José Pereira #1 Posted January 7, 2010 LN3 screenshot from LN3: And the A8 version: Yes, no screen. I never do any from LN3. But who knows? I like very much some of them. This time it is just a joke. Greetins. José Pereira. Quote Share this post Link to post Share on other sites
andym00 #3 Posted January 7, 2010 Yes, no screen. I never do any from LN3. But who knows? I like very much some of them. This time it is just a joke. Finish LN1 first By the way.. I meant to ask, out of curiousity only, well really because I was thinking about this last night whilst I was falling asleep.. In LN1, though I'm interested in the others as well if you know the answer, do you happen to have any idea what the maximum number of objects that can overlap the player (or other characters) and hide them in the game is ? I mean at any one time ? For example, behind a fence, and with a tree overlapping in the foreground as well ? That kind of situation ? Don't suppose you've happened to notice this whilst you've been working though the screens ? I'm just curious Quote Share this post Link to post Share on other sites
José Pereira #4 Posted January 7, 2010 Yes, no screen. I never do any from LN3. But who knows? I like very much some of them. This time it is just a joke. Finish LN1 first By the way.. I meant to ask, out of curiousity only, well really because I was thinking about this last night whilst I was falling asleep.. In LN1, though I'm interested in the others as well if you know the answer, do you happen to have any idea what the maximum number of objects that can overlap the player (or other characters) and hide them in the game is ? I mean at any one time ? For example, behind a fence, and with a tree overlapping in the foreground as well ? That kind of situation ? Don't suppose you've happened to notice this whilst you've been working though the screens ? I'm just curious In LN1 you don't have as many as that situation as in LN2&3. I'm doing only Screens where the Ninja&Enemy walks above Backgr. graphics. I think none of them have that situation (this is if do as C64 and only movement of Players in Walkways). I'm not do any of that screens if I not know the ideas of the Coder. And that why I also didn't use PM0&1 in any of them (or in 1 or 2 in Lines that Players don't go). I'm so crazy about LN series that "I am trying to get more than 24hours per day" to it. But sometimes I need to do different ones... you know? sometimes all the same/Levels. Greetings. José Pereira. Quote Share this post Link to post Share on other sites
Chris Leach #5 Posted January 7, 2010 This looks like a creepy X-Com...nice work though Quote Share this post Link to post Share on other sites
José Pereira #6 Posted January 7, 2010 I've read better what you said. That's the idea of the C64 Screen construction. I'm doing the screens with G2F. Nothing is behind nothing. You'll probably can get that on C64 with chars cover by chars, "Fill" and "Erase" like in a Bitmap mode. If I understand what you're saying, and I think I understand it clearly now, is here where an Editor can be and the only way possible. But, by now my idea is doing as many screens as I can, so that if some Coder wants I'll pass them. The Coder have to take/translate them into an Editor, but it has all the DLIs Lines/PMGs. places/colours,... I think it's a very good advance! Isn't it? Greetings. José pereira. Quote Share this post Link to post Share on other sites
andym00 #7 Posted January 7, 2010 I've read better what you said. That's the idea of the C64 Screen construction. I'm doing the screens with G2F. Nothing is behind nothing. You'll probably can get that on C64 with chars cover by chars, "Fill" and "Erase" like in a Bitmap mode. If I understand what you're saying, and I think I understand it clearly now, is here where an Editor can be and the only way possible. But, by now my idea is doing as many screens as I can, so that if some Coder wants I'll pass them. The Coder have to take/translate them into an Editor, but it has all the DLIs Lines/PMGs. places/colours,... I think it's a very good advance! Isn't it? Greetings. José pereira. I didn't mean underneath in the sense of G2F, but in the game when it will be written.. For example, in the picture you posted above, there's the trees on the path going North West, and when the player walks there he goes behind the tree(s).. That's the bit I meant about going behind objects.. I was just wondering if it was usually only one 'thing' the player is behind or if there are possibly several 'things' in front of the players sprite ? But you're right, let the coder worry about that stuff, that's what they're paid for anyway I was just wondering because I found myself with silly masking ideas going through my head last night because of things I'd been working on, and wasn't sure if LN limits it too only one 'thing' at a time covering the player or if there are possibly many at one time Quote Share this post Link to post Share on other sites
