José Pereira Posted June 4, 2010 Author Share Posted June 4, 2010 I don't know by now if it works, but think it could work: See our Ship in A8 Warhawk. Different DLIs. gives different Blues in our Ship. The same PM, same xPos. What change are the colour Register. Of course it will not be that "Linish" but suppose: Arms/Head/Up Body PMs -DLI- than the same PMs at the same xPos but one of them change from Skincolour to White Trouser's colour. Effect of this? "Our Kid's" only Hardware Sprite Enemy must be Soft&Hardware Sprite But the two never cchange xPos. And now, if I can get this? Better coding? Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
PeteD Posted June 4, 2010 Share Posted June 4, 2010 There's not really much difference between the 2. Like I say, there's no inherent problem with moving the Xpos of some PMGs, I'm just thinking about the poor coder who has to handle all these different methods to draw things. Pete Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 4, 2010 Author Share Posted June 4, 2010 There's not really much difference between the 2. Like I say, there's no inherent problem with moving the Xpos of some PMGs, I'm just thinking about the poor coder who has to handle all these different methods to draw things. Pete If I understand the big problem would be: In wich vertical Line you would change? And of course it is the same, changing colour or changing xPos. Probably is this, and Kernel/Raster/DLIs. problem on BadLines, yes or no prroblem? And PeteD why you say Kernel was best than DLI? What is the difference between the two? (DLIs. is a specific Atari possibility with just corrrect nºs. to the correspondant registers, and others could bbe done on other computers). By the way Kernel and Raster change are the same? Thanks and greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
PeteD Posted June 4, 2010 Share Posted June 4, 2010 (edited) If I understand the big problem would be: In wich vertical Line you would change? And of course it is the same, changing colour or changing xPos. Previous post.. There's not really much difference between the 2. Probably is this, and Kernel/Raster/DLIs. problem on BadLines, yes or no prroblem? And PeteD why you say Kernel was best than DLI? What is the difference between the two? (DLIs. is a specific Atari possibility with just corrrect nºs. to the correspondant registers, and others could bbe done on other computers). By the way Kernel and Raster change are the same? Thanks and greetings. José Pereira. hmm, I never actually said a kernel was better than a DLI If you read what I posted I said.. (probably spread across various posts but I presumed it was obvious) IF the X pos moves are within Y character areas (or rather there's a character between them) you can trigger a DLI in it's normal place, change the xpos and then quit. If they aren't then you need something closer to a kernel where you'd trigger the DLI then wait for the correct Y position, change an xpos, maybe wait some more, change xpos. OR you could use a timer to trigger an interrupt at the correct line. There shouldn't be a problem with badlines if there aren't many registers to change and if they're done in the right order. As I KEEP saying, there's no inherent problems with any of the methods or multiple different ones, it's not a problem with the resulting code, it's the fact that some poor bastard has got to write it all in the first place.. Pete Edited June 4, 2010 by PeteD Quote Link to comment Share on other sites More sharing options...
MEtalGuy66 Posted June 7, 2010 Share Posted June 7, 2010 Here is the Apple II version, along with a suitable emulator: A2pop.zip Just unzip it into a folder and run applewin.exe click on the disk drive icons on the right to "insert" the PoP disk images.. Then click the apple logo, to boot.. default joystick emulation uses the numeric keypad, with numlock turned on.. Enjoy.. Quote Link to comment Share on other sites More sharing options...
+JAC! Posted June 8, 2010 Share Posted June 8, 2010 I messed around with some ideas for a title screen. It's not finished, and there are some parts that I want to redo: Thumbs up for this excellent title screen! Quote Link to comment Share on other sites More sharing options...
miker Posted July 1, 2010 Share Posted July 1, 2010 Ok, so after some weeks of silence... Here's my turn: p_o_p.xex 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted July 1, 2010 Share Posted July 1, 2010 Ok, so after some weeks of silence... Here's my turn: Miker, that was brilliant! Quote Link to comment Share on other sites More sharing options...
PeteD Posted July 1, 2010 Share Posted July 1, 2010 LMAO Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted July 1, 2010 Share Posted July 1, 2010 Ok, so after some weeks of silence... Here's my turn: Excellent !! Quote Link to comment Share on other sites More sharing options...
Fres Posted July 2, 2010 Share Posted July 2, 2010 Ohhhh... Thas nice. Quote Link to comment Share on other sites More sharing options...
w1k Posted July 2, 2010 Share Posted July 2, 2010 i cant run it on emulator :/ basic is off Quote Link to comment Share on other sites More sharing options...
nosty Posted July 2, 2010 Share Posted July 2, 2010 buahahhaha AWESOME! Quote Link to comment Share on other sites More sharing options...
TMR Posted July 2, 2010 Share Posted July 2, 2010 Y'know... i think i'd actually prefer if it that's how it was played! =-) Quote Link to comment Share on other sites More sharing options...
miker Posted July 2, 2010 Share Posted July 2, 2010 i cant run it on emulator :/ basic is off So may it is broken? Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted July 2, 2010 Share Posted July 2, 2010 Ok, so after some weeks of silence... Here's my turn: Hahahahaha. Cool! F. Quote Link to comment Share on other sites More sharing options...
w1k Posted July 2, 2010 Share Posted July 2, 2010 very nice Quote Link to comment Share on other sites More sharing options...
+JAC! Posted July 2, 2010 Share Posted July 2, 2010 cool, seems as if I was "Prince-rolled" Quote Link to comment Share on other sites More sharing options...
w1k Posted October 23, 2010 Share Posted October 23, 2010 hello, whats new ? Quote Link to comment Share on other sites More sharing options...
w1k Posted January 18, 2011 Share Posted January 18, 2011 something new in this project? Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 18, 2011 Share Posted January 18, 2011 To be a project to begin with, there'd have to be person/s working on it. I doubt that's the case. Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted October 20, 2011 Share Posted October 20, 2011 (edited) -removed- Edited October 20, 2011 by twh/f2 Quote Link to comment Share on other sites More sharing options...
w1k Posted March 2, 2012 Share Posted March 2, 2012 interesting POP intro here: http://atarionline.pl/forum/comments.php?DiscussionID=1760&page=2#Item_31 Quote Link to comment Share on other sites More sharing options...
kenjennings Posted March 31, 2012 Share Posted March 31, 2012 I read the original author found his source code. Maybe there's a chance he open sources it and the world can get at all the nifty, rotoscoped animation. http://www.geek.com/articles/games/prince-of-persia-creator-finds-lost-source-code-23-years-later-20120329/ 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 31, 2012 Share Posted March 31, 2012 Cool - if it's complete and reasonably documented and he releases it, then it'd make porting a whole bunch easier. Quote Link to comment Share on other sites More sharing options...
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