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What have you actually PLAYED tracker for 2010 (Season 3)


cvga

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2600: Air-sea battle 5min

Pacman 15 min

Ms pacman 10 min

River raid 15 min

Warlords 20 min

Othello 30min

Kaboom 10 min

SMS: Hang-on 6hrs

 

There's also about 10 min trying to make Astroblast 2600 work and failing that probably don't count :(

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Week 13 churns out 91 titles for 3,164 minutes...

 

1. Shamus (Atari 8-bit) 334 minutes

2. CutieQ (Arcade) 285

3. Secret Quest (Atari 2600) 180

4. Shamus (Vic-20) 149

5. Thunder Force II (Genesis) 112

6. Kaboom! (Atari 2600) 78

7. Pac-man (Arcade) 75

8. Air Raid (Atari 2600) 70

9. Blue Shark (Arcade) 67

10. Streets of Rage 2 (Genesis)60

 

 

The Top Ten for Pre-NES Consoles

1. Shamus (Atari 8-bit) 334 minutes

2. CutieQ (Arcade) 285

3. Secret Quest (Atari 2600) 180

4. Shamus (Vic-20) 149

5. Kaboom! (Atari 2600) 78

6. Pac-man (Arcade) 75

7. Air Raid (Atari 2600) 70

8. Blue Shark (Arcade) 67

9. Shamus (C-64) 54

10. Double Dragon (Atari 2600) 50

10. Super Pac-man (Arcade) 50

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System-wise the Atari 2600 takes the top spot for the week...

 

1. Atari 2600 (826 minutes)

2. Arcade (748)

3. Genesis (422)

4. Atari 8-bit (414)

5. NES (238)

6. Vic-20 (149)

7. SNES (88)

8. Sega Saturn (85)

9. Intellivision (60)

10. Commodore 64 (54)

11. GameBoy Color (44)

12. Neo Geo (30)

13. Turbo Grafx (10)

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Week 13 also closes out the first quarter of 2010. 1,069 games played for a total of 64,725 minutes. Here are the Top 50 titles for the quarter...

 

1. Kaboom! (Atari 2600) 2,501 minutes

2. Final Fantasy (NES) 2,430

3. Centipede (TI-99) 1,978

4. Hang-On (Sega Master System) 1,660

5. Dragon Warrior (NES) 1,255

6. Sword of Vermilion (Genesis) 1,139

7. Worms World Party (Sega Dreamcast) 1,041

8. Phantasy Star 4 (Genesis) 1,033

9. Galaga (Arcade) 897

10. Shamus (TI-99) 869

11. Uncharted Waters: New Horizons (Genesis) 818

12. Burgertime (Intellivision) 732

13. Shamus (Atari 8-bit) 721

14. X-men (NES) 638

15. Turtles (Arcade) 457

16. The Wizard and the Princess (C-64) 455

17. Centipede (Atari 7800) 427

18. Enduro (Atari 2600) 425

19. Eagle (Arcade) 419

20. Sinistar (Arcade) 406

21. Metroid (NES) 375

22. Legend of Zelda (NES) 370

23. Ladybug (Intellivision) 369

24. Clash at Demonhead (NES) 360

24. Light Crusader (Genesis) 360

24. Herzog Zwei (Genesis) 360

24. Global Defense (Sega Master System) 360

28. Quake II (Nintendo 64) 320

29. MisAdventure Revised (Atari 2600) 301

30. Magical Drop 2 (Neo Geo) 300

31. Parasol Stars (Turbo Grafx) 285

31. CutieQ (Arcade) 285

33. Centipede (Intellivision) 284

34. Phantasy Star (Sega Master System) 280

35. Dragon Warrior IV (NES) 270

36. Turtles (Odyssey 2) 269

37. Missile Command (Atari 2600) 267

38. Canyon Bomber (Arcade) 265

39. Space Battle (Intellivision) 246

40. Sonic 3 & Knuckles (Genesis) 245

40. The Legendary Axe (Turbo Grafx) 245

42. Pokemon Red (GameBoy Color) 240

42. Worms (Atari Jaguar) 240

42. Tower of Doom (Intellivision) 240

45. Mikie High School Graffitti (Arcade) 231

46. Rocket Knight Adventures (Genesis) 229

47. Pac-man (Arcade) 226

48. Guardian Legend (NES) 225

48. Super Mario Bros. (NES) 225

50. Spider-man: Revenge of the Sinister Six (NES) 215

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Lastly (unless I get special requests or find an error), here are the top systems from the quarter...

