Ze_ro Posted January 6, 2010 Share Posted January 6, 2010 Important Note: This weeks competition is over and no further scores will be accepted. Better keep an eye out! Those meany Beanies are buzzing the city again. There's just one way to stop them - bring out the amazing one-eyed Beany Bopper! Go ahead, take control of the Beany Bopper's rapid-fire stun gun and bop those Beanies before the put your eye out. Be ready for plenty of action! Beany Boppin' will keep you hoppin! Game Information Game Name: Beany Bopper Released By: 20th Century Fox, 1982 Left Difficulty: N/A Right Difficulty: N/A Game Mode: Default - Beanies bounce off obstacles Chosen By: godzillajoe Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday January 13th at 1:00 AM (CST). Current High Scores 100,000 (shadow460) [+11]100,000 (toymailman) [+11]100,000 (oyamafamily) [+11]100,000 (brandonwright) [+11]100,000 (JacobZu7zu7) [+11]100,000 (darthkur) [+11]100,000 (Zoyx) [+11] 35,610 (roadrunner) [+10] 33,310 (joeypsp) [+9] 25,120 (LarcenTyler) [+8] 11,210 (4Ks) [+7] Best Tips JacobZu7zu7 [+2] Challenges None yet TwinGalaxies Top 3 (Game 1, Difficulty B)255,110 (Paul Zimmerman) 171,940 (Scott Stilphen) 127,720 (Rodrigo Lopes) (Emulator) Current Standings toymailman [197] Zoyx [145] shadow460 [122] darthkur [105] Atardi [84] Deteacher [81] CebusCapucinis [71] vjames [71] aftermac [69] roadrunner [66] Captain Beard [61] godzillajoe [56] oyamafamily [42] keilbaca [42] LarcenTyler [33] JacobZu7zu7 [32] Vectorman0 [29] Carey85 [29] homerwannabee [26] Hornpipe2 [25] SpiceWare [24] Wickeycolumbus [22] Mister VCS [21] 4Ks [20] pis [19] devwebcl [13] Nathan Strum [11] LoneWolfSeth [10] LaserHawk [10] Tr3vor [9] kote [8] Animan [6] Chris Leach [5] chuckwalla [4] MIKE5200 [4] Skaarg [4] Shannon [2] jeremysart [2] vintagegamecrazy [2] sloth713 [2] jjd [2] ChrisKoopa [1] SeaGtGruff [1] Impaler_26 [1] Nati [1] disjuakifa [1] Scoring Points in Beany Bopper Stun a Beany - 20 points Stun a Falling Object - 20 points Stun a Bouncing Orange Eye - 100 points Capture a Beany - 100 points plus the Challenge Level Number Capture a Falling Object - 100 to 490 points, Depending on the Challenge Level Capture a Bouncing Orange Eye - Twice the Value of an Object at that Level. Hints and Tips The Manual As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides: You can shoot a longer distance if you don't hold the joystick button down. Keep an eye on your reserve boppers and don't be too greedy with points. You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper! brandonwright When the beanys are going obnoxiously fast, stay in one spot. Not only is it easy to defend yourself, there is a much higher chance of getting hit if you are moving. It will be your first instinct to run away from a fast beany. DONT. Move away from it at a right angle. You can easily outmaneuver them. Try mashing the fire button all of the time. Your thumb my get sore, but it will be helpful later on. This game has really bad hit detection, keep that in mind when evading beanys. Milk the eyes for points early on. You'll get a large amount of points pretty quick compared to grabbing the missiles. Try to keep 3 lives at a time. Prioritize getting lives when you have 2 of them. Try using different controllers, find one that works the best. I personally use the original Sega 6-button controller instead of a CX-40. JacobZu7zu7 A few VITAL tips in case you want to try to roll your score before the game week ends. - After you destroy 4 beanies you get a free bopper life, and this enables the oranges to fly down. - Do your best to smash at least 1 orange over and over (2 if u can keep it up) - So by "holding down" the fire button this will give you aufo-fire. (short range auto-fire) Try shooting upwards at those oranges and that will keep bopping up your score. The key to a best score is to keep rolling over those oranges at a fast pace, run after them if you have to, don't worry about much just run into them, as they won't hurt you as "oranges". - With this technique, by the time you get 60,000... 100,000 is not far off! Just keep at this plan, and keep destroying 4 beanies to get ur extra life or more important them oranges! -After 100,000 well you're on your own, lol. --Zero Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 6, 2010 Share Posted January 6, 2010 A nice review of Beany Bopper and some play tips as well... http://www.youtube.com/watch?v=hDzaaMEUVcM Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted January 6, 2010 Share Posted January 6, 2010 (edited) Ze_ro and guys: LET'S FOLLOW TWIN GALAXIES SPECIAL RULES FOR THIS GAME: "Pressing SELECT GAME switch at any given time (Beanies pass through any obstacles) is NOT ALLOWED." So, DON'T press SELECT during gameplay after opening this game (VCS or emulator). Edited January 6, 2010 by oyamafamily Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted January 6, 2010 Share Posted January 6, 2010 25,120 Whatever the designer was smoking when he made this game, I hope he kicked the addiction... Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 7, 2010 Share Posted January 7, 2010 (edited) 27270 31640 - complete with time stamp Edited January 7, 2010 by Zoyx Quote Link to comment Share on other sites More sharing options...
shadow460 Posted January 7, 2010 Share Posted January 7, 2010 Which way would you like the game rolled? Front to back or side to side? 101,130. The screen doesn't show much other than the numbers 01130. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 7, 2010 Share Posted January 7, 2010 Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes? Quote Link to comment Share on other sites More sharing options...
toymailman Posted January 7, 2010 Share Posted January 7, 2010 I'd say it took me less than 10 minutes. Photos before and after. Quote Link to comment Share on other sites More sharing options...
