Gorf Posted December 13, 2009 Share Posted December 13, 2009 (edited) This is all done in J-RISC main code. It's hardly much but another example of main code working. Suggestions are welcome. This may also work on other forms of upload devices but I have not tested any others. Keep in mind it uses a horid Atari example 3D renderer and you might see a frame drop or two from time to time. Not to mention it's hardly optimized. An early Christmas teaser..... Rules.....this is not to be uploaded to any other site. It can not be copied on to discs or any other medium. It is soley for use from your hard drive to an upload device to your Jag....whichever of the several may work. It is exclusively for AA users. I would ALSO appreciate other developers to be honest and not steal the idea. (You know who you are.) UFO.BIN To use..... jcp.exe ufo.bin $4000 Thanks and enjoy Gorf Edited December 13, 2009 by Gorf Quote Link to comment Share on other sites More sharing options...
Albert Posted December 13, 2009 Share Posted December 13, 2009 Pinned this for you. ..Al Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 13, 2009 Author Share Posted December 13, 2009 (edited) Pinned this for you. ..Al Cool...thanks! Let me know if anyone has trouble running it. I may post one or two more. Depends on how this one is recieved. Edited December 13, 2009 by Gorf Quote Link to comment Share on other sites More sharing options...
+LS650 Posted December 13, 2009 Share Posted December 13, 2009 Alright - I will hook up my Skunk2 and try it out in the next couple of hours! Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 13, 2009 Author Share Posted December 13, 2009 Alright - I will hook up my Skunk2 and try it out in the next couple of hours! Cool...I hope others try it out on other devices like Alpine, PSE, BJL and such and report back. Quote Link to comment Share on other sites More sharing options...
+LS650 Posted December 14, 2009 Share Posted December 14, 2009 I had no prob getting it to load on my Skunk2. Obviously it is a 3D take on the O2 game UFO. I think the control scheme is different and works fine. I didn't see any damage happening to my player... I assume that is to be added in the future. The baddies need to die with a bit more of a show. Good start, Gorf - I hope you will keep up the good work. Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 14, 2009 Author Share Posted December 14, 2009 I had no prob getting it to load on my Skunk2. Obviously it is a 3D take on the O2 game UFO. I think the control scheme is different and works fine. I didn't see any damage happening to my player... I assume that is to be added in the future. The baddies need to die with a bit more of a show. Good start, Gorf - I hope you will keep up the good work. I did say it was cheesy. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 14, 2009 Share Posted December 14, 2009 Hopefully my Jag & Skunkboard will be hooked up by this weekend. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 14, 2009 Author Share Posted December 14, 2009 Hopefully my Jag & Skunkboard will be hooked up by this weekend. Stephen Anderson If you have BJL CD, that should do as well. So should alpine and PSE and JUGS. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 14, 2009 Share Posted December 14, 2009 I have JUGS, but no BJL CD. The main problem is (due to lack of cabling and time) my Jaguar is completely disconnected (along with the Gamecube and Dreamcast). I really need to remedy this. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
+save2600 Posted December 14, 2009 Share Posted December 14, 2009 Finally got around to giving this a try. Pretty neat! I like the 3D Stooges intro. Re: gameplay though... be nice if you shot in the complete opposite direction you were moving. Single joystick versions of Robotron/Smash TV could have benefited from this as well - had they at least made it an option Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 14, 2009 Author Share Posted December 14, 2009 Finally got around to giving this a try. Pretty neat! I like the 3D Stooges intro. Re: gameplay though... be nice if you shot in the complete opposite direction you were moving. Single joystick versions of Robotron/Smash TV could have benefited from this as well - had they at least made it an option I suppose I should have told you that the 'C' button holds the cannon in place. So you can indeed shoot in any direction while moving in another. My bad. I eventually want the 'A' Button to do something like reverse the cannon position 180 degrees or even a alternate weapon or mines. Still a lot of work to be done yet. It would be nice if Scott got me a worthy renderer. Looks like I may have to beg old Owl into letting me use his. Quote Link to comment Share on other sites More sharing options...
