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Galahad and the Holy Grail?


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#1 doctor_x OFFLINE  

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Posted Fri Jan 1, 2010 9:46 PM

Is anyone else as in awe of this game as I am?

I've always been into adventure games since the first time I played atari 2600 "adventure". i love the fact that there is this unknown world lurking beyond the visible screen complete with tunnels, hidden doorways, and dragons.

when i upgraded into atari 8bit, i was much more about warez, bbs's, and telecom stuff - but i still played some of those games that i downloaded, and one of them happened to be galahad.

WOAH.. it was like 2600 adventure on steroids and even though the graphics werent much better, the dynamics of play certainly were.. i also loved the fact that it seems like there are several "easter eggs" as far as touching certain walls that will KILL you, and certain walls seem to drag you into another room..

i developed such a love for it that i rarely play it and have never let myself play it enough that i might finish it.. yes, i probably need therapy for something like that, but thats just the way it goes.

anyone else like galahad? anyone who does have any suggestions for other games on whatever atari platform , or any other platform that bears similarity to galahad?

i've played apshai, gauntlet, haunted house, adventure 2, and none of them really come close to galahad for me..


doc

#2 phaeron OFFLINE  

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Posted Fri Jan 1, 2010 10:10 PM

I loved this game as well, but it's been a LONG time.

AFAIK, there are at least two versions of this game:
  • Uses playfield collision, can't resurrect.
  • Doesn't use playfield collision, resurrect with OPTION.

The version that uses playfield collision is the one where you bounce off solid walls; it is occasionally prone to you getting stuck in the wall and sliding to your death. The other version has more stable collision and is also much easier due to the ability to resurrect. However, you can't cheat as easily in that version in an emulator.

There are a large number of rooms in the game as well as several keys. A few of them have invisible triggers. I only got to the Grail once -- it's easier if you kill off the dragons early. In one of the later screens, there's a double-speed creature that's so fast that it's hard to avoid getting killed again immediately after you resurrect. I think I tried the hand grenade once and ended up making the game unsolvable by blocking one of the narrow paths.

I started mapping out Galahad, but it quickly got very complex and the Photoshop file became a mess of overlapping layers. At this point I might succumb to temptation and hack the game to extract the maps....

#3 doctor_x OFFLINE  

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Posted Fri Jan 1, 2010 11:17 PM

are you referring to the spider as the creature who is so fast?

if so, i think i ended up using the grenade to kill it... i remember i forgot to load the translator and made it this far once and when i blew up the spider the game decided to crash.

would VERY much enjoy playing galahad on a larger LCD TV..

I loved this game as well, but it's been a LONG time.

AFAIK, there are at least two versions of this game:

  • Uses playfield collision, can't resurrect.
  • Doesn't use playfield collision, resurrect with OPTION.

The version that uses playfield collision is the one where you bounce off solid walls; it is occasionally prone to you getting stuck in the wall and sliding to your death. The other version has more stable collision and is also much easier due to the ability to resurrect. However, you can't cheat as easily in that version in an emulator.

There are a large number of rooms in the game as well as several keys. A few of them have invisible triggers. I only got to the Grail once -- it's easier if you kill off the dragons early. In one of the later screens, there's a double-speed creature that's so fast that it's hard to avoid getting killed again immediately after you resurrect. I think I tried the hand grenade once and ended up making the game unsolvable by blocking one of the narrow paths.

I started mapping out Galahad, but it quickly got very complex and the Photoshop file became a mess of overlapping layers. At this point I might succumb to temptation and hack the game to extract the maps....



#4 Ralphy Rocket OFFLINE  

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Posted Fri Jan 1, 2010 11:58 PM

I had it on the apple II, I never played it because I was always waiting to have time to really get into it- Never DID! I did'nt know it available for the 8bit...I'll make time for that...

