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Ze_ro

HSC Season 7 Week 21: Beany Bopper

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Important Note: This weeks competition is over and no further scores will be accepted.

 

Better keep an eye out! Those meany Beanies are buzzing the city again. There's just one way to stop them - bring out the amazing one-eyed Beany Bopper! Go ahead, take control of the Beany Bopper's rapid-fire stun gun and bop those Beanies before the put your eye out. Be ready for plenty of action! Beany Boppin' will keep you hoppin!

 

s_BeanyBopper_4.png

 

Game Information
  • Game Name: Beany Bopper
  • Released By: 20th Century Fox, 1982
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Default - Beanies bounce off obstacles
  • Chosen By: godzillajoe

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday January 13th at 1:00 AM (CST).

 

Current High Scores
  1. 100,000 (shadow460) [+11]
    100,000 (toymailman) [+11]
    100,000 (oyamafamily) [+11]
    100,000 (brandonwright) [+11]
    100,000 (JacobZu7zu7) [+11]
    100,000 (darthkur) [+11]
    100,000 (Zoyx) [+11]
  2. 35,610 (roadrunner) [+10]
  3. 33,310 (joeypsp) [+9]
  4. 25,120 (LarcenTyler) [+8]
  5. 11,210 (4Ks) [+7]

Best Tips
  • JacobZu7zu7 [+2]

Challenges
  • None yet

TwinGalaxies Top 3
  1. 255,110 (Paul Zimmerman)
  2. 171,940 (Scott Stilphen)
  3. 127,720 (Rodrigo Lopes) (Emulator)
(Game 1, Difficulty B)
Current Standings
  1. toymailman [197]
  2. Zoyx [145]
  3. shadow460 [122]
  4. darthkur [105]
  5. Atardi [84]
  6. Deteacher [81]
  7. CebusCapucinis [71]
  8. vjames [71]
  9. aftermac [69]
  10. roadrunner [66]
  11. Captain Beard [61]
  12. godzillajoe [56]
  13. oyamafamily [42]
  14. keilbaca [42]
  15. LarcenTyler [33]
  16. JacobZu7zu7 [32]
  17. Vectorman0 [29]
  18. Carey85 [29]
  19. homerwannabee [26]
  20. Hornpipe2 [25]
  21. SpiceWare [24]
  22. Wickeycolumbus [22]
  23. Mister VCS [21]
  24. 4Ks [20]
  25. pis [19]
  26. devwebcl [13]
  27. Nathan Strum [11]
  28. LoneWolfSeth [10]
  29. LaserHawk [10]
  30. Tr3vor [9]
  31. kote [8]
  32. Animan [6]
  33. Chris Leach [5]
  34. chuckwalla [4]
  35. MIKE5200 [4]
  36. Skaarg [4]
  37. Shannon [2]
  38. jeremysart [2]
  39. vintagegamecrazy [2]
  40. sloth713 [2]
  41. jjd [2]
  42. ChrisKoopa [1]
  43. SeaGtGruff [1]
  44. Impaler_26 [1]
  45. Nati [1]
  46. disjuakifa [1]




 

Scoring Points in Beany Bopper
  • Stun a Beany - 20 points
  • Stun a Falling Object - 20 points
  • Stun a Bouncing Orange Eye - 100 points
  • Capture a Beany - 100 points plus the Challenge Level Number
  • Capture a Falling Object - 100 to 490 points, Depending on the Challenge Level
  • Capture a Bouncing Orange Eye - Twice the Value of an Object at that Level.

 

Hints and Tips

The Manual

 

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides:

  • You can shoot a longer distance if you don't hold the joystick button down. Keep an eye on your reserve boppers and don't be too greedy with points. You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper!

 

brandonwright

 

When the beanys are going obnoxiously fast, stay in one spot. Not only is it easy to defend yourself, there is a much higher chance of getting hit if you are moving.

 

It will be your first instinct to run away from a fast beany. DONT. Move away from it at a right angle. You can easily outmaneuver them.

 

Try mashing the fire button all of the time. Your thumb my get sore, but it will be helpful later on.

 

This game has really bad hit detection, keep that in mind when evading beanys.

 

Milk the eyes for points early on. You'll get a large amount of points pretty quick compared to grabbing the missiles.

 

Try to keep 3 lives at a time. Prioritize getting lives when you have 2 of them.

