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So who else HATES Tekken 6?

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Talk about the absolute single most disappointing game I've ever played. My god. What a piece of SHIT this is. I'm a HUGE Tekken fan, too! I LOVE Tekkens 1-5! This, though. I'm gonna re-name it to it's proper name "Tekken 6 - learn one move that juggles your opponent and they'll never be able to retaliate EVER). No joke. If you get hit ONE time with any sort of juggle move, put the controller down, as you can continue to kick the crap out of your opponent and he can never recover for even an instant. NONE of the other games were like this! And I'm pretty good at Tekken, I even bet an Army recruiter a stint in the military over a game of Tekken 3! This, though...this is just nuts. The online ranking system is even WORSE than Street Fighter 4, if that's even possible. I venture online, having my settings for seeking players of a similar rank...and sweet monkey balls, the FIRST match is against someone with 1000 wins and like 30 losses. Oh, yeah, that's fucking fair, right? He proceeds to literally hit me once, then it's over. And every online match since has been like that, against someone who's probably from Japan and who's played it since it came out, yet my wonderous level 1 rank and 3 online wins is apparently appropriate to match against someone with 1000 wins. FUCK THAT. And my favorite character King has been tweaked and tweaked to death so that I honestly don't even know how to play him properly anymore. Don't touch a directional button if you want to throw, it'll counter and you'll just stand there whiffing and your opponent can stick his foot down your throat! Hope the shitty control pad actually recognizes that you want to sidestep and hit both kicks, cause if it doesn't, you do this absolutely USELESS ballerina spin! Wow. Just friggin' wow.

 

Maybe it's just me. Maybe I just need to finally realize that my reflexes have slowed too much to actually play stuff like this anymore. I can't play fps games online for shit, as I'm basically just there to give the others kill points. Fighting games are the ONE thing I was ever good at gaming wise, but now, I feel like a toddler picking up the controller for the first time. I guess I just don't have the hundreds of hours of practice time to devote to games like this anymore. I actually like going outside and doing other things besides playing versus games 24/7. Maybe we'll get lucky and Capcom will announce a 360 Street Fighter compilation disc with ALL the SF games up till 3rd Strike on it and make them all playable online. THAT would be something.

 

Here's hoping that Super Street Fighter 4 will have fixed the horrendous online match system and maybe the developers actually PLAYED the game and fixed it so that you can take someone other than Sagat or Dhalsim or Ryu and actually win an online match. Maybe it'll deliver the true fighting experience us old-timers really crave. Why is it that nothing on the current gen can even touch the games that came out in the mid to late 90's as far as one-on-one fighting is concerned? Soul Calibur has sucked since 2, Street Fighter did a little better, as 4 was pretty good, save for the ranking system, and every Mortal Kombat since UMK3 has sucked donkey balls. Even the new stuff from SNK has sucked. I guess I'm just hoping that a genre that I dearly love will make a glorious comeback, but alas, with crap like Tekken 6, it's not likely to happen.

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So, giving it a little more time before I turn the disc into plastic shards that I will then use to shove up the anus of the development crew of this game, I played it a little more.

 

Still bullshit.

 

The last boss Azazel is even MORE annoying the ALL the previous Tekken bosses COMBINED. You can't throw him, half your moves whiff, and he can annihilate you so fast your head will spin. And that's on EASY. Oh, and guess what? You get no ending cinematic for finishing on Easy. I suppose it was only a matter of time before Namco decided that the fucking idiots that worship Ninja Gaiden were the ones they had to please and amped the difficulty up to insane levels.

 

The Tekken Force whateverthehell mode is bad, bad, bad. They were never very good before, but now it just blows even harder.

 

The stuff you buy for the characters costs an INSANE amount of in-game money. I've played probably 100 total matches now, online and off, and still can't afford hardly anything.

 

Speaking of the stuff you can get for the characters, it's totally bogus. You can make King look like a damned cartoon football mascot, and some of the items actaully have moves associated with them, so if someone has the time and patience (and I have neither) to put the hours required to buy even the most basic extras for the characters, they will always have an advantage in a match because of these items. The items for the other characters are mostly incredibly stupid, too. Marduk as a football player. Wow, that's so incredibly cool. Wow.