José Pereira #8 Posted January 8, 2010 I've read better what you said. That's the idea of the C64 Screen construction. I'm doing the screens with G2F. Nothing is behind nothing. You'll probably can get that on C64 with chars cover by chars, "Fill" and "Erase" like in a Bitmap mode. If I understand what you're saying, and I think I understand it clearly now, is here where an Editor can be and the only way possible. But, by now my idea is doing as many screens as I can, so that if some Coder wants I'll pass them. The Coder have to take/translate them into an Editor, but it has all the DLIs Lines/PMGs. places/colours,... I think it's a very good advance! Isn't it? Greetings. José pereira. I didn't mean underneath in the sense of G2F, but in the game when it will be written.. For example, in the picture you posted above, there's the trees on the path going North West, and when the player walks there he goes behind the tree(s).. That's the bit I meant about going behind objects.. I was just wondering if it was usually only one 'thing' the player is behind or if there are possibly several 'things' in front of the players sprite ? But you're right, let the coder worry about that stuff, that's what they're paid for anyway I was just wondering because I found myself with silly masking ideas going through my head last night because of things I'd been working on, and wasn't sure if LN limits it too only one 'thing' at a time covering the player or if there are possibly many at one time Hello all. In all my talking on this Thread you probably saw that I wrote that I was only using PM2&3 on my Screens redone. In this LN2 Screen I only used PM&3 once more, but that particulary tree is made from Brown colour as P0, and in Priority 2. I'll get all PM2&3 under all Screen graphics, but PM0&1 are above them. Ninja frame is PF0-Black and so, it will go under the P0 and 1. My majour idea is: M0-Brown:Eyes-DLI-Left Hand-DLI-Right Hand P0-Brown:Enemy Eyes and clothe P1-Ninja Weapon In this Backr. graphics above Ninja many of them are Brown or could be. And more, in this Screen/Lines you don't have Enemy or he goes there. This way P0 can be sometimes Enemy clothe and others Backgr. graphics. About Enemy's Weapon sometimes he doesn't have and it's only P0 (Clothe), but when it have it possible to redone some screens that only using PM3 for Screens backgr. in Lines Enemy goes by and all PMs in the others lines. The changing of Priority between Ninja&Enemy: - Ninja (Eyes,Hands)-M0 with Enemy(Clothe)-P0: same PRIOR nº - Ninja's weapon-PM1 with Enemy's(Weapon)-PM2 and Enemy's Clothe(P0): if you'll see the Enemy's frames on "lastninja.lemon64.com in the Soa's Engine you'll see that the Weapons can be on Left Hand and on another movement direction changes to right Hand. Why? Translation to A8 as:Moving RightUp- on Right Hand/Right Down-on Right Hand/LeftUp on Left Hand/Left Down-on Left Hand. This way it's possible that they never overllaped eachother. - Ninja's with Enemy's bodies - all PF0-Black. - Ninja's Body with Enemy's clothe- PF0->Enemy Clothe(Backrg. colour with P0 above) - Logical operation between 01->00 (Ninja above Enemy: 01->00 get 01, PRIOR0 PF's above PMs., then Ninja PF0-Black covers all PMs.) (Enemy above Ninja: 00->01 get 00, inverse operation result) And this is thinking using Priorities, but from what PeteD wrote here some days days ago, that I'll not have to worry about Priorities as it could be done by Software by the coder. This is now for a Programmer, I'm only doind the things according to Theorical understandings I have on A8. Greetings. José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #9 Posted February 11, 2010 Here it is: O.K. it's only my rework with Office/Paint. Now the real challenge is to Port this into an real workable A8 Screen. But wher is the EnergyBars? Think and say me what's your opinion (it's obvious...) You have 1hour counting from now! Untill there... Greetings. José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #10 Posted February 11, 2010 OOps. Somethig not O.K. on the right side. Now fix: José Pereira. Quote Share this post Link to post Share on other sites
PeteD #11 Posted February 11, 2010 But wher is the EnergyBars? Think and say me what's your opinion (it's obvious...) You have 1hour counting from now! Dragons. Meh Pete Quote Share this post Link to post Share on other sites
jaybird3rd #12 Posted February 11, 2010 Maybe I'm missing something, but ... what's the point of all this? Quote Share this post Link to post Share on other sites
José Pereira #13 Posted February 11, 2010 But wher is the EnergyBars? Think and say me what's your opinion (it's obvious...) You have 1hour counting from now! Dragons. Meh Pete O.K. PeteD you're right (but it was more than 1hour, than, you'll not have the trophy). Yes, but it's a kind of Dragon: a Chamaleon. If I am correct this animals can change their colours. The idea is getting more Energy the Lighest colour untill the Darkest Luminance (near dead) and Dead(Black). What's all this about? Simple, just more of my Screens redone! Greetings. José Pereira. Quote Share this post Link to post Share on other sites
PeteD #14 Posted February 11, 2010 O.K. PeteD you're right (but it was more than 1hour, than, you'll not have the trophy). Hey! I want my trophy! it was 2 seconds after I saw it Pete Quote Share this post Link to post Share on other sites