 

1. NES (10,860 minutes)

2. Atari 2600 (9,837)

3. Arcade (7,656)

4. Genesis (7,580)

5. Intellivision (4,723)

6. TI-99 (3,694)

7. Sega Master System (3,686)

8. Turbo Grafx (2,274)

9. Colecovision (1,780)

10. Atari 8-bit (1,507)

11. Atari 5200 (1,139)

12. Sega Dreamcast (1,137)

13. Atari 7800 (1,055)

14. Commodore 64 (1,011)

15. Neo Geo (882)

16. Nintendo 64 (881)

17. Atari Jaguar (801)

18. SNES (546)

19. Sega Saturn (524)

20. CD-i (430)

 

Thanks for continuing to post your times, showering me with rep points, and convincing others to join the Top Ten :)

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cvga, it looks like you might've missed my times here? Perhaps you mistook them for this week's times -- it's my own fault for posting them so late in the day, I know. They do affect the quarterly standings somewhat, though, so maybe there's still time to edit your post! ;)

 

I didn't miss them. They were just posted so late that I had already updated and ran queries, etc. Typically I use noon (EST) as the cutoff for posts. They'll get counted in with the Week 14 stats.

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Arcade

 

Cutie Q 60 mins <<<-- Set new Twin Galaxies MAME World Record

 

 

Congrats!!! What is this game like by the way? I've never seen it.

 

Cutie Q was one of three pinball-style breakout games written by Tōru Iwatani, the guy who wrote Puckman, for Namco. The other two are Bomb Bee and Gee Bee. Cutie Q is my favorite of the three because there is more point strategy involved.

 

On the home front, Pinball Spectacular was released for the C64. I have that cart and it's a pretty accurate port.

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post-22552-127081759736_thumb.jpg

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Times for Monday 'til now:

 

Vectrex:

Armor Attack - 12 min.

Minestorm - 8 min.

Space Wars - 12 min.

 

Sega Master System:

Comical Machine Gun Joe - 8 min.

 

Sega Genesis:

Ariel: The Little Mermaid - 45 min.

Atomic Robo-Kid - 152 min.

Columns - 4 min.

LHX Attack Chopper - 20 min.

 

PC Engine:

Atomic Robo-Kid Special - 4 min.

 

Dreamcast:

Worms World Party - 38 min.

 

This week, I beat three of the four listed Genesis games on their highest difficulty setting for the first time. Brief notes on those:

 

Ariel: TLM isn't much harder on Difficult than it was on Easy, but having to scrounge up some cash for weapons and fish friends adds a bit to the challenge. It is, however, somewhat unplayable if you haven't beaten the Medium level, as the exits to each level are hidden on Difficult, and you're not likely to find them by accident (whereas they're shown on the map on Medium).

 

We finally took down Flash Doubles Pro 9 in Columns, and did it in all of three minutes of gameplay! Maybe playing the original cart, rather than the Genesis 6-Pak version we usually use, gave us good mojo somehow. I don't know whether one can really talk about "beating" Columns, but this is probably as close as you can get, though it's obviously easier with two brains working on it instead of one.

 

Atomic Robo-Kid gets trashed over at Sega-16, but I'm glad I picked it up, though I won't deny it can be frustrating as hell. Otherwise, I've commented in the review and forum threads there, so I won't repeat myself here. After finally getting the hang of the final boss (and the nuances of the powerup system), I beat it on Easy mode last night, then on Hard mode today; it's actually a pretty straightforward game once you figure it out.

 

More generally, I'm noticing that I have a penchant for relatively short, flawed, but interesting/offbeat titles like Sword of Sodan, Atomic Robo-Kid, Ariel, et al. I guess it's a different thing to play these now, rather than when they were new titles only available at retail cost. I appreciate a game that doesn't expect me to devote more than 30-45 minutes to it at a sitting, and which offers difficulty settings with lavish continues and extra lives so that if the last levels are especially challenging (as in Atomic Robo-Kid), at least I can practice a fair bit before running out of continues.

Edited by thegoldenband
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ALOT of times in that Crazy Chalice Kingdom this week.

 

Atari 2600 Games:

 

 

Adventure 120 minutes

 

Indenture 2600 90 minutes

 

MissAdventure Revised 20 minutes

 

Evil Magician Returns 40 minutes

 

Air Raid 15 minutes

 

Ms. Pac Man 15 minutes

 

INV+ 30 minutes

Edited by sandmountainslim
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