 

Character balance is also totally out of whack. Take a fast character, and they'll win 99 percent of the time because of the juggling system. I played someone using Xaiyou (or however you spell it, I hate that character with a passion) and he got three perfects on me in a row using the same 3 moves over and over, and there was NO defense whatsoever, and I mean NONE.

 

I think Tekken is done. 5 was the peak of the series, and from there it's just gone straight to shit. Making Dark Resurrection a PS3 exclusive was a total ASS move by Namco, and 6 is almost anti-fun. The new characters are either just so bland or so stupid I have no desire to play them whatsoever (Bob is just like Rufus from SF4, fat but agile, and I'd rather go swim in a sewer than play as him, Miguel looks like he's drunk during a fight, and the female characters are all generic, except for Alisa who is some sort of robot thingy but looks like an anime character reject). Looks like Dragon Age will be the game I'll end the year with, then. Too bad, this one had amazing potential.

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I agree. I just cant seem to be very good at modern fighting games anymore especially with all the counters and other tweaks they put into the games now.

 

Soul Calibur IV - got my ass kicked playing single player, its barely beatable for me.

Street Fighter IV - I cant beat the game at all even on very easy cause I suck at doing the Ultra combos and I cant for the life of me block well. The game has changed a little too much

for me.

 

If Tekken 6 is the same then the fighting genre is done for me.

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Oh, listen to you people! "It hasn't changed enough, it's changed too much!" Today's gamers are never satisfied.

 

Having said that, I'm looking at the reviews for Tekken 6 and there does seem to be an undercurrent of dissatisfaction with the game. Not everybody feels that it was a disappointment, but enough do to make you lift an eyebrow. The online mode in particular seems to be a bust... I think a lot of these fighting games have online modes designed especially for the tiny island nation of Japan, and the code doesn't translate well to the half continent-sized United States. The King of Fighters XII has the same issue... it probably plays perfectly fine in Japan, with its small size and outrageously fast internet, but here in the massive United States, where the internet is badly hobbled by corporate greed, not so much.

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See, Cimerians, I LOVES Street Fighter 4. It felt so much like the SF games of old, more like SSF2T than SF3 or Alpha. The new characters were kind of crappy, with the exception of Abel, but it was FUN to play. I played umpteen hundred matches online, and for the most part, it was fun, but since I don't play as either Ryu or Sagat, and prefer either Zangief or Blanka, it started becoming NOT fun in the least. All you'd EVER face online were the top tier characters, as nobody even gave two shits about playing for fun. They just wanted battle points, and that's all. Same thing for T6. No fun, just wins. Ugh. When I play fighters with friends, we all have fun. We take different characters every fight, do goofy stuff, that kind of thing. Not so online. I HAVE to take my best characters every match or I'll get stomped.

 

I'm gonna give T6 a little more time I think before it gets traded in (which is something I NEVER do, period). I do know that once SSF4 hits I'll toss Tekken aside right quick.

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I don't hate it. I enjoy it quite a bit. I particularly like Scenario Mode. I wish they'd hurry up and unlock multiplayer in that section of the game.

 

Quit playing with random people online. Play with some local friends or folks online who you regularly game with. No wonder you have a negative view, you're playing online with fucktarded strangers.

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Talk about the absolute single most disappointing game I've ever played. My god. What a piece of SHIT this is. I'm a HUGE Tekken fan, too! I LOVE Tekkens 1-5! This, though. I'm gonna re-name it to it's proper name "Tekken 6 - learn one move that juggles your opponent and they'll never be able to retaliate EVER). No joke. If you get hit ONE time with any sort of juggle move, put the controller down, as you can continue to kick the crap out of your opponent and he can never recover for even an instant. NONE of the other games were like this!

 

Sorry to break it to you, but at least the last four Tekken games were *exactly* like this. It sounds more like an issue of casual player versus competitive/tournament player. These guys know the game and system inside and out. Being there myself, having recently played Tekken 6 for the first time, it's not much different from Tekken 5 other than some new characters and move/property changes for each character. Like most fighting games, unless you're going to spend day in and out practicing, you're going to get wiped out by the better players that spend weekends driving to tournaments and playing in what arcades there still are out there.