Ralph

#5 tjb OFFLINE  

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Posted Sat Jan 2, 2010 12:16 AM

I loved Galahad. It was one of the first games I played when I got my first 1050 as a teenager. It's a great game if not a bit frustrating because of the randomness. The author is now a Javascript architect at Yahoo and creator of JSON. A couple of years ago I was looking to become more knowledgeable about Javascript and ran across some presentations given by the author at Yahoo. I thought that was pretty cool.

I've completed the game but basically all the planets have to be in alignment to make it happen. There is a way to kill the "monster moth" but I think it's more a quirk in the program rather than something the author intended.

IIRC there are three areas that require keys but pressing SELECT at the beginning makes these areas open and makes it somewhat easier. Also, I do know that the game is prone to locking up on the XL/XE machines unless you use a translator.


tjb

#6 doctor_x OFFLINE  

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Posted Sat Jan 2, 2010 8:38 AM

Really?

I thought galahad was an APX game and only released for the Atari?

I had it on the apple II, I never played it because I was always waiting to have time to really get into it- Never DID! I did'nt know it available for the 8bit...I'll make time for that...

Ralph



#7 Goochman OFFLINE  

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Posted Sun Jan 3, 2010 6:18 PM

Galahad was also one of the first games I played on my 800 - I enjoyed it but was frustrated. A friend and I had alot of fun with the 'Holy Grenede' and knew we needed to get to the 'boat'.

With its funky collision detection we figured that if you blew up the boat room jussst right you could hit the entry box for the ship which we did and finished the game (whatever comes after that I cant remember)

#8 Ralphy Rocket OFFLINE  

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Posted Sun Jan 3, 2010 11:31 PM

Really?

I thought galahad was an APX game and only released for the Atari?

I had it on the apple II, I never played it because I was always waiting to have time to really get into it- Never DID! I did'nt know it available for the 8bit...I'll make time for that...

Ralph


My mind is playing tricks on me!!! I know i played some thing on the apple that was just like GAHG, I google it for the apple and found nothing....which makes me think i'm just loosing my mind! but i can swear it was the same thing (cursor moving through static maps). I down loaded the APX ATR yesterdad and me and my son (5 years old) were plying it...and its what I remember on the apple.....

I don't know whats worse ...dynamic memory...or my memory........

Ralph

#9 phaeron OFFLINE  

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Posted Mon Jan 4, 2010 2:21 AM

are you referring to the spider as the creature who is so fast?

if so, i think i ended up using the grenade to kill it... i remember i forgot to load the translator and made it this far once and when i blew up the spider the game decided to crash.


This is the creature I'm talking about. I'd forgotten that the spider was even faster than this one, but this beast is nasty because you have so little room to maneuver and you have to go in and out of this room several times. I want to say it's a dragon of some sort, but it's hard to tell.

Attached Thumbnails

  • galahad-screwed.png


#10 phaeron OFFLINE  

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Posted Mon Jan 4, 2010 5:41 AM

Galahad was also one of the first games I played on my 800 - I enjoyed it but was frustrated. A friend and I had alot of fun with the 'Holy Grenede' and knew we needed to get to the 'boat'.

With its funky collision detection we figured that if you blew up the boat room jussst right you could hit the entry box for the ship which we did and finished the game (whatever comes after that I cant remember)


You are correct. I disassembled the room structure (attached) and it turns out that the only way you can escape from the final series of rooms in the APX version is to blow up the boat and skate by it into the room on the left.

It also turns out that the Antic Software version has a number of room fixes as well as the resurrect option and the better collision detection:
  • $20 (Starting room): Top-left area extended to corner.
  • $30 (Grail room): Grail no longer sits on impassable area; required since you can no longer bump your way into a wall
  • $3E (Spider trap room): Corner holes of left side have been plugged.
  • $3F (Gray castle): Corner holes plugged and lighter gray used; castle gate is no longer lethal.
  • $53 (Black castle upstairs 2): Arrow added pointing left.
  • $64-67 (spider strobing rooms): Replaced by teleport maze.
  • $6E (Uphill ramp 2): Hole opened on bottom to match rooms 1 and 3, presumably for collision change reasons.
  • $76/77/79/7a (Useless flashing rooms): Replaced by teleport maze.
  • $7d (2600 throwback room 2): Top corner holes plugged.

