Kaz atarionline.pl Posted April 30, 2010 Share Posted April 30, 2010 (edited) Nice to presents a new game "His Dark Majesty" by Ilmenit (main code), Marok (additional code), Jakub Husak (msx), Ooz (color gfx), Kaz (black&white gfx), Shawn Jefferson (translation help). It is a role-playing strategy game, you can read about on AtariOnline.pl in Polish or in English via Google Translator: http://www.atarionline.pl/v01/index.phtml?ct=nowinki&id=1272654111&ucat=1&subaction=showfull or in English on project webpage: http://hdm.atari.pl/index.html This is version 1.0 without some gfx and with some known bugs - Ilmenit will fix in next version. Some screenshots: The ATR file (game requires 64KB Atari, PAL): http://www.atarionline.pl/v01/index.phtml?ct=katalog&sub=H&tg=His+Dark+Majesty#His_Dark_Majesty Please test it and report bugs. Edited April 30, 2010 by Kaz atarionline.pl 9 Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted April 30, 2010 Share Posted April 30, 2010 Quote Link to comment Share on other sites More sharing options...
dwhyte Posted April 30, 2010 Share Posted April 30, 2010 (edited) Amazing. Edited April 30, 2010 by dwhyte Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 30, 2010 Share Posted April 30, 2010 Awesome! I hope problems with Altirra will be solved (if it is an emulator's problem phaeron will fix it) because on my W7 machines I don't use Atari800WinPLus anymore. Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted April 30, 2010 Share Posted April 30, 2010 Simply....BEAUTIFUL! Quote Link to comment Share on other sites More sharing options...
Allas Posted May 1, 2010 Share Posted May 1, 2010 Awesome game! Very polished. I love strategy room games. Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 1, 2010 Share Posted May 1, 2010 Some impressive graphics and nice music there. Played for a bit. Got creamed by the second screen. I think the hints might get grating after a while - be nice to have an option to turn them off. Quote Link to comment Share on other sites More sharing options...
Allas Posted May 1, 2010 Share Posted May 1, 2010 (edited) Some impressive graphics and nice music there. Played for a bit. Got creamed by the second screen. I think the hints might get grating after a while - be nice to have an option to turn them off. I solved with this strategy: Now, I'm at level 4 and this game is really addictive. It remind me Civilization type game, very cool! Edited May 1, 2010 by Allas 1 Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted May 1, 2010 Share Posted May 1, 2010 Awesome! Congratulations! F. Quote Link to comment Share on other sites More sharing options...
phaeron Posted May 1, 2010 Share Posted May 1, 2010 Awesome! I hope problems with Altirra will be solved (if it is an emulator's problem phaeron will fix it) because on my W7 machines I don't use Atari800WinPLus anymore. WTF... yeah, I might be able to fix it, if someone had actually bothered to tell me what was wrong, or what version they had tested on. I just tried it with 1.6 and it seems to work fine. Quote Link to comment Share on other sites More sharing options...
phaeron Posted May 1, 2010 Share Posted May 1, 2010 (edited) Intermittently fails on 64K NTSC 800XL and Altirra 1.6 (64K PAL) when pressing joystick button during opening animation. I think this is the problem: (63469: 64,109) PC=51B5 A=00 X=FF Y=01 S=F5 P=B4 (N I ) 51B5: 9D 00 D0 STA HPOSP0,X [$D0FF] = $0F (63469: 65, 1) PC=51B8 A=00 X=FF Y=01 S=F5 P=B4 (N I ) 51B8: E8 INX (63469: 65, 7) PC=51B9 A=00 X=00 Y=01 S=F5 P=36 ( IZ ) 51B9: D0 FA BNE $51B5 (63469: 65, 9) PC=51BB A=00 X=00 Y=01 S=F5 P=36 ( IZ ) 51BB: 4C 00 58 JMP $5800 [$5800] = $8D (63469: 65, 12) PC=5800 A=00 X=00 Y=01 S=F5 P=36 ( IZ ) 5800: 8D 00 D4 STA DMACTL [$D400] = $FF Altirra> .antic DMACTL = 00 : none 2-line CHACTL = 02 : invert CHBASE = 30 DLIST = 2025 HSCROL = 00 VSCROL = 03 PMBASE = 4b CHBASE = 30 NMIEN = c0 : dli vbi NMIST = 9f : dli The screen switching code has a chance of turning off ANTIC display DMA on a mode line with the DLI bit set, but doesn't disable DLIs. This causes ANTIC to issue DLIs every eight scan lines (mode 4), and I'm seeing the NMI handler get stuck in infinite recursion. The title screen doesn't have this problem and I can reliably get to the main menu if I jump from there. Fantastic game, btw... I love SRPGs. Edited May 1, 2010 by phaeron Quote Link to comment Share on other sites More sharing options...