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It sounds more like an issue of casual player versus competitive/tournament player.

 

In 1993 I spent 5-9 hours a day playing Street Fighter 2 Turbo on my SNES in preparation for the national tournament that year. This was when I was still living at home, of course. I ranked number 9 in the US after playing and winning more matches than I could even count. I was invited to Japan that year, too, but couldn't go due to fianancial issues. So, at one time, I was in the top ten players in the US at SF2T.

 

I've played against the world champion Garou MOTW player and did DAMN good against him. It came down to pixels of life in almost every match. We played some Samurai Shodown afterwards and I handily beat him every match. He also couldn't take me at SF3 or Marvel Vs. Capcom 2.

 

I've won multiple local tournanemts, and I'm still undefeated at KoF '98 locally. I'd LOVE to pit my Terry/Kyo/Heavy D team against the world champs someday.

 

I maintained about an 80 percent win ratio on Street Fighter 4 online. I used to play on a Justin TV live stream and played dozens of matches against the people on there, and my Blanka was never defeated ONCE there. Now, when I played Zangief or Honda or any other character, yeah, it was a different story, but nobody beat my Blanka on there.

 

So, no, I'm NOT casual. I live for this shit. I've played in so many tournaments I can't even count them anymore. I own more fighting games on every system imaginable than any person should own.

 

The last 4 Tekkens are NOT like 6, either. 5 was a great game, and quite balanced. The juggling was there, yes, but no where NEAR as bad is it is in T6. I've NEVER played a match in ANY Tekken where you get knocked down and never even get back up before you lose, EVER.

 

Like I said, my declining reflexes (and the damage done to my hands, i.e., nerve damage, every finger broken at some time, etc.), has slowed my reaction time somewhat. I can't do twitch reactions like I used to be able to. No, I don't have all day to practice anymore. I work and have a life outside of gaming. What I do have, however, is over 20 years of experience and skill at ALL fighting games, and that carries over no matter what game you're playing.

 

I played it a little more tonight and actually had some fun. Played about 10 matches against a guy, and we took different characters each round. LOTS of fun, actually. He was a very defensive, cautious player, and that made the matches ever so much more fun than just hit you once, knock you down, and eat you alive before you can even stand back up. I also spent some time learning some more nuances of the revised version of King. While I still don't like his little ballerina spin move (it can segue into some nasty throws and other moves), I'm actually starting to like a few of his other new techniques (especially his mid-air throws, those can be BRUTAL).

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You can be the greatest player in the world at 2D fighters, but it won't save you a single bit if you don't understand how the considerably-different gameplay systems work in 3D fighters. There's a reason a lot of 2D fighter fans shun 3D fighters, and a reason a lot of 3D fighter fans shun 2D fighting games, and it's not just because of the graphics. Sure, you can know your special moves, and sure, you can know your unblockables or ten-string combos, but none of that will help you against even slightly more-knowledgeable (i.e., educated) players. New, misled or ignorant players (ones that usually *think* they are "really good" at a game, or "the best on the block") typically fail to know how the counter-hit system works, and some of the biggest mistakes people make in playing Tekken is being outwardly offensive without really thinking, putting them in "counter" mode, therefore sending them straight into the air when a smarter player pummels them with an aptly chosen attack. I am sure you know all of this already, but seeing you've got an 80% win ratio in Street Fighter IV--a game you have to be at least twice as fast at compared to Tekken--naturally makes me think you're doing something wrong.

 

If you're complaining you get knocked up all the time, do yourself a favor, pick a single character for the time being. It's always good to have at least one "competitive" character that you are really good with. Pick a YouTube combo video of that character, sit in training mode and duplicate what you see. It doesn't take long to figure these juggles out. If you have time to write an essay's worth of complaints about the game, you've got enough time to sit in training mode for a few minutes here-and-there. Just knowing some quality juggles that you can whip out on a whim will enhance your game by ten-fold. In the Tekken series, free damage is golden. If you don't give it, you might as well be taking it up the arse instead.

