_Fandal_ #1 Posted January 13, 2010 Hi all! Playing Arkanoid in HSC I found out that triple ball feature is fully working in Arkanoid II game while it is very rare to see this bonus in original version. It was easy to fix original version knowing that. Fixed original version is available here. Enjoy! F. 7 Quote Share this post Link to post Share on other sites
+therealbountybob #2 Posted January 13, 2010 You are a genius Now I have a cunning plan, I'm going to suggest playing all the games that need fixing Quote Share this post Link to post Share on other sites
Kr0tki #3 Posted January 13, 2010 (edited) Great, Fandal! While I've seen the triple ball bonus in Arkanoid II, I've never encountered it in the original Arkanoid. Was it even possible to get it in the original? Out of curiosity, what was the specific reason for the bonus not appearing? Can you conclude from your analysis whether it was a concious decision on developers' part or a bug? Edited January 13, 2010 by Kr0tki Quote Share this post Link to post Share on other sites
_Fandal_ #4 Posted January 14, 2010 Great, Fandal! While I've seen the triple ball bonus in Arkanoid II, I've never encountered it in the original Arkanoid. Was it even possible to get it in the original? Out of curiosity, what was the specific reason for the bonus not appearing? Can you conclude from your analysis whether it was a concious decision on developers' part or a bug? Tripple ball feature is available in original Arkanoid as well but I have seen it just once in my life. Arkanoid II is running on the same engine, there are only some minor modifications... The problem was in generataing random numbers. Don't know why but original game generate any "random" number by reading $D40B counter (I would say that it is pretty pseudorandom generator). Moreover, number for bonus ball is generated in very bad moment resulting that it is equal to 4 (tripple ball bonus) only under very special circumstances. It was easy to fix this problem. I just replaced reading $D40B by $D20A. F. Quote Share this post Link to post Share on other sites
Heaven/TQA #5 Posted January 14, 2010 maybe it was a mistake by the coder...he wanted to use 53770 instead of the vcount register or maybe the c64 port uses the rasterline? Quote Share this post Link to post Share on other sites
AB Positive #6 Posted January 14, 2010 Well, now I can retry this and see if I get farther. Any chance you can 'fix' the speed too? Even on NTSC I didn't realize how sloooooooooooooooooooooooooooooooooooooow Arkanoid runs on the A8 Quote Share this post Link to post Share on other sites
tjlazer #7 Posted January 20, 2010 Is this NTSC friendly? Quote Share this post Link to post Share on other sites
walter_J64bit #8 Posted January 20, 2010 Is this NTSC friendly? Yup, it's just slow, but just as fun to play. Quote Share this post Link to post Share on other sites