+sgrddy #1 Posted October 16, 2009 Is it possible to construct a Jaguar II emulator given what is currently known about the Jaguar II hardware? Would it be necessary to have the actual hardware to make such an emulator? Quote Share this post Link to post Share on other sites
Crazyace #2 Posted October 16, 2009 It should be pretty simple - As there are no games for the JagII the emulator suddenly becomes the reference. There are probably still more issues with emulating the original Jaguar system. Quote Share this post Link to post Share on other sites
ovalbugmann #3 Posted October 16, 2009 As Crazyace mentioned there are no games for the JagII, so there's really no point in it. Quote Share this post Link to post Share on other sites
+sgrddy #4 Posted October 17, 2009 As Crazyace mentioned there are no games for the JagII, so there's really no point in it. I think it would be awesome to see what it was capable of. Quote Share this post Link to post Share on other sites
BuddyBuddies #5 Posted October 17, 2009 (edited) As Crazyace mentioned there are no games for the JagII, so there's really no point in it. I think it would be awesome to see what it was capable of. the one chip was never finished, so its really impossible to emulate as it was only in prototype stages,many things would have certainly been changed. Edited October 17, 2009 by BuddyBuddies Quote Share this post Link to post Share on other sites
Atari Dogs #6 Posted October 17, 2009 As Crazyace mentioned there are no games for the JagII, so there's really no point in it. I think it would be awesome to see what it was capable of. the one chip was never finished, so its really impossible to emulate as it was only in prototype stages,many things would have certainly been changed. But one day, after has purchased all the kiosks he wants and won a lotter or two, there will be the JaguarBuddy. A Jaguar II to Buddy's specification. And AvP 2 better be among the games. Quote Share this post Link to post Share on other sites
nonner242 #7 Posted October 17, 2009 We can do it!!! We can build it a make it stronger, faster and more powerful than ever imagined!! Or at least die trying..... Jaguar Rules!! Nintendo Drools!!!! Quote Share this post Link to post Share on other sites
kool kitty89 #8 Posted October 17, 2009 We can do it!!! We can build it a make it stronger, faster and more powerful than ever imagined!! Or at least die trying..... Jaguar Rules!! Nintendo Drools!!!! What does Nintendo really have to do with it, their new console wasn't even released (outside of Japan) until Atari Corp ceased to exist. Well, unless you mean the Super NES's popularity. If anything Sony probably contributed the most, Sega shot themselves several times around that time so the Saturn (and 32x) weren't deciding factors, neither was 3DO. Sony just plawed through everyone in that Generation. (crappy management in Atari and limited funds hurt them a lot though -Sega was having similar problems with management around that time) Meh, I'm just taking things too literally. Quote Share this post Link to post Share on other sites
BuddyBuddies #9 Posted October 17, 2009 As Crazyace mentioned there are no games for the JagII, so there's really no point in it. I think it would be awesome to see what it was capable of. the one chip was never finished, so its really impossible to emulate as it was only in prototype stages,many things would have certainly been changed. But one day, after has purchased all the kiosks he wants and won a lotter or two, there will be the JaguarBuddy. A Jaguar II to Buddy's specification. And AvP 2 better be among the games. Quote Share this post Link to post Share on other sites
Gorf #10 Posted October 17, 2009 Jag I fixed would be plenty fine. Thought the Jag II blitter is a monster. However the emulation point is moot. We've not even got the JAguar I emulated(thankfully) so why bother with a Jaguar II. I'd much rather see the real hardware than a silly imperfect emulator. Stella is probably the only emulator that best represents the machine it is trying to emulate, by leaps and bounds. Quote Share this post Link to post Share on other sites
Goochman #11 Posted October 17, 2009 Jag I fixed would be plenty fine. Thought the Jag II blitter is a monster. However the emulation point is moot. We've not even got the JAguar I emulated(thankfully) so why bother with a Jaguar II. I'd much rather see the real hardware than a silly imperfect emulator. Stella is probably the only emulator that best represents the machine it is trying to emulate, by leaps and bounds. Gorf - good to see you around The Atari800win emu is decent but not perfect. Id rather see the Jag I get perfect emulation before trying to do something on the Jag II. Native Jag II hardware would also be kinda cool to play with Quote Share this post Link to post Share on other sites
akator #12 Posted October 17, 2009 We've not even got the JAguar I emulated(thankfully) so why bother with a Jaguar II. I'd much rather see the real hardware than a silly imperfect emulator. Sigh, poor emulation. So much hate in the world. Why ya gotta be a hata? Quote Share this post Link to post Share on other sites
Gorf #13 Posted October 19, 2009 Gorf - good to see you around Can I quote you on that? The Atari800win emu is decent but not perfect. Id rather see the Jag I get perfect emulation before trying to do something on the Jag II. I'd rather see Jag II. The only use I'd have for an emu is development anyway. The 8 bit emu's are ok. Native Jag II hardware would also be kinda cool to play with But there would be nothing to run on it. Quote Share this post Link to post Share on other sites