The change to room $3F is the most important one, for an unexpected reason. The arrow room next to the Holy Hand Grenade room (room $41) is peculiar in that it has an up exit, but the top border is completely closed. If you bomb it and go north, you end up in front of the green door and can then backtrack to the gray castle. The gates on the gray castle no longer kill you in this version and instead teleport you inside the black castle, which has a path back to the lower-left corner of the main map. Bring the Grail to the starting screen, and you win. The downside is that you can no longer use the bomb on the killer rabbit in room $43, which would be canon if you're into Monty Python.

Attached Thumbnails

  • galahad-map-apx.png


#11 doctor_x OFFLINE  

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Posted Mon Jan 4, 2010 9:52 AM

Man am I glad I started this thread - though I'm not about to look at the room map... Stumbling upon "new" stuff was what caused me to love the game so much and I havent come anywhere near finishing it yet...

Also would be curious to know what Apple game/version that was that was being talked about earlier..

great stuff.


Galahad was also one of the first games I played on my 800 - I enjoyed it but was frustrated. A friend and I had alot of fun with the 'Holy Grenede' and knew we needed to get to the 'boat'.

With its funky collision detection we figured that if you blew up the boat room jussst right you could hit the entry box for the ship which we did and finished the game (whatever comes after that I cant remember)


You are correct. I disassembled the room structure (attached) and it turns out that the only way you can escape from the final series of rooms in the APX version is to blow up the boat and skate by it into the room on the left.

It also turns out that the Antic Software version has a number of room fixes as well as the resurrect option and the better collision detection:
  • $20 (Starting room): Top-left area extended to corner.
  • $30 (Grail room): Grail no longer sits on impassable area; required since you can no longer bump your way into a wall
  • $3E (Spider trap room): Corner holes of left side have been plugged.
  • $3F (Gray castle): Corner holes plugged and lighter gray used; castle gate is no longer lethal.
  • $53 (Black castle upstairs 2): Arrow added pointing left.
  • $64-67 (spider strobing rooms): Replaced by teleport maze.
  • $6E (Uphill ramp 2): Hole opened on bottom to match rooms 1 and 3, presumably for collision change reasons.
  • $76/77/79/7a (Useless flashing rooms): Replaced by teleport maze.
  • $7d (2600 throwback room 2): Top corner holes plugged.

The change to room $3F is the most important one, for an unexpected reason. The arrow room next to the Holy Hand Grenade room (room $41) is peculiar in that it has an up exit, but the top border is completely closed. If you bomb it and go north, you end up in front of the green door and can then backtrack to the gray castle. The gates on the gray castle no longer kill you in this version and instead teleport you inside the black castle, which has a path back to the lower-left corner of the main map. Bring the Grail to the starting screen, and you win. The downside is that you can no longer use the bomb on the killer rabbit in room $43, which would be canon if you're into Monty Python.



#12 ralphbutler OFFLINE  

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Posted Tue Jan 5, 2010 12:54 PM

Galahad was also one of the first games I played on my 800 - I enjoyed it but was frustrated. A friend and I had alot of fun with the 'Holy Grenede' and knew we needed to get to the 'boat'.

With its funky collision detection we figured that if you blew up the boat room jussst right you could hit the entry box for the ship which we did and finished the game (whatever comes after that I cant remember)


Wait.... you can actually FINISH this game? I never knew that and used to play it extensively way back when. Hated that you would drop what you were carrying when the black knight came out..... never got much farther than into the castle and just got stuck. Will have to dust this off!

-rcb

#13 doctor_x OFFLINE  

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Posted Tue Jan 5, 2010 1:01 PM

ralph,

you definitely should.. certainly one of the more creative games although obviously inspired by Adventure ..

fabulous game..

