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retroclouds

Pitfall! binaries and source code

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Now I have a question are there differents versions for Tutor, Pyuuta, jr and mk2 or are they all the same?

I suppose keyboard processing is different between Tutor and Pyuuta jr.

 

US TUTOR == JP mk2 : BIOS is same hash. And they need magic number to boot 32K cart. Pyuuta and Jr don't need.

5344 BYTE >00,>02,>20,>34

 

Pyuuta Jr has parallel joypad. I've wrote 2 codes for scanning joypad. Please check bellow.

http://d.hatena.ne.jp/tanam/20170305/1488681650

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Today is a special day for me. I'm releasing both the binaries and source code for

my remake of Pitfall! for the Texas Instruments TI-99/4A.

 

This is revision B, which runs on a bare console without 32K memory expansion.

 

Binaries

attachicon.gifpitfall_rev_b.zip

 

Source code

attachicon.gifpitfall_rev_b_source.zip

 

The source code is fully documented and includes instructions on how to assemble the game.

I'm hoping it's showing how much fun programming TMS9900 assembly language can be. icon_smile.gif

 

If you like this, you also may want to checkout my SPECTRA arcade game library.

 

Enjoy icon_mrgreen.gif

 

The readme noted that the .bin is for Classic99 - will that work on my FinalGROM99? I know FG99 won't run on older FlashRom99, but I'm still not clear on which .bin files run on what...

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The readme noted that the .bin is for Classic99 - will that work on my FinalGROM99? I know FG99 won't run on older FlashRom99, but I'm still not clear on which .bin files run on what...

 

yes any bin for classic99 should work fine in the fg99 unless it exceeds 1mb which is the maximum size of the fg99

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