 

Anyways, I'm not trying to be mean or angry.. I'm just stating the obvious. :D ..I am thinking about picking up a 360 in the next couple of weeks, a couple of old local players are looking to start up with the series again, so that will be one of the first games I get (I need a stick, afterall), so if you would be interested, I would be down for a few matches, if only to see how you play.

 

Back to a comment made above about the reception of Tekken 6, in reality, the series has been dry for a while, even with part 5. It started with part 4 (which I really dug), and after that the player count started dwindling compared to earlier titles in the series. Tekken 5, naturally, caused a new spark, but that died after a month or two of being out, much like part 4. The Dark Resurrection add-on for the arcades didn't do much to spark worldwide interest. Tekken 6 is nice, but it's already fallen into the same traps as the last two games did, and will die off in popularity (particularly in the arcades, if it hasn't already). They really just need to bring back Tag mode, and everyone will be happy again (They made a step-foward in this direction by including endless stages in Tekken 5 and Dark Ressurection.. Makes you wonder why they didn't just go the extra mile).

Edited by Austin

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I hate fighters in general for that reason. Find an easy way to juggle, and blow through the game....unfortunately,a ll fighting games do this, and it's kinda sad, as it would be so easy to add a "stamina" or whatever meter so you could only perform a certain move a certain number of times before it fails.

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I thought SF IV was fun too but when I put it on very easy, I should be able to give it to my 7 year old to complete the game.

 

They are just too hard these days for me.

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Yes, Cimerians, I agree. Very easy should be VERY EASY, but since it's Capcom, Very Easy means "ass rapeage" and Very Hard means "you better have cyberfuckingnetic hands if you want to win".

 

See, Austin, I AM pretty good at 3D games, too. I've won more times than I can think of using Voldo on Soul Caliburs 1 and 2. I've played Tekken for many years now, and I personally think I'm pretty good. I've taken first and second at a number of local tourneys. I think it may just be the shitty 360 control pad that's giving me fits. It pissed me off to no end with SF4. Paul seems to just NOT work like he should. You should be able to jam down and LP instantly to get his hammer punch, but it almost never works, the same with down and RK for his trip move (those two moves are Paul's bread and butter for close in fighting).

 

I play King as my main character, with Paul, Armor King, and Ganryu making up my backup team. With King, naturally, it's trying to grab. The problem is, though, that I'm almost always on the defensive. His counter grabs are difficult to pull off correctly, and making them work by holding back and the throw buttons is total SHIT, as many times I have an easy throw opening, but it whiffs because he attempts to counter. I can pull off each of King's 10 hit combos, and can get him to juggle pretty easily. It's just that once you GET hit, that's when things go to shit. It seems to be a contest of who can get the first juggle hit off, then bend them over a barrel the rest of the match. I don't like that. One mistake getting hit with a juggle shouldn't spell the end of the match. Yeah, if someone is good enough to get those huge multi-part throws of King's off, then they deserve to dish out some big damage (I can do a few of the multis, but the ones that require like 8 seperate parts, no way, my memory isn't that good), but not if they do a little tiny low tap punch that kicks you a mile in the air then they proceed to beat your falling body like a pinata.

 

I'm gonna give it some more time, I think. I have spent some time in practice (I always do), but you would figure that if I bring my knowledge of a character and how the game is played from the previous incarnations, there would be little need for practice. I didn't need to do that in SF4, all of my main guys, Zangief, Blanka and Honda played almost exactly like the did previously. Very little practice needed there.

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If King is anything like he was in Tekken 5 and before, I would try to not rely on his throws as much and try to learn more of a poking, normal attack game. Watch some combo videos for him. Actually, even more so, I recommend watching some competition/tournament videos where King is being played, where the ground game is the most important. Also, higher-level players don't ever rely on most (if not all) of his multi-throws, because they can all be escaped (Most standard-level players don't know how to do that), and standard throws are only used for simple mix-ups to catch someone off guard, because they can all be escaped as well. Ditch the 10-string combos as well--They are very predictable. I personally wait for the low hit on a 10-string to come in and then do a down-parry (press down-forward at a low attack to parry it) to get a free hit of some sort (Back in the day, usually a launcher, but they seemed to have taken out my ideal launches for Julia and Steve in part 6).

