Kaz atarionline.pl Posted April 19, 2010 Share Posted April 19, 2010 (edited) Tomasz Lewandowski, known as Levi from Samar group (years ago on Atari demoscene), just returned to Atari hobby with new game "TLC". This is project started years ago and finished now. You can read more about on AtariOnline.pl, use Google translator button to read in English. http://www.youtube.com/watch?v=IZfL3QpESCw Direct link to ATR file: http://atarionline.pl/v01/index.phtml?ct=katalog&sub=T&tg=TLC#TLC Please remember this game requires 128KB to run. Edited April 19, 2010 by Kaz atarionline.pl Quote Link to comment Share on other sites More sharing options...
Allas Posted April 19, 2010 Share Posted April 19, 2010 At first, I love a lot that interlaced graphics technique work. Because, at the point of a programmer, you can move objects quickly and have a couple of additional colors on screen. The game is well presented, but I think there are a mistake on the programming of acceleration car, it's so fast and you always get crash on wall, so you lost easily the fun. So much speed for relative little maps. I expect on future versions this can be fixed. 1 Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted April 19, 2010 Share Posted April 19, 2010 That looks incredible... But the vid has me a bit concerned about the controls, will need to try it out. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 19, 2010 Share Posted April 19, 2010 At first, I love a lot that interlaced graphics technique work. Because, at the point of a programmer, you can move objects quickly and have a couple of additional colors on screen. The game is well presented, but I think there are a mistake on the programming of acceleration car, it's so fast and you always get crash on wall, so you lost easily the fun. So much speed for relative little maps. I expect on future versions this can be fixed. I completely agree with you, Mario. With an acceleration tweaking this game could be awesome. BTW, Mario, today I have enjoyed Animal Party with my daughter. She would like a touch screen instead of a joystick. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted April 19, 2010 Share Posted April 19, 2010 Really nicely presented & technically impressive Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted April 20, 2010 Share Posted April 20, 2010 At first, I love a lot that interlaced graphics technique work. Because, at the point of a programmer, you can move objects quickly and have a couple of additional colors on screen. The game is well presented, but I think there are a mistake on the programming of acceleration car, it's so fast and you always get crash on wall, so you lost easily the fun. So much speed for relative little maps. I expect on future versions this can be fixed. I completely agree with you... Changing acceleration or maybe make larger Tracks. Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 20, 2010 Share Posted April 20, 2010 (edited) Gave it a quick go yesterday - agreed it does look the biz, but the acceleration was annoying to say the least. Although I was playing in the emu with keys which can be trying at the best of times, haven't tried real deal + joystick yet. It does go to show though what can be done with the GTIA modes - interleave/half blank at that. Pity that more games haven't taken the same route - the chunky graphics don't look so bad once lots of stuff is moving around. Edited April 20, 2010 by Rybags Quote Link to comment Share on other sites More sharing options...
MaPa Posted April 20, 2010 Share Posted April 20, 2010 Gave it a quick go yesterday - agreed it does look the biz, but the acceleration was annoying to say the least. Although I was playing in the emu with keys which can be trying at the best of times, haven't tried real deal + joystick yet. It does go to show though what can be done with the GTIA modes - interleave/half blank at that. Pity that more games haven't taken the same route - the chunky graphics don't look so bad once lots of stuff is moving around. What GTIA mode? It's standard 4 colour antic mode E but I thought it's GTIA too. Quote Link to comment Share on other sites More sharing options...
