PacManPlus #1 Posted November 25, 2009 About 75% done with this... Quote Share this post Link to post Share on other sites
iwan-iwanowitsch-goratschin #3 Posted November 25, 2009 I have no clue!! Quote Share this post Link to post Share on other sites
+Marc Oberhäuser #4 Posted November 25, 2009 Here he goes again:))) Quote Share this post Link to post Share on other sites
+Mitch #5 Posted November 25, 2009 Glad to see it's coming along. Mitch Quote Share this post Link to post Share on other sites
atarian63 #7 Posted November 25, 2009 About 75% done with this... Yes I want! Quote Share this post Link to post Share on other sites
Corby #8 Posted November 25, 2009 Combat 2010!!!??? Quote Share this post Link to post Share on other sites
iwan-iwanowitsch-goratschin #9 Posted November 25, 2009 Which game is it????? Quote Share this post Link to post Share on other sites
+Trebor #10 Posted November 25, 2009 Looks promising, Bob. I'm looking forward to it! -Trebor Quote Share this post Link to post Share on other sites
+Ransom #11 Posted November 25, 2009 It looks similar to Countermeasure. And the name "Fail Safe" (or is it "Failsafe") is a term used in Countermeasure for the codes, IIRC. Is that what it is? Quote Share this post Link to post Share on other sites
CPUWIZ #12 Posted November 25, 2009 Which game is it????? Countermeasure Quote Share this post Link to post Share on other sites
iwan-iwanowitsch-goratschin #13 Posted November 25, 2009 Which game is it????? Countermeasure Thanks! Do you add a 2 player mode??? Quote Share this post Link to post Share on other sites
nonner242 #14 Posted November 25, 2009 Me Wanty! Quote Share this post Link to post Share on other sites
PacManPlus #15 Posted November 25, 2009 It's actually what would have been 'Countermeasure II', but I was asked to change the name. So, FailSafe it is. Differences between this one and the original 'Countermeasure': - This game is 'destination-based', meaning you need to reach the other end of the level to get one of the hexidecimal numbers for the code - It scrolls left/right instead of up/down. You start on the left and work your way right. You cannot scroll backward. - There are 4 digits in the code, 0-9 and A-F. There are 6 Levels in total, 5 of which give you a random position in the code. - The 6th level has the Missile Silo, and you must get through a minefield to get to it. - If you don't reach the Missile Silo in time, or you cannot guess the launch code in time, the planet explodes, and the game ends. - If you do enter the correct code, the game starts over, but harder - Two new types of enemies, aside from the Pillboxes, Jeeps, and Cruize Missiles found in the original - I want to put 'powerups' in the game, but not sure if I'll have the room. That being said, I would like to give a *HUGE* thanks to jwierer, for writing the level/enemy placement editor that I've been using to develop this. I am having a rough time developing the 5th and 6th levels, so that's where I stand at the moment. Quote Share this post Link to post Share on other sites
8th lutz #16 Posted November 25, 2009 (edited) Glad to see that it is coming along. Edited November 25, 2009 by 8th lutz Quote Share this post Link to post Share on other sites
jwierer #17 Posted November 26, 2009 That being said, I would like to give a *HUGE* thanks to jwierer, for writing the level/enemy placement editor that I've been using to develop this. You're welcome! It's been an honor and pleasure to contribute to this project. -Jeff Quote Share this post Link to post Share on other sites
Shawn #18 Posted November 26, 2009 It's actually what would have been 'Countermeasure II', but I was asked to change the name. So, FailSafe it is. Differences between this one and the original 'Countermeasure': - This game is 'destination-based', meaning you need to reach the other end of the level to get one of the hexidecimal numbers for the code - It scrolls left/right instead of up/down. You start on the left and work your way right. You cannot scroll backward. - There are 4 digits in the code, 0-9 and A-F. There are 6 Levels in total, 5 of which give you a random position in the code. - The 6th level has the Missile Silo, and you must get through a minefield to get to it. - If you don't reach the Missile Silo in time, or you cannot guess the launch code in time, the planet explodes, and the game ends. - If you do enter the correct code, the game starts over, but harder - Two new types of enemies, aside from the Pillboxes, Jeeps, and Cruize Missiles found in the original - I want to put 'powerups' in the game, but not sure if I'll have the room. That being said, I would like to give a *HUGE* thanks to jwierer, for writing the level/enemy placement editor that I've been using to develop this. I am having a rough time developing the 5th and 6th levels, so that's where I stand at the moment. Will the game have an end screen before restarting? I think it would be better to have a sense of acomplishment with an end screen before looping. Quote Share this post Link to post Share on other sites
Curt Vendel #19 Posted November 26, 2009 The game does have an end screen and is coming along great - this is going to be a fun sequel and a nice change of gameplay offering for the 7800... Bob has been having some real hurdles to overcome on this game - he nearly threw his hands up at one point, but it is coming along really well and will be a lot of fun to play. Curt It's actually what would have been 'Countermeasure II', but I was asked to change the name. So, FailSafe it is. Differences between this one and the original 'Countermeasure': - This game is 'destination-based', meaning you need to reach the other end of the level to get one of the hexidecimal numbers for the code - It scrolls left/right instead of up/down. You start on the left and work your way right. You cannot scroll backward. - There are 4 digits in the code, 0-9 and A-F. There are 6 Levels in total, 5 of which give you a random position in the code. - The 6th level has the Missile Silo, and you must get through a minefield to get to it. - If you don't reach the Missile Silo in time, or you cannot guess the launch code in time, the planet explodes, and the game ends. - If you do enter the correct code, the game starts over, but harder - Two new types of enemies, aside from the Pillboxes, Jeeps, and Cruize Missiles found in the original - I want to put 'powerups' in the game, but not sure if I'll have the room. That being said, I would like to give a *HUGE* thanks to jwierer, for writing the level/enemy placement editor that I've been using to develop this. I am having a rough time developing the 5th and 6th levels, so that's where I stand at the moment. Will the game have an end screen before restarting? I think it would be better to have a sense of acomplishment with an end screen before looping. Quote Share this post Link to post Share on other sites
+TrekMD #20 Posted November 26, 2009 Looks interesting... Quote Share this post Link to post Share on other sites
+HatNJ #21 Posted November 26, 2009 When this hits carts I 100% want one Love to try out roms when/if released. Quote Share this post Link to post Share on other sites
shadow460 #22 Posted November 26, 2009 Where do I send payment? Anything Bob designs is gold. He could design a 7800 trojan and it would still be gold. I've purchased several of his games without ever trying them first and I've never been disappointed. Quote Share this post Link to post Share on other sites
thursday83 #23 Posted November 26, 2009 I agree. Please count me in for a Cart if it happens, I will pay immediately. Nice work Bob! Quote Share this post Link to post Share on other sites
Mayhem #24 Posted November 26, 2009 Definitely in for a cartridge of course Plus if there's a chance for playtesting, I'd be interested too... Quote Share this post Link to post Share on other sites
mimo #25 Posted November 26, 2009 Definitely in for a cartridge of course Plus if there's a chance for playtesting, I'd be interested too... what he says+can we have a PAL version Quote Share this post Link to post Share on other sites