 

Try using different controllers, find one that works the best. I personally use the original Sega 6-button controller instead of a CX-40.

 

JacobZu7zu7

 

A few VITAL tips in case you want to try to roll your score before the game week ends.

 

- After you destroy 4 beanies you get a free bopper life, and this enables the oranges to fly down.

 

- Do your best to smash at least 1 orange over and over (2 if u can keep it up)

 

- So by "holding down" the fire button this will give you aufo-fire. (short range auto-fire) Try shooting upwards at those oranges and that will keep bopping up your score. The key to a best score is to keep rolling over those oranges at a fast pace, run after them if you have to, don't worry about much just run into them, as they won't hurt you as "oranges".

 

- With this technique, by the time you get 60,000... 100,000 is not far off! Just keep at this plan, and keep destroying 4 beanies to get ur extra life or more important them oranges!

 

-After 100,000 well you're on your own, lol.

 

--Zero

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Ze_ro and guys:

LET'S FOLLOW TWIN GALAXIES SPECIAL RULES FOR THIS GAME: "Pressing SELECT GAME switch at any given time (Beanies pass through any obstacles) is NOT ALLOWED." So, DON'T press SELECT during gameplay after opening this game (VCS or emulator).

Edited by oyamafamily

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27270

 

31640 - complete with time stamp

 

post-11623-126282632069_thumb.jpg

Edited by Zoyx

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Which way would you like the game rolled? Front to back or side to side?

 

101,130. The screen doesn't show much other than the numbers 01130.

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Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes?

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I will fire this one up just to roll it. It's one of the few I can roll, even in my old age.

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Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes?

 

It's like Chopper Command ... pretty much "roll on demand" except instead of a couple hours it takes a couple minutes.

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Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes?

 

It's like Chopper Command ... pretty much "roll on demand" except instead of a couple hours it takes a couple minutes.

Wow, you think its that easy? It took me a whole crap ton of trys to be able to get a score beyone 101,000.

 

 

I tried it again, while it is not as high, I got a solid 102,540.

Edited by brandondwright

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I think it is really too bad that it rolls at 100k. That is when the difficulty finally ramps up, although it ramps up quite a bit IMO. Things move faster and the obsticles go invisible. It is just getting interesting and then it rolls.

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I can't get past the ramp up at 30k. Any hints?

Plenty.

 

 

 

When the beanys are going obnoxiously fast, stay in one spot. Not only is it easy to defend yourself, there is a much higher chance of getting hit if you are moving.

 

It will be your first instinct to run away from a fast beany. DONT. Move away from it at a right angle. You can easily outmaneuver them.

 

Try mashing the fire button all of the time. Your thumb my get sore, but it will be helpful later on.

 

This game has really bad hit detection, keep that in mind when evading beanys.

 

Milk the eyes for points early on. You'll get a large amount of points pretty quick compared to grabbing the missiles.

 

Try to keep 3 lives at a time. Prioritize getting lives when you have 2 of them.

 

Try using different controllers, find one that works the best. I personally use the original Sega 6-button controller instead of a CX-40.

 

 

 

There are plenty more, but lets see if you can get the hang of the game first ;)

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Figured out a new strategy after 100,000. Here's my new score:

 

 

110,030

 

 

I beat my twin galaxy score. I plan on submitting one today. 3rd place, here I come!

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9th... Larcen Tyler - 25,120

8th... Road Runner - 30,290

7th... Zoyx - 31,640

6th... Joeypsp - 33,310

5th... JacobZu7zu7 - 44,080

4th... Toymailman - 100,100

3rd... Shadow - 101,130

2nd... Brandon W. - 102,540

1st... Oyamafamily - 105,080Scoreboard as of Jan 10th '2010

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@ JacobZu7zu7 - Doesn't work that way in a roll situation. Once you roll it, you are automatically tied for first.

 

1st... Toymailman - 100,000

1st... Oyamafamily - 100,000

1st... Brandon W. - 100,000

1st... Shadow - 100,000

2nd... JacobZu7zu7 - 44,080

3rd... Joeypsp - 33,310

4th... Zoyx - 31,640

5th... Road Runner - 30,290

6th... Larcen Tyler - 25,120

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Zoyx is right, but the official rules state that we are free to outdo each other after the roll. I'm not in it for bragging rights, I'm in it to have fun. It is always fun to WIN! :D

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