DaytonaUSA #1 Posted October 20, 2009 (edited) I for one hate it all and think it should go away. In short, I hate it all because there's no tactile feedback, and there never will be unless someone is in front of me mimicking the same actions as the NPC on screen you're fighting.. in which case, it's actually quite fun. What scares me is the Wii and what scares me more is everything that copies it. I'm growing a bit tired of motion in general and having much more fun with touch screen and buttons. Why? Because it incorporates tactile feedback. We pretty much are entering the "as good as it gets" stage of motion control with the three consoles creating their own versions, and I can honestly say I'm already done before 2/3rds of them already came out. Natal: How the hell am I supposed to play games like Gears of War or Halo? Pray my hand, in the shape of a gun, is pointing in the right direction of the image on screen? How do I turn around? Oh wait.. now I can't see the screen. Basically the only games that this system will most likely house are poor mini games like the demos they've shown that makes your body the controller reminding me of the balance board soccer game..everyone laughing that you got hit in the head by an anvil and everyone has fun until you never play it again starting the second day you own the thing, creepy boy simulator's, or needlessly added motion controls to existing games with button controls that already work just fine like Katamari or Burnout (phew!). Previewers have already said the control isn't as precise as they made it out to be in their demonstrations making me fear driving controls like the Wii's all over again. Yay.. now give me a wheel, my arms are getting tired. Menu navigation is kinda neat, but I can navigate the menu in the Dashboard far quicker with buttons and make far fewer mistakes. Anyone who thought saying their contact's name in their voice automated cell phone address book would be cool knows what I'm talking about. It sounds great on paper, but in motion it's just you barking at the damn device praying to God you don't call the wrong number for the 3rd time in a row as the stupid thing thinks "Jon" is "Don". PS Dildo: It's the Wiimote basically but with supposedly more accuracy. Woopdido. The promise sounds good enough, but lets seriously get to the main flaw, the games will be just as lame as most of the Wii's library or just as poorly executed as Lair. I will give it one plus, it has buttons. But at what cost? They're already saying they expect you to carry the PS controller and a PS Dildo at the same time which leaves me horribly confused as how I'm supposed to hold all this. Can't we just have the PS Nutsack and have it act like the Nunchuck? It would make such a perfect pair... Wii Motion Plus: Well everyone here pretty much knows my thoughts of the Wii already, but basically it's a crappier version of the PS Dildo except there's no wait to already get acquainted with the crappy games for it, and see a horrible vision of what Natal and PS Dildo will look like in a couple years. Of course all the games worth my attention dried up a long time ago, leaving nothing but a shallow system meant for God knows who. One thing I like about it, it does have a comfortable controller that is well thought out. Now if I could just find something to play. There are good games, just don't buy too many that are newer than 2007-8. The AAA titles like the Conduit are a freaking joke and should be compared to PS3 and 360 titles if it wants to be so bad, leaving it to rank somewhere around awful. iPhone: It's no secret here either that I really do like this cell phone platform. I really like the touch screen controls as it's kinda like having a DS but my hand doesn't cramp by holding an evilly constructed, tiny stylus that gives me carpal tunnel syndrome. I have countless games I really enjoy, but I have realized that most of the motion controlling games I don't own or don't play, and for good reason.. they suck. I started looking at my library. Sonic, Space Invaders Infinity Gene, Lightbike, Zenonia, Pocket Tanks, Edge, Vector Tanks, ect are all amazing games. I started looking at the last few pages of my desktop that's basically the poor pit of despair of games I've bought and never wanted to play again but feel too cheated by purchasing them I can't make myself delete them, and realized it's nothing but a bunch of games with motion: Katamari, Zen Bound, Dropship, AirMaster, Motochaser, Raging Thunder, ect. All games that were really fun for a day or two then started annoying me with controls that made me look like I had epilepsy in the waiting room chair at the dentist. Also, the games of similar names or controls I've found to have much better controlling cousins on other handhelds with tactile control. Go figure. All in all, I'm sorry if I've offended anyone, but it won't be the last time I recon. These boards are for discussing games and your opinion of them, and well.. here's my fears of the future of gaming. I think, while a bit harsh, I'm being quite honest.. call me a fanboy.. I don't know what of as I just dissed every major console, but please feel free to call me a fanboy of buttons, I suppose. I am starting to see many people who hated the Wii interested in Natal or the PS Dildo simply because it's on the platform of their choice, making themselves think that this could be better this time because the system they love couldn't POSSIBLY go the route of the Wii, right? It's to this I remind those people to wake the hell up already and realize why you're playing your PS3 and 360 instead of the Wii. Your opinions? Be harsh if you'd like, you'll feel better afterwords Edited October 20, 2009 by DaytonaUSA Quote Share this post Link to post Share on other sites