 

And yes, the 360 d-pad is pretty bad for fighters. I played SF IV for the first time last week, and was confined to a control pad. It was a disaster getting used to it. When I played with one of the local compatitive players though two nights ago though, I was able to use a stick, and I got a handle on the game almost immediately. When I get a 360, I decided I'm going to buy the Tekken 6 arcade stick bundle.

Edited by Austin

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I don't hate it. I enjoy it quite a bit. I particularly like Scenario Mode. I wish they'd hurry up and unlock multiplayer in that section of the game.

 

Quit playing with random people online. Play with some local friends or folks online who you regularly game with. No wonder you have a negative view, you're playing online with fucktarded strangers.

 

I agree. Try playing offline. I have never had a good experience playing ANY game online unless it is with someone I know.

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Ok, so, spending a good portion of the weekend playing, here's a few more thoughts.

 

I REALLY like the 4 player format for custom matches. That's a GREAT idea. I love being able to watch the others play during my down time, too, so I can get a feel for their style.

 

The juggle system still REALLY pisses me off. Certain characters have SUCH insane priority here. Just hit a small low pop-up and in some instances the match is OVER, period, I don't care how much you jag the controls to get up, try for an ukemi, whatever, it just never seems to work. They just pound on you till you die. This is such a fatal flaw! Why did they allow this? It doesn't quite make the game unplayable, but damn near.

 

Speaking of certain characters, this version seems to suffer from a bit of "Capcom mascot syndrome". This means that the developers WANT you to be playing certain characters. With Capcom this seems to be mainly Ryu and Sagat, as those two seem to have all the tools to win ANY match, and very few, if any weaknesses. TRY winning using Zangief or Fuerte versus Sagat. Not happening (which is why I play Blanka so much online, at least he has a small chance). With this incarnation of Tekken, it seems to be the new characters they favor. Bob in particular is sickeningly powerful. While I LOATHE the character, I hate playing against him even more. The robot chick (Asuka I think?) is also insanely powerful, and I don't think I've won a match yet against her. Lars is similarly powerful, as is Miguel (and speaking of Miguel, is Miguel Caballero Rojo the dumbest Spanish name EVER?). I still don't like him, either. He looks drunk during his stand-still animation, and not in a "powerful drunken boxer" way, more like "I had three bottles of tequila and ended up in bed with a goat" way.

 

I'm starting to REALLY enjoy playing Ganryu. He's like a freight train, and I've had good success with him in a lot of matches now (I usually play him after winning or losing with King).

 

The online matchup system still sucks VERY hard. This is a common failing of fighting games, though, I guess. I passed on KoF XIII because of all the negative reactions to the online matches I heard (lag mostly). Lag does rear it's ugly head here, too. Almost unplayable in some matches. If I see a 1 or 2 connection during a player match, I stop the match, as there's not much point.

 

This is a failing of the cockwipes on XBox Live, but I'm getting tired of the shit talkers. When I host tournaments, ANY trash talking equals an immediate disqualification, period. I don't do it myself, either. Every actual tournament I've played in was a very respectful affair, almost like a real martial arts competition. Not so on Live. I had a guy say to me, and I quote "I just came on ur face, now wipe ur face." after brutalizing me with some character that relies solely on juggles to win. I responded with "That's what I told your mom last night."

 

Disconnectors are such pussies. Why? Why disconnect? If you DC, then FUCK YOU, period. Even with the RAMPANT disconnecting in SF4, it didn't matter at all, as there are NO penalties whatsoever for doing it. There should be a damn penalty, like taking a shitload of your battle money or dropping you in rank or...something, ANYTHING. Not just have Heihachi scowl at you menacingly.

 

One odd thing I've found, and this was true with SF4 as well, is that the Japanese and Korean players tend to kick you from their lobbies. I don't have a clue as to why this is, but I'd say 95% of all Japanese players I tried to challenge in SF4 wouldn't play against me, and it's about 75% or so here. Just one of those odd observations you come across when you play online.

 

All in all, after a little more time with it, it's starting to grow on me somewhat. There are some SERIOUS problems (and SF4 had it's share of problems, too), but I think I can get over them.