Isgoed Posted December 14, 2009 Share Posted December 14, 2009 Hmm..... strangely enough this doesn't work on my Skunk 2. I´ve tried different commands, and every time the program flash operation goes well. But when I start the Skunkboard up in my Jaguar, and select the appropriate bank, the screen turns and stays black. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 14, 2009 Author Share Posted December 14, 2009 (edited) Hmm..... strangely enough this doesn't work on my Skunk 2. I´ve tried different commands, and every time the program flash operation goes well. But when I start the Skunkboard up in my Jaguar, and select the appropriate bank, the screen turns and stays black. Am I doing something wrong? I only have the Skunk one so I could not tell you how to deal with a two....maybe Tursi or Kskunk can better answer that for you. Maybe try the other bank? Just a suggestion. Keep in mind that this game loads to the Jag RAM at $4000 so I think flashing it writes it out to the ROm area where it wont run..try... JCP.exe ufo.bin $4000 Edited December 14, 2009 by Gorf Quote Link to comment Share on other sites More sharing options...
+save2600 Posted December 14, 2009 Share Posted December 14, 2009 Ahhh.. the 'C' button. Will give that a try. @Isgoed: It works on my Skunk2, but I didn't have to flash it. Just put it in RAM at the specified address.... $4000 Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 14, 2009 Author Share Posted December 14, 2009 Ahhh.. the 'C' button. Will give that a try. @Isgoed: It works on my Skunk2, but I didn't have to flash it. Just put it in RAM at the specified address.... IT wont run from the flash as that is only for ROM area...ie $802000. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted December 14, 2009 Share Posted December 14, 2009 (edited) Ahhh.. the 'C' button. That's better, but still awkward and not as effective as shooting in the opposite direction as you're moving (especially in tight situations). Just a thought. Some may think that's strange, but I bet it would provide better game play. @Isgoed: It works on my Skunk2, but I didn't have to flash it. Just put it in RAM at the specified address.... $4000 -edit- Holy Triple Posts Batman! My browser just went haywire! Sorry all Edited December 14, 2009 by save2600 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted December 14, 2009 Share Posted December 14, 2009 (edited) Gorf: Don't know if anyone else observes this, but in later waves, the enemies often flicker in and out of existence. Some will just blink off, never to reappear. Don't know if you're looking for that kind of feedback or not... Edited December 14, 2009 by save2600 Quote Link to comment Share on other sites More sharing options...
Goochman Posted December 14, 2009 Share Posted December 14, 2009 Thanks Santa! Will give this a go soon! Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted December 14, 2009 Share Posted December 14, 2009 (edited) A short video for those who don't have any way to upload the demo : (video capture by myself, thanks to GGN for uploading to YouTube) Edited December 14, 2009 by Zerosquare Quote Link to comment Share on other sites More sharing options...
+save2600 Posted December 14, 2009 Share Posted December 14, 2009 (edited) A short video for those who don't have any way to upload the demo : Thanks for posting! I see yours does the flickery/disappear enemy thing too. Thought there might have been something wrong with my Tom or Jerry there.. Edited December 14, 2009 by save2600 Quote Link to comment Share on other sites More sharing options...
Goochman Posted December 14, 2009 Share Posted December 14, 2009 Got a sec to give it a whirl. Pretty neat, demo or not. I like circular motion around the UFO - I got the same blinking enemy mentioned above. I also ran into some slowdown - if I had 4 enemies on the screen and I was at the bottom pushing diagonal down it seemed everything slowed way down (I was shooting, holding C and pressing diagonal down). After releaseing diagonal down for a few seconds everything went back up. Not sure if others saw this but aim up and hold the fire down and move back and forth a bit - I got a little 'Night Driver' feel (atleast 1/2 the road) Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 15, 2009 Author Share Posted December 15, 2009 (edited) I aware of the flicker. Essentially what that is is the enemy respawning and sometimes the deltas(the amount of movement per frame) is bugged and a large amount it ending up as the delta. The frame drop is the fault of the very inefficient renderer as it uses words for data(go figure on a 64 bit system) and it does alot of redundant processing it really does not need to. Again...it has it's cheese. Edited December 15, 2009 by Gorf Quote Link to comment Share on other sites More sharing options...
BuddyBuddies Posted December 15, 2009 Share Posted December 15, 2009 Very cool Gorf!!! I like it! Quote Link to comment Share on other sites More sharing options...
Isgoed Posted December 15, 2009 Share Posted December 15, 2009 Thanks guys, for the hints! Now I know why Surround never worked for me The demo works great, and yes "my" enemies also flicker I would also like to say that I really, really like Surround! Thank you Gorf Quote Link to comment Share on other sites More sharing options...
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