Shannon #2 Posted October 20, 2009 You forgot the PS3 controller has motion sensing as well... Quote Share this post Link to post Share on other sites
DaytonaUSA #3 Posted October 20, 2009 You forgot the PS3 controller has motion sensing as well... Ah no I didn't kind sir, I clearly mentioned how "fun" Lair was. But to add to that, as much as I love Flower I would have much rather had a joystick controlled mechanism instead. Quote Share this post Link to post Share on other sites
tetrode kink #4 Posted October 20, 2009 Speaking solely on the subject of deleting games you paid good money for, go ahead and do it. Sure, it's painful, but sometimes lessons best learned are the expensive ones. Just go ahead and pull the trigger. Once you get them off your hard drive, it'll be easier to get over it. Go ahead, rip that adhesive bandage right off in one go. You'll feel better almost immediately, plus your hard drive will have some nice, clean new room to play! -tet Quote Share this post Link to post Share on other sites
DaytonaUSA #5 Posted October 20, 2009 Speaking solely on the subject of deleting games you paid good money for, go ahead and do it. Sure, it's painful, but sometimes lessons best learned are the expensive ones. Just go ahead and pull the trigger. Once you get them off your hard drive, it'll be easier to get over it. Go ahead, rip that adhesive bandage right off in one go. You'll feel better almost immediately, plus your hard drive will have some nice, clean new room to play! -tet I supposed you have a point. Thanks for the push. Quote Share this post Link to post Share on other sites
+HammR25 #6 Posted October 20, 2009 There are games that the PS3 motion control is implemented well. Ratchet and Clank and College Hoops 2k8 come to mind. Otherwise I couldn't care less about motion control. Quote Share this post Link to post Share on other sites
Shannon #7 Posted October 20, 2009 You forgot the PS3 controller has motion sensing as well... Ah no I didn't kind sir, I clearly mentioned how "fun" Lair was. But to add to that, as much as I love Flower I would have much rather had a joystick controlled mechanism instead. Yeah but it didn't get it's own section devoted to it and a passing remark about "lair" in the PS dildo hardly qualifies as a review. Quote Share this post Link to post Share on other sites
DaytonaUSA #8 Posted October 20, 2009 You forgot the PS3 controller has motion sensing as well... Ah no I didn't kind sir, I clearly mentioned how "fun" Lair was. But to add to that, as much as I love Flower I would have much rather had a joystick controlled mechanism instead. Yeah but it didn't get it's own section devoted to it and a passing remark about "lair" in the PS dildo hardly qualifies as a review. to be honest it's used so little it didn't need it's own spot. Name 10 games that use it. I can't. It's kind of like not including the virtual boy on a list of the game "boy" series. Sure I'm leaving one out but it's not like it was very important to begin with. As a side note, I'm nit saying motion controls can't on rare occassion be done well, I'm just saying it feels needless and not as precise as a joystick and buttons. Ratchet and clank's opening level when they parachute into the city is a good example. While it did the job it was extremely annoying and innaccurate than if it was mapped to the game pad Quote Share this post Link to post Share on other sites
Kripto #9 Posted October 20, 2009 It's the end of buttons! Run for the hills! Motion control had some great uses, ball rolling games being a good example, and it's not meant to replace button-laden controllers. They will live side by side, in peace. Quote Share this post Link to post Share on other sites
Lord Helmet #10 Posted October 20, 2009 I don't mind motion controls when they are done right (Tiger Woods 10, Super Mario Galaxy). However, there are a lot of Wii games where the motion controls feel like a tacked on after thought. As for playing games like Halo with Natal...you won't be doing that, at least not the primary franchise releases for those games. Natal is never going to be a platform for a GOW type game because of the complexity of the control scheme needed. I would imagine that Natal will be used for more casual games, or as an enhancement for traditional controls (where you still use the game pad, but might also use motion controls for certain aspects of the game). Many Wii games use a combination of both (SMG is a great example of this). Quote Share this post Link to post Share on other sites