PeteD #15 Posted February 11, 2010 Maybe I'm missing something, but ... what's the point of all this? Not really missing anything, just José insisting on uploading every image he runs through G2F No real point to them apart from that. I'll say it again, please put them on a blog instead, I'd still read it, occasionally Pete Quote Share this post Link to post Share on other sites
José Pereira #16 Posted February 11, 2010 Maybe I'm missing something, but ... what's the point of all this? Not really missing anything, just José insisting on uploading every image he runs through G2F No real point to them apart from that. I'll say it again, please put them on a blog instead, I'd still read it, occasionally Pete But you have to see the time when it begining couting... I am not interested in put on a Blog. Here to everyone easilly saws tem. I have now four Threads here: 1.)- The things are going on... LN1 2.)- Hope that... LN2 3.)- And Pray that... LN3 4.)- Screen from Computer Games (All my ideas and G2F redones about any possible game (not LNs.)). The 3 about my crrazy LN ideas and the last one about all my dreams... I think it's better this way. Probably some good endings may come... And I feel happy myself this way! Soo, what's the problem? By the way, when I have my Status MasterScreen for the 3LNs. I'll sttart my Screens redone!... Hope you understand my point of view. Greetings and keep sending some words. José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #17 Posted February 13, 2010 Maybe I'm missing something, but ... what's the point of all this? Not really missing anything, just José insisting on uploading every image he runs through G2F No real point to them apart from that. Pete You're wrong this time PeteD. That was just an Image done using OFFICE&PAINT. The real one A8Image done with G2F it's now here: ln3_masterscreen.zip (One more Brown to add to the two Panels but you'll get it) The real point is that if I can get the 3LNs. Master screens will be an advance. And like this one, in the same way (the same IMHO,...), with lots of (good) colours of LN1&2 is on the way (all in my Head/Papers and all things cut into pieces(Tiles) with Office. Untill there, stay tunned (and also at the "Shoot'em'Ups Thread"), or just around there. Thanks. Greetings. José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #18 Posted February 13, 2010 Sorry I've posted a wrong (none .g2f File) and also forhet to put right colours on the Dragon (Chamaleon) Flames: ln3_masterscreen.zip Bye. José Pereira. Quote Share this post Link to post Share on other sites
PeteD #19 Posted February 13, 2010 There is an EDIT button you know Pete Quote Share this post Link to post Share on other sites
ZylonBane #20 Posted February 13, 2010 I think it's better this way. Of course YOU think it's better this way. That's because you are an attention whore. 3 Quote Share this post Link to post Share on other sites
José Pereira #22 Posted February 14, 2010 I think it's better this way. Of course YOU think it's better this way. That's because you are an attention whore. It me who is re-done it! If you don't think the same way, than show your ideas... do something. It will be better than just being insulting others! If don't want to others see this (see the nº of People watching the Threads about LN. Many more want LN Series on A8. I'm just trying to get something. It's my time and you and anyone have nothing to do with it! O.K.? I hope so! Don't want, don't see/read! What have you done for A8? Who are you? Any A8 important one? José Pereira. 2 Quote Share this post Link to post Share on other sites
flashjazzcat #23 Posted February 14, 2010 (edited) Well, I know one person who's watching this thread avidly... I really think you should start a blog, José. God knows, I love to share, but the blogging facility here is ideal if you just want to post ideas which don't necessarily in themselves require a response or constitute a "discussion". Also, if I can put this tactfully, the CAPITALS in the topic titles aren't necessary. They imply a sense of self-importance which probably makes others less inclined to respond. Edited February 14, 2010 by flashjazzcat 1 Quote Share this post Link to post Share on other sites
José Pereira #24 Posted May 2, 2010 Hello to all. Yes, it's been a long time witout this ones. I wasn't "sleeping"... I tried to know/learn some more things and yes, I think I'm nearly there... I've got the colours for the PFs. in all the LN 3Games Serie. This much match with the Ored of the PMs. Probably some colours don't seem good but that'shat I have for now. I am also trying not to change the C64 Pixels: Ex. - Grass in one Screen is PF1 than PF1 in all the Game, and so on. I redone this LN3 screen because it was the first of the Series I already have the MasterScreen/Status Area final version. Let's see where can I go this Time!... C64& A8 Screens: Greetings. Suggestions/ideas/feelings always welcome José Pereira. Quote Share this post Link to post Share on other sites
José Pereira #25 Posted May 2, 2010 But things are now very lear for me, so, just something like 1/2 half an hour to have another one re-one: C64 & A8: Greetings. José Pereira. (P.s.- I promise not to post more screens for today! ) Quote Share this post Link to post Share on other sites