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Happy_Dude

At the risk of sounding stupid...

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Could someone post a "Hello world" that compiles under Dasm V2.12.04.

I need a jumping off point for 2600 programming.

Im not new or anything. just lost :?

 

O.k i am new to Dasm but i have used Asembly before.

 

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Only masochists and assembly programmers would understand!

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Could someone post a "Hello world" that compiles under Dasm V2.12.04.

I need a jumping off point for 2600 programming.

Im not new or anything. just lost :?  

 

O.k i am new to Dasm but i have used Asembly before.

 

See Nick Bensema's How To Draw a Playfield. As a matter of fact, take a look at The Dig!: Stella Archive Excavation. You'll find a lot of information there.

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Could someone post a "Hello world" that compiles under Dasm V2.12.04.  I need a jumping off point for 2600 programming.

 

There isn't a character set built into the Atari 2600 so creating a "Hello World" program isn't a simple example.

 

As DEBRO suggested, take a look at How To Draw A Playfield. I'd also suggest that you do a web search for the Stella Programmer's Guide and read through that a few times.

 

WRL

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(flips through Stella programmers guide) Well this sounds like fun! :D

Time to freshen up on my electronics. :?

 

I particularly like the register table. very clear, but what dose it mean by STROBE.

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I particularly like the register table. very clear, but what dose it mean by STROBE.

 

 

Ahhh, the old strobe registers. Strobe means that you just need to write to a register to cause something to happen. It doesn't matter what you write to a strobe register. It can be any value between 0 and 255 decimal or $00 and $FF in hex. You just need to write a value to it. Usually you just write what ever is in the accumulator to the strobe register. It accomplishes the strobe without changing anything including the accumulator. Basically you are just telling it to "wake up".

 

WRL

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