José Pereira #1 Posted October 16, 2009 Hello again. I think you all know this, but this came to my mind on the "ALL PRIORITIES & CONFLITS" As you know you don't have a 5th Player colour adress, it takes PF3 colour. And you also know it doesn't have a single horizontal place adresse. You have to do like this: M0=place M1=M0place+2 M2=M0place+2+2 M30M0place+2+2+2 (2 it's size of Missiles in Normal size) And this if you want that you're 4Missiles stand together. But you can put each Missile where you want. As an example: Think you have 4guys. Your 4 Missiles can be their 4Eyes. And, if you put your Missiles on Double on Quadrupe lenght, like a "PAPER" (In all my friends ZX SPECTRUMs on the past), you can now use PFs/PL. to design Screen/Sprites. And in the other Thread, I have now one more conflict available: IN PRIOR0: PM0/1 ORED PF0/1 -> PM2/3 ORED PF2/3. BUT IF YOU ENABLE BIT 4 (5TH PLAYER ENABLE) ON 623 YOU GET: P0/1->5TH PL.->PF0/1->P2/3 ORED PF2/3. I am now on the Streets and using a MAC (I'm a totally ZERO with MAC), and I cannot try, but if I'm right: FIRST- 5th Pl. between PM0/1 and PF0/1 and they will not overlap... IS THIS? SECOND - PF3 Was the last on Priority. Now it turns to above all PFs in 5th Pl. (4 Missiles). the conflict is between 5th and PF2/3. PF3 have now higher and less priority with this two. RIGHT? AND WHAT COLOUR YOU GET HERE? IF YOU'RE 5TH PLAYER IS PF3 WILL YOUR 4MISSILES ORED WITH P2/P3 COLOURS? THIRD - All 4Missiles=5th Player... O.K. It have now Priority above all PFs. BUT WITH PLAYERS, IT INTERACT AS A SINGLE ONE (4 MISSILES JOINED) AND AS PF3 OR AS EACH MISSILE NUMBER AGAINST PLAYERS (I THINK IT'S ALL JOINED, BECAUSE NOW IT'S JUST PF3 FOR THE PLAYERS, ISN'T IT?) Sorry again for some bad English. I think you understand what I was trying to say... Greetings. José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #2 Posted October 16, 2009 Sorry, on my "SECOND", I wanted to say that PF3 (5th PL.) was now higher and less priority than P2/P3. José Pereira. Quote Share this post Link to post Share on other sites