Alekin Posted August 1, 2018 Share Posted August 1, 2018 (edited) Some mock-screenshots of the monster statistic screen. Doing stat screens is so memory consumptive, I think I'll have just enough space to get it done! Fantastic screen shot! "press any key to return" is so ... old school, I think you can remove it... Edited August 1, 2018 by Alekin Quote Link to comment Share on other sites More sharing options...
broettger Posted August 2, 2018 Share Posted August 2, 2018 Looking good! I am excited to see your progress and I am eagerly waiting for the day we can play this game! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 3, 2018 Author Share Posted August 3, 2018 Fantastic screen shot! "press any key to return" is so ... old school, I think you can remove it... I like providing useful interface messages. Mind you, it's hard to beat Tunnels of Doom. "Select Movement Option" LOL I'm working to get it to a playable state! I got one more module to code up, and a TON of testing and content generation. There may be a big Christmas push this year... 3 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted August 5, 2018 Share Posted August 5, 2018 I like providing useful interface messages. Mind you, it's hard to beat Tunnels of Doom. "Select Movement Option" LOL I'm working to get it to a playable state! I got one more module to code up, and a TON of testing and content generation. There may be a big Christmas push this year... If there's a Christmas push, I want it under the tree! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted November 28, 2018 Author Share Posted November 28, 2018 New Video! 16 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted November 28, 2018 Share Posted November 28, 2018 Ha!!!!!!!! Sick! Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 28, 2018 Share Posted November 28, 2018 That's pretty slick! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted November 28, 2018 Author Share Posted November 28, 2018 Wait until you see the dragon... 6 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted November 28, 2018 Share Posted November 28, 2018 that's friggin' sweet! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 2, 2018 Author Share Posted December 2, 2018 Another video... 4 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted December 2, 2018 Share Posted December 2, 2018 im digging the Ultima vibe. very cool! Quote Link to comment Share on other sites More sharing options...
matthew180 Posted December 3, 2018 Share Posted December 3, 2018 Looks very cool! Sailing looked scary though, since there was no direction indicator or way to know that you were still moving in any particular direction. Maybe a requirement could be that you need an object like a compass to be able to sail, which would then be visible and point in the direction of travel when on a ship. Just some random thoughts. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 3, 2018 Author Share Posted December 3, 2018 Looks very cool! Sailing looked scary though, since there was no direction indicator or way to know that you were still moving in any particular direction. Maybe a requirement could be that you need an object like a compass to be able to sail, which would then be visible and point in the direction of travel when on a ship. Just some random thoughts. Sailing is out of your control; it's a pre-defined route. That said, I DID notice on the open ocean it's not clear you're moving at all due to the lack of features. I may have to add some little islands or reefs just so you can see movement is still happening to the various transition maps. 2 Quote Link to comment Share on other sites More sharing options...
matthew180 Posted December 3, 2018 Share Posted December 3, 2018 Oh, so you pick a destination port when you set sail? That works. Yes, some reefs, islands, sea monsters, etc. would be great to know you are still moving. :-) 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 3, 2018 Share Posted December 3, 2018 Dude, you're in Beast Mode right now.... Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 3, 2018 Share Posted December 3, 2018 Is this going to require SAMS, Adam? This would be the only thing that would get me to buy a SAMS card. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 3, 2018 Author Share Posted December 3, 2018 Is this going to require SAMS, Adam? This would be the only thing that would get me to buy a SAMS card. Yes, it's a required piece of hardware. Ksarul makes them. A secondary goal was definitely to develop software to encourage adoption of the SAMS card. It's very likely all my TI projects are going to require one going forward. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 3, 2018 Share Posted December 3, 2018 Well..... you'd better offer a cloth map and a big stack of floppies.... now I gotta go buy hardware to play your game. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 3, 2018 Author Share Posted December 3, 2018 The plan is to offer a box with printed manuals and a cloth map. I still have a lot to figure out there. No floppy disks, they are too delicate and I'd have to use five 360k disks for the entire game. Plus I couldn't guarantee quality and functionality of them. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 3, 2018 Share Posted December 3, 2018 The game is designed to run from floppy though, yes? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 3, 2018 Author Share Posted December 3, 2018 Oh yes, it can run with any FDC and floppy drive system that can handle 360k disks or better. It works fine with the TIPI. The Tiny PEB ran it as well, but no idea of the state of that project. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted December 3, 2018 Share Posted December 3, 2018 360K. So we will have to have a DSDD controller to run from floppy then? ((Jim, you're gonna need to get busy)) Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 3, 2018 Author Share Posted December 3, 2018 360K. So we will have to have a DSDD controller to run from floppy then? ((Jim, you're gonna need to get busy)) Yep. I aimed to keep the disks at 180K, but it couldn't be helped. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 3, 2018 Share Posted December 3, 2018 Yep. I aimed to keep the disks at 180K, but it couldn't be helped. That's a problem. While new SAMS cards are available, this is not currently the case for DSDD floppy controllers. So basically this is aimed mostly at IDE, SCSI and TIPI... I really think you should reconsider supporting DSSD drives even if it means having a pile of disks. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted December 3, 2018 Author Share Posted December 3, 2018 That's a problem. While new SAMS cards are available, this is not currently the case for DSDD floppy controllers. So basically this is aimed mostly at IDE, SCSI and TIPI... I really think you should reconsider supporting DSSD drives even if it means having a pile of disks. The 80-track modification for the classic TI disk controller would also provide you 360K disks. It isn't a problem of a pile of disks, it's that logistically the game won't work. The program and loading programs consume over 150k by themselves, and there wouldn't be room for saved game data. 1 Quote Link to comment Share on other sites More sharing options...
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