BDW Posted January 7, 2010 Share Posted January 7, 2010 (edited) 103,570 http://www.twingalaxies.com/index.aspx?c=22&pi=5&gi=732&vi=2739 I dont know if that counts, though. Edited January 7, 2010 by brandondwright Quote Link to comment Share on other sites More sharing options...
phaxda Posted January 7, 2010 Share Posted January 7, 2010 I will fire this one up just to roll it. It's one of the few I can roll, even in my old age. Quote Link to comment Share on other sites More sharing options...
toymailman Posted January 7, 2010 Share Posted January 7, 2010 103,570 http://www.twingalaxies.com/index.aspx?c=22&pi=5&gi=732&vi=2739 I dont know if that counts, though. That is cool. Can't use old scores for HSC submittals, but you should be able to duplicate it (roll it) in just a few minutes and have it count for the week. Quote Link to comment Share on other sites More sharing options...
shadow460 Posted January 8, 2010 Share Posted January 8, 2010 Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes? It's like Chopper Command ... pretty much "roll on demand" except instead of a couple hours it takes a couple minutes. Quote Link to comment Share on other sites More sharing options...
BDW Posted January 8, 2010 Share Posted January 8, 2010 (edited) Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes? It's like Chopper Command ... pretty much "roll on demand" except instead of a couple hours it takes a couple minutes. Wow, you think its that easy? It took me a whole crap ton of trys to be able to get a score beyone 101,000. I tried it again, while it is not as high, I got a solid 102,540. Edited January 8, 2010 by brandondwright Quote Link to comment Share on other sites More sharing options...
toymailman Posted January 8, 2010 Share Posted January 8, 2010 I think it is really too bad that it rolls at 100k. That is when the difficulty finally ramps up, although it ramps up quite a bit IMO. Things move faster and the obsticles go invisible. It is just getting interesting and then it rolls. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 8, 2010 Share Posted January 8, 2010 I can't get past the ramp up at 30k. Any hints? Quote Link to comment Share on other sites More sharing options...
BDW Posted January 8, 2010 Share Posted January 8, 2010 I can't get past the ramp up at 30k. Any hints? Plenty. When the beanys are going obnoxiously fast, stay in one spot. Not only is it easy to defend yourself, there is a much higher chance of getting hit if you are moving. It will be your first instinct to run away from a fast beany. DONT. Move away from it at a right angle. You can easily outmaneuver them. Try mashing the fire button all of the time. Your thumb my get sore, but it will be helpful later on. This game has really bad hit detection, keep that in mind when evading beanys. Milk the eyes for points early on. You'll get a large amount of points pretty quick compared to grabbing the missiles. Try to keep 3 lives at a time. Prioritize getting lives when you have 2 of them. Try using different controllers, find one that works the best. I personally use the original Sega 6-button controller instead of a CX-40. There are plenty more, but lets see if you can get the hang of the game first Quote Link to comment Share on other sites More sharing options...
roadrunner Posted January 8, 2010 Share Posted January 8, 2010 30,290 Quote Link to comment Share on other sites More sharing options...
toymailman Posted January 8, 2010 Share Posted January 8, 2010 I've played it a little more for fun and have to take back what I said earlier. It gets EXTREMELY hard above 100k. Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted January 9, 2010 Share Posted January 9, 2010 Rolled it. 105,080 I FOLLOWED Twin Galaxies Official Rules for this game. Quote Link to comment Share on other sites More sharing options...
joeypsp Posted January 9, 2010 Share Posted January 9, 2010 33,310 1st time ever playing this game Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted January 10, 2010 Share Posted January 10, 2010 (edited) My second score 41,510 Scratch that, 3rd score 44,080 Edited January 10, 2010 by JacobZu7zu7 Quote Link to comment Share on other sites More sharing options...
BDW Posted January 10, 2010 Share Posted January 10, 2010 Figured out a new strategy after 100,000. Here's my new score: 110,030 I beat my twin galaxy score. I plan on submitting one today. 3rd place, here I come! Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted January 10, 2010 Share Posted January 10, 2010 9th... Larcen Tyler - 25,120 8th... Road Runner - 30,290 7th... Zoyx - 31,640 6th... Joeypsp - 33,310 5th... JacobZu7zu7 - 44,080 4th... Toymailman - 100,100 3rd... Shadow - 101,130 2nd... Brandon W. - 102,540 1st... Oyamafamily - 105,080Scoreboard as of Jan 10th '2010 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted January 10, 2010 Share Posted January 10, 2010 @ JacobZu7zu7 - Doesn't work that way in a roll situation. Once you roll it, you are automatically tied for first. 1st... Toymailman - 100,000 1st... Oyamafamily - 100,000 1st... Brandon W. - 100,000 1st... Shadow - 100,000 2nd... JacobZu7zu7 - 44,080 3rd... Joeypsp - 33,310 4th... Zoyx - 31,640 5th... Road Runner - 30,290 6th... Larcen Tyler - 25,120 Quote Link to comment Share on other sites More sharing options...
shadow460 Posted January 10, 2010 Share Posted January 10, 2010 Zoyx is right, but the official rules state that we are free to outdo each other after the roll. I'm not in it for bragging rights, I'm in it to have fun. It is always fun to WIN! Quote Link to comment Share on other sites More sharing options...
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