Primordial Ooze Posted January 21, 2010 Share Posted January 21, 2010 (edited) I'm trying to create pong for the TI-99/4A and can't seem to figure out how to make my characters look like paddles and balls. Here are the two call char commands that setup my paddle and ball sprite: 13 CALL CHAR(32,"33333333CCCCCCCC") 14 CALL CHAR(33,"00777777EEEEEE00") Can anyone please help me out? Sincerely, Cell Wall Rebound EDIT:Nevermind i figured it out. Edited January 21, 2010 by Primordial Ooze Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 21, 2010 Share Posted January 21, 2010 (edited) Character 32 is typically the "space" char. filling up the screen when cleared. Maybe you would want to avoid using that one. How about something like this ... 100 CALL SCREEN(2) 110 CALL CHAR(33,"C0C0C0C0C0C0C0C0C0C") 120 CALL MAGNIFY(2) 130 CALL SPRITE(#1,33,16,60,1,#2,34,16,110,120,#3,33,16,90,253) 140 GOTO 140 And you probably meant ... 13 CALL CHAR(32,"3C3C3C3C3C3C3C3C") 14 CALL CHAR(33,"007E7E7E7E7E7E00") Edited January 21, 2010 by sometimes99er Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted January 22, 2010 Share Posted January 22, 2010 (edited) Note that you can also do stuff like: 100 CALL SCREEN(2) :: CALL CHAR(33,"C0C0C0C0C0C0C0C0C0C") 110 CALL MAGNIFY(2) :: CALL SPRITE(#1,33,16,60,1,#2,34,16,110,120,#3,33,16,90,253) For reference purposes I've posted a link to the extended basic manual. You might want to check the "development resources" sticky thread. Edited January 22, 2010 by retroclouds Quote Link to comment Share on other sites More sharing options...
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