+Cafeman #11 Posted October 20, 2009 Sorry you don't like motion controls at all, Daytona. It *would* be nicer if there were force feedback, but for now we'll have to simply accept sounds from the wiimote and some rumble. I don't mind motion controls when they are done right (Tiger Woods 10, Super Mario Galaxy). However, there are a lot of Wii games where the motion controls feel like a tacked on after thought. ... Many Wii games use a combination of both (SMG is a great example of this). This is mostly how I feel, too. Playing games like Wii Sports with motion controls offers something new, something fresh and it even gives me some exercise. For most games, I'd welcome the OPTION of having motion controls, but I'd also like the option of using a traditional controller. I think everybody hates tacked-on Wii controls, for example to multi-console games like Spider-Man 3 (which wasn't good anyway but try to pull off moves waving the wiimote around, no way josé). But The above-mentioned SMG is a great example of using just a bit of motion controls to add to the fun factor. Wii Sports, the shoot-at-the screen type games like Link's Challenge or Play, also the tilt-driving of Excite Truck all make those games more fun with motion controls that work. Metroid Prime 3 Corruption works great. I assume wm+ and Tiger Woods 2010 is another prime example, but I haven't tried it yet. I think fusion/combination is the best solution -- for games where motion controls do not make sense, the developers should simply add bonus content - mini-games, challenges, alternate modes - for us to enjoy the motion controls if we want to. Keep the motion out of the main game. Quote Share this post Link to post Share on other sites
Kripto #12 Posted October 20, 2009 The major issue I see here simply involves bad game design and designers trying to shove a square peg into a round hole in terms of game control. I personally feel that the best strategy is too play to the strengths of the target platform, versus attempting to turn it into something it is not. A good example would be the many iPhone games which have five or more virtual buttons on screen at all times, making them a hassle to play. Quote Share this post Link to post Share on other sites
DaytonaUSA #13 Posted October 20, 2009 The major issue I see here simply involves bad game design and designers trying to shove a square peg into a round hole in terms of game control. I personally feel that the best strategy is too play to the strengths of the target platform, versus attempting to turn it into something it is not. A good example would be the many iPhone games which have five or more virtual buttons on screen at all times, making them a hassle to play. You mean like Blades of Fury? lol "I fight for my family and my people!" :roll: Quote Share this post Link to post Share on other sites
Video #14 Posted October 20, 2009 I don't think motion controls are really a "bad" idea, I just think that most the games for the Wii are shoehorned to fit the controller. The Wii uses GC controllers, and it has it's own "classic' controller. And when it comes down to it, look at all the best games on the Wii, and you have games that either A) do the motion controls justice, or B) have the option of using a real controller in there somewhere. I enjoyed my Eyetoy on the PS2, there are some fun games on there, they mostly are mini games though, and it's intended to be a short quick play and then back to whatever you were doing. I didn't mind this. But the Eyetoy is an accessorie. It does NOT reequire you to play every single game with it. So if you don't like it, stick to the other 99% of the games on the system that don't use it. As for Natal, I don't know, it's just Eyetoy, but it's putting eyecandy on the screen instead of my ugly ass (which would probably be a relief for many people here ) So I figure it'll be the same, but as it's an accessorie to go with the 360, it'll be just like eyetoy, a quick pick up and play, then back to halo or whatever. What I think would be cool (though a bit expensive,and cost prohibitive) would actually be one of those bigg ass mouse balls, and a VR helmet. At that point, you just run around in the ball, turn around just like IRL, and the controllers on your arms (and maybe legs too) let you interact with the world. Not quiet the holodeck, but it would still be hella cool. Untill that day though, I'm not sure I care much for motion control or motion capture games. I am looking forward to the new Tonyhawk game, with the standon skateboard though, now that's how to do motion control, let the system be normal,and when the game calls for special controls, let the control be built around the game, not the other way around. (same with many other motioncontroll games, like the skating games from the 2600, all the way up to the maracca games on the Cube) Quote Share this post Link to post Share on other sites