Gorf #14 Posted October 19, 2009 As Crazyace mentioned there are no games for the JagII, so there's really no point in it. I think it would be awesome to see what it was capable of. the one chip was never finished, so its really impossible to emulate as it was only in prototype stages,many things would have certainly been changed. From what I've heard there is more than one 'chip' not emulated. I believe the Combi chip and the T-mapper caches never made it to the proto. There was never an RGPU or a Jerry II DSP either. Essentially you have a Jag I with a powerful Blitter(worlds more) and a GPU used with the old Jerry. The protos would never achive the 900,000 Textured, lighted, shaded, filtered polies or even the 2,500,000 g-shded polies with the current prototypes. Also the 68k was still used instead of the 020. And then the clock was only at 33 mhz. So the Jag II proto's were nothing more than a Jag I with a monster blitter. Quote Share this post Link to post Share on other sites
Gorf #15 Posted October 19, 2009 We've not even got the JAguar I emulated(thankfully) so why bother with a Jaguar II. I'd much rather see the real hardware than a silly imperfect emulator. Sigh, poor emulation. So much hate in the world. Why ya gotta be a hata? I dont hate emulators. I hlped write MAME and MESS(the Bally Midway Astrocade hardware specifically). Im a diehard hardware fan. Emulators are neat tricks for the most part but they can never replace the real thing. I do use an emu for O^2, Astrocade and 2600/7800 developement though. Quote Share this post Link to post Share on other sites
SubQMod #16 Posted October 20, 2009 (edited) There was a Jaguar II emulator (based on the documents rather than the prototypes) in development titled "CobWeb". This project is in limbo currently with no immediate plans for resurrection. Although there is no known software for it there are a small suite of 'test' binaries and source for the Jaguar II. A couple of screenies, one showing Flashback running in Jaguar I emulation mode. Edited October 20, 2009 by SubQMod Quote Share this post Link to post Share on other sites
Goochman #17 Posted October 20, 2009 Gorf - good to see you around Can I quote you on that? You bet - Nice pic on your Avatar...........dare I ask? Quote Share this post Link to post Share on other sites
Crazyace #18 Posted October 20, 2009 There was a Jaguar II emulator (based on the documents rather than the prototypes) in development titled "CobWeb". This project is in limbo currently with no immediate plans for resurrection. Although there is no known software for it there are a small suite of 'test' binaries and source for the Jaguar II. A couple of screenies, one showing Flashback running in Jaguar I emulation mode. A Jag emulator with debugger would be amazing - it really makes it easier to code, so I hope that all of your emu projects aren't in limbo Quote Share this post Link to post Share on other sites
SubQMod #19 Posted October 21, 2009 There was a Jaguar II emulator (based on the documents rather than the prototypes) in development titled "CobWeb". This project is in limbo currently with no immediate plans for resurrection. Although there is no known software for it there are a small suite of 'test' binaries and source for the Jaguar II. A couple of screenies, one showing Flashback running in Jaguar I emulation mode. A Jag emulator with debugger would be amazing - it really makes it easier to code, so I hope that all of your emu projects aren't in limbo Jagulator with the debugger (shown at JagFest UK 09) is still in development. I am also looking at the possibility of integrating the debugger element with the Skunkboad. CobWeb is in limbo though. Quote Share this post Link to post Share on other sites
Crazyace #20 Posted October 21, 2009 Jagulator with the debugger (shown at JagFest UK 09) is still in development. I am also looking at the possibility of integrating the debugger element with the Skunkboad. CobWeb is in limbo though. I look forward to the release - the 8 bit and 2600 emulator/debuggers have really spoiled me. ( I even spent quite a bit of time using the SPE simulator for cell because of the extra info shown ) Quote Share this post Link to post Share on other sites
JagChris #21 Posted October 22, 2009 (edited) Jagulator with the debugger (shown at JagFest UK 09) is still in development. I am also looking at the possibility of integrating the debugger element with the Skunkboad. CobWeb is in limbo though. I look forward to the release - the 8 bit and 2600 emulator/debuggers have really spoiled me. ( I even spent quite a bit of time using the SPE simulator for cell because of the extra info shown ) Jesus you're going soft on us. Obviously too much of that fancy modern mamby pamby PSX. Back in the day when men were men and the sheep ran scared, Minter and the boys at 4play/Scatologic use to debug GPU code by sense of smell. Edited October 22, 2009 by JagChris Quote Share this post Link to post Share on other sites
Gorf #22 Posted October 22, 2009 Back in the day when men were men and the sheep ran scared, Minter and the boys at 4play/Scatologic use to debug GPU code by sense of smell. And Gorf coded impossible main code by hand...oh yeah he still does. Quote Share this post Link to post Share on other sites
Gorf #23 Posted October 22, 2009 Gorf - good to see you around Can I quote you on that? You bet - Nice pic on your Avatar...........dare I ask? It's a long dead project called Tempest Chaos Curt inspired me to work on for PC. You may still see it someday. It is actually about 65% done. mostly bonus stuff and debugging and optimizing. Quote Share this post Link to post Share on other sites
JagChris #24 Posted October 22, 2009 Back in the day when men were men and the sheep ran scared, Minter and the boys at 4play/Scatologic use to debug GPU code by sense of smell. And Gorf coded impossible main code by hand...oh yeah he still does. Do the sheep still run scared? Quote Share this post Link to post Share on other sites
Gorf #25 Posted October 22, 2009 Back in the day when men were men and the sheep ran scared, Minter and the boys at 4play/Scatologic use to debug GPU code by sense of smell. And Gorf coded impossible main code by hand...oh yeah he still does. Do the sheep still run scared? Only when I bark. Quote Share this post Link to post Share on other sites