PF0/PF1/Backgr. always win againt Backgr. and PF2 not. I think you understand what I mean. Is there any problem untill here? Now, the trickiest part (that because I put all that questions some days ago about PF2/PF3): If this soft sprite using PF2 as his Border enter PF3, like on the Bottom of this picture: I want to have the Backgr. PF3, so the soft.Sprite Border wil change to PF3. For me it's not important, because PF2 or PF3 are the Soft Sprite Borders. The major idea it's Soft. Sprite Border(Char nº<127) in PF2 Char foreground and change to inverse (Char nº>=128) when enters a PF3 Char Foreground. From what I read about your comments on this thread I think I see no problem. Any comment now? Thanks for your always usefull help. Greatings. José Pereira. P.S. - By the way, if you can/interested please read my yesterday post on the other Soft Sprite Topic. Thanks again. Quote Share this post Link to post Share on other sites
José Pereira #2 Posted October 10, 2009 Sorry, the Bottom picture must be this one: Quote Share this post Link to post Share on other sites