roland p Posted April 20, 2010 Share Posted April 20, 2010 This looks fantastic! But I think the physics need more work. I'll try it tonight. Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted April 20, 2010 Share Posted April 20, 2010 Cute game and very nice piece of coding. I like the game play just the way it is. Car control is difficult but it's a skills thing. You get better with more practice. Unfortunately TLC crashes (see below) on my real, machine NTSC 800XL with 512K extended memory. - Steve Sheppard Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 20, 2010 Share Posted April 20, 2010 (edited) It crashes in other expanded machines too: http://www.atariage.com/forums/topic/160450-what-kind-of-ram-upgrades-are-there-for-the-800xl/page__st__40__p__1993149?do=findComment&comment=1993149 http://translate.google.com/translate?client=tmpg&hl=pl&u=http%3A//www.atarionline.pl/v01/index.phtml%3Fsubaction%3Dshowfull%26id%3D1271685567%26archive%3D%26start_from%3D0%26ucat%3D1%26ct%3Dnowinki%23spodek&langpair=pl|en Edited April 20, 2010 by Philsan Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 20, 2010 Share Posted April 20, 2010 Really thought it was GTIA... sometimes it's hard to tell when you play these things in the tiny emulator window. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted April 20, 2010 Share Posted April 20, 2010 It crashes in other expanded machines too: Yeah it crashed on a stock NTSC 130XE, and in Altirra. I was able to run it in Atari800Win Plus at 50hz. Quote Link to comment Share on other sites More sharing options...
w1k Posted April 20, 2010 Share Posted April 20, 2010 i have 320kb, load game from sio2sd and it crashed too Quote Link to comment Share on other sites More sharing options...
bfollett Posted April 20, 2010 Share Posted April 20, 2010 i have 320kb, load game from sio2sd and it crashed too Looks like it's PAL only. Bob Quote Link to comment Share on other sites More sharing options...
Thelen Posted April 20, 2010 Share Posted April 20, 2010 This looks amazing. Cool sound and really professional intro's. It reminds me about how I hoped as a child how BMX shoud scroll. It accelerates really (too) fast. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted April 20, 2010 Share Posted April 20, 2010 (edited) Well, (I also posted this on atarionline.pl forum) it would be nice if the game would also run on 128k machines that don`t have separate/independant Antic access (e.g. most XL computers with RAM upgrades), because at the moment it seems to require sep. Antic access... and it should work on NTSC too ! Besides, I think this game cries for paddle controls. With a joystick you use left/right, you could turn the paddle left/right instead; with the joystick you use up to speed up, with a paddle you could simply use the trigger ( a) press trigger to speed up, release it to slow down or b) vice versa: release trigger to speed up, press trigger to slow down/brake). In joystick mode its a little bit awkward to control the car, you always have to press left/right first and then up, which means the movement of the car is not very fluid... with a paddle one can turn left/right and press the trigger (or release it) at the same time which gives a more fluid control and thus a more fluid gameplay. Maybe the author can add an option to choose between joystick or paddle controls ?!? The only thing which I am not sure right now, is, if a paddle or a driving controller (also known as rotary controller) would be better for controls - the driving controller can be turned full 360 degrees, the paddle can`t... ...just some stupid idea... -Andreas Koch. Edited April 20, 2010 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 21, 2010 Share Posted April 21, 2010 I tried to copy the ATR down to my 1050 but the copier (mycopyr! 2.1) couldn@t format the destination disk - it wasn't even trying - other images copied ok to the same disk so think this is something to do with the image itself. I then tried to load this using APE/USB to my 130XE (PAL) but after seeing the loading pics, intro text, gold bar across the screen just got a blank screen HELP :!: Quote Link to comment Share on other sites More sharing options...