spookt Posted May 1, 2010 Share Posted May 1, 2010 Looks like a great game with really nice presentation. I just tried it quickly in the emulator and I too got creamed on the 2nd screen I'll try it out on real hardware later. Thanks to everyone involved! Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 1, 2010 Share Posted May 1, 2010 Nice debugging there from Phaeron. Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted May 1, 2010 Share Posted May 1, 2010 (edited) wow, really nice ! Edited May 1, 2010 by StaxX28 Quote Link to comment Share on other sites More sharing options...
simonl Posted May 1, 2010 Share Posted May 1, 2010 Great stuff, this definitely passes the "would I have paid twenty five pounds for it on disk in 1986?" test! Quote Link to comment Share on other sites More sharing options...
emkay Posted May 1, 2010 Share Posted May 1, 2010 Unbelievable. The Presentation of the game is "round" also the graphics and music fit well. A real candidate to create a Time machine and to send it to the early 80s Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted May 2, 2010 Share Posted May 2, 2010 There were some limitations on the amount of dialog that could be stored for each scenario, so I hope that I got the general feeling that Ilmenit was trying to convey. This is the first time I`ve seen the entire game all put together and it looks like a nice game, and looks really polished. Quote Link to comment Share on other sites More sharing options...
dwhyte Posted May 2, 2010 Share Posted May 2, 2010 2010 Atari Game of the Year, in my opinion! Best thing to come to our systems since Yoomp! Quote Link to comment Share on other sites More sharing options...
snicklin Posted May 2, 2010 Share Posted May 2, 2010 I think that the Retro Gamer magazine should take a look at this. This is a top-notch production. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 2, 2010 Share Posted May 2, 2010 it is really great... just played it a while... Well done... now every game on A8 needs an intro with Story plus tutorial hints... not good for Beyond Evil delay... Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 2, 2010 Share Posted May 2, 2010 I've had about 4 goes but haven't done the third one yet... maybe it's a case of using the forest/mountains to aid defence. I also experienced it blanking out whilst loading on my VBXE 800XL (64+512). Rebooted and quickly skipped the intros and it worked the next time. Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted May 3, 2010 Share Posted May 3, 2010 Yeah, I beat that level by putting my guys in the trees... Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 3, 2010 Share Posted May 3, 2010 Played it last night and before I realised it was 1:15AM. Had one or two "close" matches where the other guy was down to his last 2 or so. I'm thinking the strategy must be to shield your archers with swordsmen. No idea about the footmen. Would be nice to have some sort of guide which explains the pros/cons of each unit type. Also, does anyone know if previous levels have a bearing on the subsequent ones? It might be that I'm starting with less units because I only just scraped through the one before. Quote Link to comment Share on other sites More sharing options...
DamageX Posted May 3, 2010 Share Posted May 3, 2010 This is cool, I love Langrisser-style games. The UI is a bit clunky with only one button and no diagonal movement of the cursor. Would keyboard-based control be feasible? I played the first three rounds. It looks like a good strategy is to focus on attacking one enemy with multiple units, since their counterattack diminishes after the first one. Also try to block the enemy from surrounding any of your units. Quote Link to comment Share on other sites More sharing options...
Allas Posted May 3, 2010 Share Posted May 3, 2010 The level defending the Village was brutal, i played at least 15 times, and finally i got the way how to defend the village. Now i'm at this level. This game is fascinating! 1 Quote Link to comment Share on other sites More sharing options...
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