Galahad was also one of the first games I played on my 800 - I enjoyed it but was frustrated. A friend and I had alot of fun with the 'Holy Grenede' and knew we needed to get to the 'boat'.

With its funky collision detection we figured that if you blew up the boat room jussst right you could hit the entry box for the ship which we did and finished the game (whatever comes after that I cant remember)


Wait.... you can actually FINISH this game? I never knew that and used to play it extensively way back when. Hated that you would drop what you were carrying when the black knight came out..... never got much farther than into the castle and just got stuck. Will have to dust this off!

-rcb



#14 luckybuck OFFLINE  

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Posted Mon Dec 28, 2015 6:29 PM

Well, in 2012 I solved the game and asked Douglas Crockford about the end. It is true, the 1st round is in daylight, the 2nd during the night. According to Douglas, a true knight will never die. So, you will never see an 'End' in the game. But the game is finished or repeats endlessly, when you get the following picture:

Galahad_End.jpg

 

This is the map with all(!) rooms:

Galahad.jpg



#15 rhfil OFFLINE  

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Posted Sat Feb 13, 2016 10:06 AM

I recently dug out my Atari stuff out of storage to see if any of it still worked.  I have a 400, and an 800 with a 810 Happy drive and a Percom drive.  I had no joysticks.  The 800 worked but the space bar did not make contact so I found the connections and soldered two wires to them as a sub.  The Percom does not work and the Happy seems to be fussy.  Some of my power suppliers also were not working.  So I bought power suppliers, an XL, two 1050's and four joysticks.  Have been testing most of my games to see if they work and have found a number that have gone bad.  One of them is Galahad which is a shame as I really enjoyed the game.  I did manage to finish it and got to the shrine.  I assumed that was the end and never went any further.  Loved the humor that you need to kill the rabbit with the Holy Hand Grenade.  The other game that I loved but does not seem to work is "Seven Cities of Gold".



#16 slx OFFLINE  

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Posted Sat Feb 13, 2016 12:43 PM

Get yourself a sio2sd or similar and you will be able to play both on real hardware again. I also enjoyed Galahad but never finished it.


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#17 rhfil OFFLINE  

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Posted Sun Feb 14, 2016 6:40 PM

How exactly does that work?  Where do we get the programs for the card reader?  Is it possible to transfer programs downloaded on a pc to an Atari? 



#18 luckybuck OFFLINE  

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Posted Sun Feb 14, 2016 6:47 PM

Yes, it is:

 

SIO2SD

SIO2USB

 

further, some serial cables connect to the Atari via the 850 interface.



#19 rhfil OFFLINE  

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Posted Mon Feb 15, 2016 10:59 AM

So the SIO2SD connects to a pc via the SIO2USB cable and then a serial cable to an 850?  Unfortunately I do not have an 850 and see none on ebay.  Will keep looking.

 

Thanks



#20 luckybuck OFFLINE  

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Posted Mon Feb 15, 2016 11:15 AM

No no no,

 

all(!) are stand alone solutions!

 

a) SIO2USB

b) SIO2SD

c) serial cable connect to the Atari via the 850 interface

 

for a)

please see the pictures attached

 

for b)

please see here:

https://www.youtube....7l-fxJxVc#t=333

 

Attached Thumbnails

  • im-betrieb_480.jpg
  • sio2usb.jpg


#21 Philsan OFFLINE  

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Posted Mon Feb 15, 2016 1:27 PM

So the SIO2SD connects to a pc via the SIO2USB cable and then a serial cable to an 850?  Unfortunately I do not have an 850 and see none on ebay.  Will keep looking.

 

Thanks

First post of Topic for newbies



#22 luckybuck OFFLINE  

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Posted Mon Feb 15, 2016 2:38 PM

Thanks Philsan, didn't knew the site.

;-)






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