Kjmann Posted April 21, 2010 Share Posted April 21, 2010 This Game looks Awesome but as you guys said, the controls are pretty rough. One of the main problems I see is that the car's Pivot Point is in the wrong spot. The Pivot Point needs to be at the front tires, Not in the center of the car. This was the same problem that Checkered flag had on the Jaguar. Also some "sluggish" delay in the controls would be nice. kind of like when you press left and let off the car should continue to creep left for a split second. same goes for the acceleration. it should accelerate a little more gradually and when you let off it should take a split second for it to coast to a stop. If these things were implemented then the game could have a small amount of code added for a "Fish Tailing" or "Drifting" effect around corners. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 30, 2010 Share Posted August 30, 2010 (edited) Tomasz Lewandowski, known as Levi from Samar group (years ago on Atari demoscene), just returned to Atari hobby with new game "TLC". This is project started years ago and finished now. You can read more about on AtariOnline.pl, use Google translator button to read in English. Direct link to ATR file: http://atarionline.p...ub=T&tg=TLC#TLC Please remember this game requires 128KB to run. Not too shabby! just needs a little tlc yet, the screen crash in ntsc in opening screen should be an easy enough fix, maybe widen the map/course/track and/or stretch it out to help soften the control problems making it easy at first then slowly tighten up each time a course completes to add difficulty until you end up at this expert level we see right now. Looks great! Edited August 30, 2010 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 30, 2010 Share Posted August 30, 2010 Did anyone get this to work on a PAL 130XE Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted August 30, 2010 Share Posted August 30, 2010 Did anyone get this to work on a PAL 130XE No. It doesn't work for me on any real HW. F. Quote Link to comment Share on other sites More sharing options...
Marius Posted August 30, 2010 Share Posted August 30, 2010 On my PAL 576KB 800XL with Qmeg this happens: 1. Boot... 2. Garbage on screen (which is also seen on emulator) -> I think this has something to do with memexpansion and seperate ANTIC acces? 3. Head of the fellow with interlaced graphics with introsound which reminds me of the JOYRIDE intro of HARD hehe. 4. Title teks is shown on screen 5. Awesome logo (that circle) is shown 6. More intro text (in Polish... ) 7. I press START twice. 8. Superb: a race car drives by and I hear a great racing sound. 9. Loading and Garbage again 10. White screen.... and loading again with more garbage 11. Black screen with orange yellow moving bar (looks like a loading/depacking bar to me). 12. Nothing... screens stays black.... And that's it.... On same XL with Standard OS Steps 1 ... 12 are the same. On 130XE PAL (128K) it is almost the same except for the garbage parts: 1. Boot..... 2. No garbage but a nice "Loading" tekst. 3. Head of the fellow with interlaced graphics 4. Title txt is shown on screen 5. Awesome logo (that circle) is shown 6. More intro text (in Polish... ) 7. I press START twice. 8. Superb: a race car drives by and I hear a great racing sound. 9. Loading NO GARBAGE 10. White screen.... with txt LOADING 11. Black screen with orange yellow moving bar (looks like a loading/depacking bar to me). 12. Nothing... screens stays black.... Thanks Marius Quote Link to comment Share on other sites More sharing options...
w1k Posted August 30, 2010 Share Posted August 30, 2010 On my PAL 576KB 800XL with Qmeg this happens: 1. Boot... 2. Garbage on screen (which is also seen on emulator) -> I think this has something to do with memexpansion and seperate ANTIC acces? 3. Head of the fellow with interlaced graphics with introsound which reminds me of the JOYRIDE intro of HARD hehe. 4. Title teks is shown on screen 5. Awesome logo (that circle) is shown 6. More intro text (in Polish... ) 7. I press START twice. 8. Superb: a race car drives by and I hear a great racing sound. 9. Loading and Garbage again 10. White screen.... and loading again with more garbage 11. Black screen with orange yellow moving bar (looks like a loading/depacking bar to me). 12. Nothing... screens stays black.... And that's it.... On same XL with Standard OS Steps 1 ... 12 are the same. On 130XE PAL (128K) it is almost the same except for the garbage parts: 1. Boot..... 2. No garbage but a nice "Loading" tekst. 3. Head of the fellow with interlaced graphics 4. Title txt is shown on screen 5. Awesome logo (that circle) is shown 6. More intro text (in Polish... ) 7. I press START twice. 8. Superb: a race car drives by and I hear a great racing sound. 9. Loading NO GARBAGE 10. White screen.... with txt LOADING 11. Black screen with orange yellow moving bar (looks like a loading/depacking bar to me). 12. Nothing... screens stays black.... Thanks Marius yes, i have that same problems Quote Link to comment Share on other sites More sharing options...
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