roland p #15 Posted October 20, 2009 The fact that the wii-mote doesn't take the screen size into account, makes it flawed by default. Unless you have the same viewing distance/relative-sensorbar-position-to-tv as the developers have, you have to aim false. And the lagging is extreme. If you aim quickly left,right,left,right the pointer will appear right,left,right,left due to the lagging. Or did I mis a software update that fixes all these problems? Quote Share this post Link to post Share on other sites
vdub_bobby #16 Posted October 20, 2009 You people bitching about motion control are a bunch of luddites. There were people that bitched about the D-pad and said it sucked compared to a real joystick. There were people that resisted the mouse in favor of just a keyboard. People on this board moaned and complained about wireless controllers. But I'm sure that, this time, you're right and the latest technological advance in controllers is stupid and lame and will surely fade away and die... 1 Quote Share this post Link to post Share on other sites
Emehr #17 Posted October 20, 2009 I love the motion controls. Metroid Prime 3, Wii Sports Resort...couldn't imagine playing them any other way. When I play the older Metroid Prime games on GC I feel like my hands are cuffed together. Motion controls on Wii were the only reason I got interested in consoles this generation. Xbox 360 and PS3 just seemed like shinier versions of the consoles they were replacing. No real new ideas. If consoles had longer life spans they would be making the same games that we are seeing for PS3 and 360 for the PS2 and Xbox. Only difference? Graphic quality. If the Wii had Gamecube controls I would have skipped this generation altogether. Do some of the games have "tacked-on" controls? Of course they do. Companies are riding the coattails of a hit. Nothing new. But at least when it's done right it's a breath of fresh air for gaming. Quote Share this post Link to post Share on other sites
Jess Ragan #18 Posted October 20, 2009 All this sudden interest in motion control is just an attempt to capitalize on Nintendo's success. Don't fool yourself into believing that it's for the benefit of the customer, because it's not. Also, Project Natal is the dumbest thing since Sega's Activator and the U-Force, and will follow them to obscurity. It offers zero tactile response and it's unlikely to be as versatile or as responsive as the developers would like. Quote Share this post Link to post Share on other sites
Shannon #19 Posted October 21, 2009 Yeah I think that everyone will agree that tactile feedback is very important. Although motion control is nice, without tactile feedback your limited in what you can do. But at least with the wii when your pointing the remote at the screen you have some type of visual feedback. Quote Share this post Link to post Share on other sites
DaytonaUSA #20 Posted October 21, 2009 But at least with the wii when your pointing the remote at the screen you have some type of visual feedback. I totally agree, and why I think Natal is the worst of all of them. Quote Share this post Link to post Share on other sites
moycon #21 Posted October 21, 2009 I totally agree, and why I think Natal is the worst of all of them. When did you get to try Natal? I didn't think it was available yet. Quote Share this post Link to post Share on other sites
DaytonaUSA #22 Posted October 21, 2009 I totally agree, and why I think Natal is the worst of all of them. When did you get to try Natal? I didn't think it was available yet. Just because I haven't used Natal or the PS motion wand doesn't mean I can't understand what it would be like to use them. Hence the words "I think", but anywho: PS Wand: Wii remote with higher accuracy and a different button layout. Natal: No wand, accurate movement detection as seen by Sony's PS Eye software demos that are out and about. You use your body to control what's going on in the game. I think I can safely make my determination about how much both of those will suck with that information alone. I don't want to jump around like an idiot or play games like the Wii Fit balance board games, which is what basically has been demoed thus far with Natal. Quote Share this post Link to post Share on other sites
moycon #23 Posted October 21, 2009 (edited) Hence the words "I think", But what you ment to type was.... I think Natal could be the worst of all of them. Otherwise it looks like maybe you've actually tried it out. I'm glad you made this thread though. I was just thinking the other day I wonder what Daytona thinks of the motion control industry so far. Edited October 21, 2009 by moycon Quote Share this post Link to post Share on other sites
vdub_bobby #24 Posted October 21, 2009 I'm glad you made this thread though. I was just thinking the other day I wonder what Daytona thinks of the motion control industry so far. Quote Share this post Link to post Share on other sites
akator #25 Posted October 21, 2009 I'm glad you made this thread though. I was just thinking the other day I wonder what Daytona thinks of the motion control industry so far. ROTFLMAO Quote Share this post Link to post Share on other sites