 

Oh, and as for the practicing in lieu of writing out essays comment, I can't play for extended periods of time. My hands are so messed up, I have to break almost every hour (since these games require almost constant button and control pad pressing, as opposed to say RPGs or other games which I can play for much longer periods of time). Typing, though, doesn't seem to bother me (and my carpal tunnel is currently in remission, or whatever you call it). So, this is during a break period before I get back on.

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Well, to my complete shock, I actually got a Christmas present this year. A Mad Catz fighters pad! WOOT! I played using it tonight, and holy CRAP is there a massive difference. The control pad is way, WAY better than the 360 controller, and the buttons are arranged perfectly. Man oh man, my game improved almost immediately. I triple perfected a guy in a ranked match with like a bajillion wins using King, then turned around and got a double perfect using Ganryu in a player match.

 

I guess I have to resort to the juggles. I found some SUPER nasty combos with King. When you connect with the stagger kicks and it's a counter strike, you get 5 low kicks, then you can do King's hopping knee to pop them up, hit with three forward punches, another single stagger kick, and a turning punch. 11 hits all told, and if they're against the wall, the damage is almost 85 percent. it's INSANE. I'm going to have to experiment and see if his reaction time is enough to allow me to get one his multi throws off after the 5 hit stagger kick. I've found that very few people online know how to break out of his multis, and even though you said it's a poking game (and yeah, I know the drill, SF4 was the same, try to poke with Zangief using low jabs or his standing hard kick then piledriver them to death), I feel it's really counter to how the character should be played, so I'll still play him like I always have. Might not be super competitive with him, but at least he's still fun for me to use.

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Nice, glad to see it picked up a bit for you. And yes, play exactly how you're comfortable with.. The poking game is more for high-level tourney players. You won't see your average joes doing it, so do whatever works for you. :)

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How's that gamepad compared to the kingly Saturn controller?

TheX boxes D Pad just sucks. The rest is fine, but that pad....eew. I prefer the madcats controller cause it has a more traditional + style pad (that, and it has a built in 'inversion' switch, handy when your passing the controller around at partys)

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The MadCatz controller was what Jess was asking about, Video.

 

I love the thing, Jess. It's a HUGE improvement over the stock 360 pad, and I mean HUGE. No more wanting to push left and instead you get left/up or left/down. The ability to have it function as the analog sticks also makes it cool, but it's not very useful in games that use all three, as it's digital only and you get no analog sensitivity. The buttons are spaced perfectly, and they're BIG, so guys with big hands like me have a much easier time than trying to use the tiny stock pad's buttons. You get the traditional 3X3 layout on the face of the controller with two shoulder buttons (again, NOT analog). This thing was simply designed for fighters. Playing SF4 with it was an absolute dream. Like playing SF2 on the SNES back in the day. The controller "disc" thing still isn't perfect compared to Nintendo's cross-pad design, but they tweaked it so that it's quite functional and FAR superior to the stock pad's control disc. All in all I'd give it an 8/10. It's not perfect, but it does what it's supposed to and does it well.

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Thanks for the heads up! I wish there was a place online that had these for a reasonable price. Everyone still sells them in the $30-$40 range, which (especially now on/after Christmas) is too rich for my blood.

 

By the way, there is a fairly easy mod that (mostly) fixes the Xbox 360 D-pad. You've probably heard about it... you open up the controller, sand out the well that the pad rests inside, then stick a plastic circle under it. It really tightens up the response. However, the lack of texture on the D-pad is still an issue, as are the bulbous buttons.

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Yeah, I did the mod on my wired controller, and it's a little better, but on the wired ones, it's supposed to be a huge pain in the butt to do because of the battery pack, and I use my wireless one 99.9% of the time. You don't need to do any sanding, though, just place your shim in there and it's fine. Now, though, I can use the MadCatz one. Yeah, they are still really damn expensive, too. You gotta look around online to find a decent price. I think they said they found mine for 19.95 somewhere, probably Amazon or something.

 

Shame that the stock controller sucks so bad. None of the X-Boxes have ever had good controllers, though. Gimme a Dual Shock ANY DAY, man. I think the last controller I used that I would categorize as great was the ASCII pad for the SNES. That thing was friggin' amazing.

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