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HSC Season 7 Week 22: Masters of the Universe: He-Man


Ze_ro

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Important Note: This weeks competition is over and no further scores will be accepted.

 

Guide HE-MAN through the dangers of ETERNIA, It's 28 long and torturous miles from the workshop of MAN-AT-ARMS' to CASTLE GRAYSKULL. The EVIL WARRIORS' are waiting for you along the way with ENERGY BOLTS and WARP TRAKKERS. If you make it to CASTLE GRAYSKULL, SKELETOR himself is ready to stop you with ROLLING WALLS and LASER BLASTS. Defeat them all BY THE POWER OF GRAYSKULL.

 

s_MastersOfTheUniverse_3.png

 

Game Information
  • Game Name: Masters of the Universe: He-Man
  • Released By: M-Network, 1983
  • Left Difficulty: A / Expert - Start on Level 1
  • Right Difficulty: Pauses Game
  • TV Type: Your Choice (Switches between long range or rapid fire)
  • Game Mode: Default
  • Chosen By: toymailman

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday January 20th at 1:00 AM (CST).

 

Current High Scores
  1. 1,000,000 (oyamafamily) [+11]
  2. 127,100 (roadrunner) [+10]
  3. 50,800 (brandondwright) [+9]
  4. 30,700 (toymailman) [+8]
  5. 19,100 (Zoyx) [+7]
  6. 5800 (LarcenTyler) [+6]

Best Tips
  • None

Challenges
  • None

TwinGalaxies Top 3
  1. 48,700 (David B Yancey)
  2. 14,000 (Alan W Hewston)
  3. 7900 (James Carter)
(Game 1, Difficulty B)
Current Standings
  1. toymailman [208]
  2. Zoyx [156]
  3. shadow460 [133]
  4. darthkur [116]
  5. Atardi [84]
  6. Deteacher [81]
  7. roadrunner [76]
  8. CebusCapucinis [71]
  9. vjames [71]
  10. aftermac [69]
  11. Captain Beard [61]
  12. godzillajoe [56]
  13. oyamafamily [53]
  14. JacobZu7zu7 [45]
  15. keilbaca [42]
  16. LarcenTyler [41]
  17. Vectorman0 [29]
  18. Carey85 [29]
  19. 4Ks [27]
  20. homerwannabee [26]
  21. Hornpipe2 [25]
  22. SpiceWare [24]
  23. Wickeycolumbus [22]
  24. Mister VCS [21]
  25. pis [19]
  26. devwebcl [13]
  27. Nathan Strum [11]
  28. brandonwright [11]
  29. LoneWolfSeth [10]
  30. LaserHawk [10]
  31. joeypsp [9]
  32. Tr3vor [9]
  33. kote [8]
  34. Animan [6]
  35. Chris Leach [5]
  36. chuckwalla [4]
  37. MIKE5200 [4]
  38. Skaarg [4]
  39. Shannon [2]
  40. jeremysart [2]
  41. vintagegamecrazy [2]
  42. sloth713 [2]
  43. jjd [2]
  44. ChrisKoopa [1]
  45. SeaGtGruff [1]
  46. Impaler_26 [1]
  47. Nati [1]
  48. disjuakifa [1]




 

Scoring Points in Masters of the Universe: He-Man
  • Bomb an Energy Bolt - 300 points
  • Drop an Evil Warrior into a Bomb Crater - 200 points
  • Reach Skeletor in the Room with Rolling Walls - 200 points
  • Shoot a Warp Trakker - 100 points
  • Block a Laser Blast with the Power Sword - 100 points
  • Each Wind Raider Remaining after Landing on Castle Grayskull - 100 points
  • Touch a Rolling Wall - -100 points
  • Hit by a Laser Blast - -100 points
  • Take too much Time Inside the Room with Rolling Walls - -100 points
  • Replace a Wind Raider at Man-At-Arms Workshop - -100 points
  • All point values are multiplied by the level you are on

 

Hints and Tips

The Manual

 

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides:

  • There are 8 levels in this game. After level 8, you can keep playing, but the level of difficulty does not increase. As you play, the movements of the WARP TRAKKERS and SKELETOR become more jerky and less predictable. Everything speeds up and BOLTS, BLASTS, and TRAKKERS are fired more often.
  • The WARP TRAKKERS home in on the WIND RAIDER above the level of the ION CANNON. So don't hover at the top of the screen.
  • Drop bombs as often as possible. This way you can sweep as many EVIL WARRIORS as possible off the screen, as well as keep them from throwing WARP TRAKKERS.
  • If an EVIL WARRIOR is swept off the screen while a WARP TRAKKER is present, no new EVIL WARRIOR appears until HE-MAN destroys the WARP TRAKKER or it destroys his WIND RAIDER.
  • Stay off the bottom of the screen. The EVIL WARRIORS can and will fire when you're directly above them.

 

--Zero

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A SPECIAL NOTE FOR THIS GAME (for information ONLY):

The LEFT DIFFICULTY switch is used to select starting level: B position starts the game on level 3; A position starts on level 1. Please, note that this effect works via pressing "RESET GAME" button.

 

TIP: Choose the direction which you prefer to fly to Castle Grayskull.

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The LEFT DIFFICULTY switch is used to select starting level: B position starts the game on level 3; A position starts on level 1. Please, note that this effect works via pressing "RESET GAME" button.

Whoops, you're right, I read the manual wrong... Left difficult A for this game people!

 

--Zero

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ROLLED IT!

 

First screen - 999,300 - before bonus for landing on Castle Grayskull

Second screen - 1,001,700 (displayed as 1,700) - after bonus for landing on Castle Grayskull

Third screen - End of game - I reach the score of 000000 inside Castle Grayskull (with Skeleton and Rolling Walls)

Forth screen - Peak score before rolling - 999,300

 

post-24681-12636016302_thumb.jpgpost-24681-126360166282_thumb.jpgpost-24681-126360183576_thumb.jpgpost-24681-126360184196_thumb.jpg

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19100 on stella.

 

Having a tough time getting this game to work right on my consoles for some reason. I have the cart. When it starts-up, I hit the fire button, and I get out of the open cut scene. After that, controller doesn't work... can't start the game. Same exact behavior when I use a Harmony cart. The game doesn't work at all on my Atari 7800.

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@toymailman - Might be emulator specific... fire up Stella. If it is Stella specific, may want to report it to the devs.

It seems you're using an older version of Stella. If I had to guess based on the video, it's older than 2.7. Stella is now at 3.0, and one of the major updates in this release was much better TIA emulation. The ROM you mentioned had certain problems with older versions of Stella. I know the new code fixes several graphical glitches in this game; perhaps it fixes your issue as well.

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  • 2 weeks later...

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