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Heaven/TQA

RMT & NTSC?

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I am just in Gridrunner coding mood and wanted to get everything together. But I was under the impression that RMT replay routine was NTSC/PAL fixed and when I am not including the latest replay-routine in Eclipse I realise that the version of the ASM replay routine is the same? 1.20090108? I thought Raster fixed that issue already or do I miss something?

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I am just in Gridrunner coding mood and wanted to get everything together. But I was under the impression that RMT replay routine was NTSC/PAL fixed and when I am not including the latest replay-routine in Eclipse I realise that the version of the ASM replay routine is the same? 1.20090108? I thought Raster fixed that issue already or do I miss something?

 

Just check if system is NTSC, then count player routine executions and skip every 6th frame :)

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