+adamantyr Posted March 7, 2013 Author Share Posted March 7, 2013 (edited) Looking fantastic! I did notice a minor issue in the video : when the wizard is in the left lower corner and fires a (?) missile diagonally, the missile reappears briefly on the right lower edge of the screen, indicating that the missile sprite is not getting inactivated as soon as it hits the edge of the view window. Thanks. Yes, there's definitely an overflow issue somewhere I need to track down... Seems to happen with particular slopes. Another issue is that the "miss" mechanic just uses an AND operation to limit the miss location to the window. The problem with that is that it will make it WILDLY off, over on the other side of the window, in some instances. I think I can live with that. Eric Seablade: "Wow... seriously bad shot there, Mauve." Mauve d'Or Mul: "Shut up!" Adamantyr Edited March 7, 2013 by adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 31, 2013 Share Posted March 31, 2013 Really excellent stuff, Adam. Thank you for the update. This is one of my favorite development projects and I'm glad to see it progressing! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted March 31, 2013 Author Share Posted March 31, 2013 Thanks, Owen. Good to see you back, we all missed you! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 31, 2013 Share Posted March 31, 2013 Missed you guys too... I'm finally back in civilization and I'm able to actually watch TV from time to time... Internet is incredible, man. I had forgotten how amazing technology was!!! That sounds hokey, but we were literally on a farm in the middle of nowhere with no tv, no internet, nothing! To get back on here and see the progress the community continues to make warms my heart to no end... I can't tell you. It's like coming home, really. Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 31, 2013 Share Posted March 31, 2013 hehe.. welcome back, Owen! It's good to see you again! Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 4, 2013 Share Posted April 4, 2013 hehe.. welcome back, Owen! It's good to see you again! I second that And he's back at posting like a hyperactive gerbil !!! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 4, 2013 Share Posted April 4, 2013 ...a hyperactive gerbil !!! Is that a bad thing? =) Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted April 4, 2013 Share Posted April 4, 2013 I second that And he's back at posting like a hyperactive gerbil !!! I just assumed Owen was trying to reach 4,000 posts by Sunday to make up for lost time. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 25, 2013 Share Posted April 25, 2013 Adamantyr, Have you had a chance to locate the SPRITE bug in the battle engine yet? I watched the video again, licking my chops.... =) Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 25, 2013 Author Share Posted April 25, 2013 Not yet. It's not too high priority, it's not like it crashes the program. I slowed down a bit on development, because I had to do a bunch of content generation for spells. Now I'm re-writing a block of code that controls effects to make it more efficient. Not sure I'll have time this weekend to work on it, but we'll see... Adamantyr Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 25, 2013 Share Posted April 25, 2013 I'm looking forward to it. =) Playing around with the exploration mode, (the old version I have), I keep wishing the RPG releases in the 80s for the TI would have been more expansive or at least more ambitious. There was real money being thrown around back then for game development... Of course the Legend series is classic and shouldn't be ignored... Old Dark Caves as well... But man, when your game is done, they will be but memories of a long-forgotten time. =) Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted April 26, 2013 Author Share Posted April 26, 2013 Thanks, Owen. My main goal is to make a game that invokes that same sense of wonder I had playing CRPG's back then... When I first played Legends, it really did seem like the world was open to all possibilities... it wasn't until much later that I realized how, well, limited the game really was. And even more so, now that I've seen the game it was based on, Phantasie. (Phantasie, in contrast, offers MANY more classes, plus races, which are fully customizable, and multiple towns and even quests!) Information control is a big part of that. I don't want the extent of what the engine can do to be fully known, nor all the information about the game readily available at the start. Otherwise, what's the mystery? Adamantyr Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 28, 2013 Author Share Posted June 28, 2013 A short update: My CRPG work is shelved for the moment. I'll be picking it back up again, but I don't know when yet. I'm going through a divorce right now, so my personal time is consumed with a lot of other boring practical things. Thanks, Adam Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 28, 2013 Share Posted June 28, 2013 Sorry to hear that Adam. I wish you better times ahead. 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 19, 2014 Author Share Posted August 19, 2014 Quick note, working on the CRPG again. Still on the spell system, trying to get the effects to work... I also have to code them to work in travel mode as well at the same time, slowing me down a bit. Been slowed down due to job hunting (long story) and spending time with my marvelous awesome girlfriend. (Who is always and ever will be my priority...) Adamantyr 3 Quote Link to comment Share on other sites More sharing options...
TheMole Posted August 20, 2014 Share Posted August 20, 2014 Quick note, working on the CRPG again. Still on the spell system, trying to get the effects to work... I also have to code them to work in travel mode as well at the same time, slowing me down a bit. Excellent to hear (about the CRPG and girlfriend), I'd love to see how far you can take this (uhm, the CRPG...). Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted August 20, 2014 Share Posted August 20, 2014 Quick note, working on the CRPG again. Still on the spell system, trying to get the effects to work... I also have to code them to work in travel mode as well at the same time, slowing me down a bit. Been slowed down due to job hunting (long story) and spending time with my marvelous awesome girlfriend. (Who is always and ever will be my priority...) Adamantyr Sounds like someone has been casting spells outside of the CRPG.... Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted January 28, 2015 Author Share Posted January 28, 2015 Back on the wagon! I'm currently debugging the fireball spell, which has some FX and mapping issues. Not long ago, it kept hitting the rogue instead of the targeted location! Plus around 50% of the time, I get a nasty squealing sound instead of a spell, seems there's some kind of major intermittent bug... this is where using a stack to store return addresses REALLY comes in handy to figure out where the program went horribly wrong. When it's working I'm definitely recording a video, it's going to look awesome! 2 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted January 28, 2015 Share Posted January 28, 2015 When it's working I'm definitely recording a video, it's going to look awesome! Nice can't wait to see it Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 6, 2015 Author Share Posted February 6, 2015 The fireball spell in action... http://youtu.be/toagruXKZKw 5 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted February 6, 2015 Share Posted February 6, 2015 Nice Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 6, 2015 Share Posted February 6, 2015 Cool Quote Link to comment Share on other sites More sharing options...
Tempest Posted February 6, 2015 Share Posted February 6, 2015 Looking good! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 13, 2015 Share Posted March 13, 2015 Adamantyr, lord of the Realm. Does my heart good to see RoA updates. 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted September 15, 2015 Author Share Posted September 15, 2015 Posted a new blog entry today, engine code work continues! Mind you, with all the new code and changes I've made, I fully expect it to crash spectacularly even after I fix all the compile errors... Quote Link to comment Share on other sites More sharing options...
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