José Pereira #1 Posted January 20, 2010 Hello. No screens this time. O.k. I say why all those Screens in Hi-Resol. I am porting the Chars from many of that well known Hi-Resol. Platform Games. How? First the ones I see they can be in 128chars, 128chars by 3/4Lines, and with SoftSprites. But others I need to enter into more complex things. I want you to help me where I can get all the information (but in a simple/understandable English) about the "Tiles" thing (I've read "TMRs." one). What I am trying with all this? Construct as many Fonts as I can from mostly of the well known/historical games from the Eighties (not only Hi-Resol.). Put them public to anyone interested in the Game coding. Now another question: The way its best/simple/quick for me is, as an ex., Loading all screens from one Level into G2F and get each Screen Font. Save into bmp. Second Join all Fonts of the nºs. Screens of that Level into one .bmp. Load this into G2F and I'll get all the Fonts. I have all the Screens Chars and apart the SoftSprites. I can also cut each Tile and join them all into a .bmp and port to G2F and I'll get the same end. But what I want to know is: "when I have all Chars into G2F I'll save them as .fnt, isn't it? And now if I want to try and build some Screens/Levels. Wich program can I use with that .fnt to build the Game Screens/Levels Map in ATASCII and port to A8? And if I succeed and create something like a Wikipedia of Games Fonts, wich way (filename extension) is best to anyone interested in start coding a Game for the A8? I can only say that I've almost succeed in first Ripped Fonts: SaboteurI (II to follow...) and I would like to contruct some Screens, and if I could use the same Chars nºs. in G2F to add DLIs./PMGs. it would be great (I dont't want to simple import .bmp, enhance, save .xex. This way all the Screens have different Chars nºs.) I want to create Charsets, Join Charsets (create Screen graphics), Get Screen (remain the same Chars nºs.) and enhance colours (DLIs./PMGs.) and finally save into .xex (now only as a Slideshow). Understand what I want? Great. If soo, please help me, O.K.? Thanks you all and "God bless you!". Greetings. José Pereira. Quote Share this post Link to post Share on other sites
dwhyte #2 Posted January 20, 2010 (edited) Huh? Is this a "If I build it, they will come" delusion, or did I read the broken English wrong? Edited January 20, 2010 by dwhyte Quote Share this post Link to post Share on other sites
flashjazzcat #3 Posted January 20, 2010 lol. Please do some GEOS mockups in G2F and with luck someone will come along and port the whole operating system across from the C64. Quote Share this post Link to post Share on other sites
Wrathchild #4 Posted January 20, 2010 Sorry José, but quite frankly any coder (and majority of graphic artists for that matter) would simply take a binary dump of the memory (i.e. from emulation) of which-ever title they wanted, scan through it (many tools to help do this, e.g. C64 Sprite / Charset Ripper, Tile Layer Pro) and then use the data either as-is, or by transforming it somehow (e.g. turn binary into assembler source). Try to kick the G2F habit you've aquired, it is not a format that most developers would ask you to provide things in, especially as the font files it produces would probably have to be reworked to be used in a game anyway. 2 Quote Share this post Link to post Share on other sites